..
enet
jaudiolib
Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
2012-03-04 09:31:37 +00:00
jmact
jmact/control.c: rewrite strange looking loop.
2012-02-11 11:52:33 +00:00
lunatic
Lunatic: interface to events.
2012-02-09 22:45:18 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
actors.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
anim.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
astub.c
Some sound source cleanup, no functional changes.
2012-03-10 21:21:42 +00:00
config.c
Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
2012-03-05 07:24:34 +00:00
config.h
demo.c
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
2012-02-21 19:33:33 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
game.h
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
gamedef.c
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
gamedef.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
gamedefs.h
gameexec.c
After executing actor or loadactor CON code, null the instruction pointer.
2012-03-11 17:38:27 +00:00
gameexec.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
gamestructures.c
CON: make the 'palette' player member actually return the player's palette ID
2011-12-29 14:26:30 +00:00
gamevars.c
Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
2012-02-24 19:51:54 +00:00
gamevars.h
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
m32structures.c
m32vars.c
M32Script: fix twisted pstat/nstat and psect/nsect references.
2012-03-11 17:36:16 +00:00
macros.h
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
2012-02-21 19:33:33 +00:00
mapster32.h
Remove a couple of redundant declarations.
2012-02-09 22:45:38 +00:00
mdump.cpp
mdump.h
menus.c
Fix -Wformat-security and -Wformat-extra-args warnings under clang.
2012-03-05 07:25:24 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
net.h
old.diff
osdcmds.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
osdcmds.h
osdfuncs.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
player.h
premap.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
savegame.h
Save TROR-related information into map states and bump BYTEVERSION.
2012-03-11 17:37:08 +00:00
sdlmusic.c
OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
2012-03-09 07:57:00 +00:00
sector.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
sector.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
soundefs.h
sounds.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00