raze/source/games
Christoph Oelckers c2baa68160 - fixed camera textures breaking in SW when restarting a level.
This was caused by attempting to delete the camera textures when cleaning up the mirror array.
The Build tile manager was not prepared for such a use case and left a broken texture behind.

To allow this to function it now resets the texture replacement type when deleting a tile and to avoid creating new camera textures these will now be stored in a cache and recycled later.
2021-12-02 21:40:43 +01:00
..
blood - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
duke - Duke: fix missing sectp update in processinput_d. 2021-11-30 00:20:16 +01:00
exhumed - fixed two bad actor references in Exhumed's radial damage code. 2021-11-30 22:44:54 +01:00
sw - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00