raze/source
Mitchell Richters be0cbeed65 - ensure p->lookRight is reset to false in start checklook() like lookLeft is.
Repairs issue where player never returned to centre when they pressed the look right key.
2020-07-23 13:34:47 +10:00
..
blood - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
build - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
common - hooked up the new savegame code. 2020-07-21 00:07:02 +02:00
core - binary angle class draft. 2020-07-22 21:16:29 +02:00
exhumed - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
games/duke - ensure p->lookRight is reset to false in start checklook() like lookLeft is. 2020-07-23 13:34:47 +10:00
glbackend - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
libsmackerdec
platform
sw - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp
CMakeLists.txt - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp