raze/source/build/include
Christoph Oelckers dddf48fd3e - cleaned up and renamed buildtypes.h.
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
..
build.h - cleaned up and renamed buildtypes.h. 2021-12-30 09:53:46 +01:00
clip.h - finally got rid of the 16 bit hack return value of clipmove. 2021-12-26 23:09:53 +01:00
mdsprite.h - replaced vec3f_t with FVector3. 2021-12-14 09:58:01 +01:00
polymost.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00