raze/source/core/rendering
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
scene - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
hw_entrypoint.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_models.cpp
hw_models.h
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - fixed bad array of arrays access in sector splitting code. 2021-05-20 00:30:54 +02:00
hw_sections.h - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
hw_voxels.cpp
hw_voxels.h
render.h