raze/source/duke3d/src
2018-11-18 18:14:33 +00:00
..
lunatic
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h
_rts.h
actors.cpp This one is for Hendricks 2018-11-18 18:13:25 +00:00
actors.h CON structure member access readability cleanup 2018-11-18 18:07:38 +00:00
android.h
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h Cleanup includes 2018-11-18 18:09:48 +00:00
cmdline.cpp sscanf format parameter fixups 2018-10-25 23:29:20 +00:00
cmdline.h
common.cpp Slightly simplify S_OpenAudio()... 2018-11-18 18:12:11 +00:00
common_game.h Cleanup includes 2018-11-18 18:09:48 +00:00
config.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
config.h After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. 2018-11-18 18:12:21 +00:00
demo.cpp Cleanup includes 2018-11-18 18:09:48 +00:00
demo.h Cleanup includes 2018-11-18 18:09:48 +00:00
duke3d.h Cleanup includes 2018-11-18 18:09:48 +00:00
events_defs.h
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Clean up A_InsertSprite() and the beginning of A_Spawn() 2018-11-18 18:14:33 +00:00
game.h Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
gamedef.cpp Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
gamedef.h Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp Small cleanup in gameexec 2018-11-18 18:14:10 +00:00
gameexec.h Switch VM_EventCommon to use references 2018-11-18 18:11:44 +00:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
gamevars.cpp Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
gamevars.h Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp 2018-11-18 18:14:26 +00:00
global.cpp screens.cpp: Show average game update time over the last 100 game updates 2018-08-02 07:53:09 +00:00
global.h Minor gamedef.cpp cleanup 2018-11-18 18:10:21 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Cleanup includes 2018-11-18 18:09:48 +00:00
grpscan.h
in_android.cpp
in_android.h
input.cpp
input.h
inv.h
keys.h
m32common.cpp
m32def.cpp Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
m32def.h
m32exec.cpp Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
m32structures.cpp
m32vars.cpp Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h
menus.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp
midi.h
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
net.cpp Introduce some more meaningful function names and structure to the code touched in the last commit 2018-11-18 18:07:57 +00:00
net.h
osdcmds.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp Improve P_GetInput() a little 2018-11-18 18:05:15 +00:00
player.h Cleanup includes 2018-11-18 18:09:48 +00:00
premap.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
premap.h More premap cleanup 2018-11-18 18:08:14 +00:00
quotes.h
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h
savegame.cpp EDUKE32_STANDALONE guard some more Duke3D-specific behavior 2018-11-18 18:13:55 +00:00
savegame.h Savegame cleanup 2018-10-25 23:31:45 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h
screens.cpp Switch VM_EventCommon to use references 2018-11-18 18:11:44 +00:00
screens.h
screentext.cpp
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp Remove several unused player struct members and bump BYTEVERSION 2018-11-18 18:08:26 +00:00
sector.h Cleanup includes 2018-11-18 18:09:48 +00:00
soundefs.h
sounds.cpp More premap cleanup 2018-11-18 18:08:14 +00:00
sounds.h More premap cleanup 2018-11-18 18:08:14 +00:00
sounds_common.h
sounds_mapster32.cpp Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0. 2018-10-25 23:32:14 +00:00
sounds_mapster32.h
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startosx.game.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startwin.game.h
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00