raze/source/games/duke/src/interpolate.cpp

147 lines
3.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2020 - Christoph Oelckers
This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
EDuke enhancements integrated: 04/13/2003 - Matt Saettler
Note: EDuke source was in transition. Changes are in-progress in the
source as it is released.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "global.h"
BEGIN_DUKE_NS
int32_t numinterpolations;
int32_t g_interpolationLock;
int32_t oldipos[MAXINTERPOLATIONS];
int32_t *curipos[MAXINTERPOLATIONS];
int32_t bakipos[MAXINTERPOLATIONS];
void updateinterpolations() //Stick at beginning of domovethings
{
int i;
for(i=numinterpolations-1;i>=0;i--) oldipos[i] = *curipos[i];
}
void setinterpolation(int *posptr)
{
int i;
if (numinterpolations >= MAXINTERPOLATIONS) return;
for(i=numinterpolations-1;i>=0;i--)
if (curipos[i] == posptr) return;
curipos[numinterpolations] = posptr;
oldipos[numinterpolations] = *posptr;
numinterpolations++;
}
void stopinterpolation(int *posptr)
{
int i;
for(i=numinterpolations-1;i>=0;i--)
if (curipos[i] == posptr)
{
numinterpolations--;
oldipos[i] = oldipos[numinterpolations];
bakipos[i] = bakipos[numinterpolations];
curipos[i] = curipos[numinterpolations];
}
}
void dointerpolations(int smoothratio) //Stick at beginning of drawscreen
{
int i, j, odelta, ndelta;
ndelta = 0; j = 0;
for(i=numinterpolations-1;i>=0;i--)
{
bakipos[i] = *curipos[i];
odelta = ndelta; ndelta = (*curipos[i])-oldipos[i];
if (odelta != ndelta) j = mulscale16(ndelta,smoothratio);
*curipos[i] = oldipos[i]+j;
}
}
void restoreinterpolations() //Stick at end of drawscreen
{
int i;
for(i=numinterpolations-1;i>=0;i--) *curipos[i] = bakipos[i];
}
void setsectinterpolate(int i)
{
int j, k, startwall,endwall;
auto sect = &sector[sprite[i].sectnum];
startwall = sect->wallptr;
endwall = startwall+sect->wallnum;
for(j=startwall;j<endwall;j++)
{
setinterpolation(&wall[j].x);
setinterpolation(&wall[j].y);
k = wall[j].nextwall;
if(k >= 0)
{
setinterpolation(&wall[k].x);
setinterpolation(&wall[k].y);
k = wall[k].point2;
setinterpolation(&wall[k].x);
setinterpolation(&wall[k].y);
}
}
}
void clearsectinterpolate(short i)
{
short j,startwall,endwall;
auto sect = &sector[sprite[i].sectnum];
startwall = sect->wallptr;
endwall = startwall + sect->wallnum;
for(j=startwall;j<endwall;j++)
{
stopinterpolation(&wall[j].x);
stopinterpolation(&wall[j].y);
if(wall[j].nextwall >= 0)
{
stopinterpolation(&wall[wall[j].nextwall].x);
stopinterpolation(&wall[wall[j].nextwall].y);
}
}
}
END_DUKE_NS