raze/polymer/eduke32/source/common_game.h

56 lines
1.3 KiB
C

//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#define GAMEFLAG_DUKE 0x00000001
#define GAMEFLAG_NAM 0x00000002
#define GAMEFLAG_NAPALM 0x00000004
#define GAMEFLAG_WW2GI 0x00000008
extern int32_t g_gameType;
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define NAM (g_gameType & GAMEFLAG_NAM)
#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
enum Games_t {
GAME_DUKE = 0,
GAME_NAM,
GAME_NAPALM,
GAME_WW2GI,
GAMECOUNT
};
extern const char *defaultgamegrp[GAMECOUNT];
extern const char *defaultdeffilename[GAMECOUNT];
extern const char *defaultconfilename;
extern const char *defaultgameconfilename[GAMECOUNT];
extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;
extern const char *G_DefaultGrpFile(void);
extern const char *G_GrpFile(void);
extern const char *G_DefaultConFile(void);
extern const char *G_ConFile(void);
extern void clearGrpNamePtr(void);
extern void clearDefNamePtr(void);
extern void clearScriptNamePtr(void);
//////////
extern void G_MultiPskyInit(void);
//////////
extern void G_AddSearchPaths(void);
#endif