.. |
2d
|
- the primary Blood menus are working.
|
2019-12-01 15:31:08 +01:00 |
console
|
- externalized the controller bindings and removed all code responsible for maintaining them separately.
|
2019-12-02 18:33:11 +01:00 |
filesystem
|
- save menu in Duke Nukem is working.
|
2019-11-30 22:46:00 +01:00 |
fonts
|
- update of load/save menu to latest GZDoom code.
|
2019-11-30 00:49:50 +01:00 |
menu
|
- fixed newly added menu content.
|
2019-12-02 19:21:45 +01:00 |
music
|
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
|
2019-11-28 19:35:35 +01:00 |
textures
|
- made brightmaps operational.
|
2019-11-10 19:42:26 +01:00 |
utility
|
- Blood load/save works.
|
2019-12-01 22:54:52 +01:00 |
compositesaveame.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
|
- fixed key binding
|
2019-11-06 20:34:00 +01:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
- externalized the controller bindings and removed all code responsible for maintaining them separately.
|
2019-12-02 18:33:11 +01:00 |
gamecontrol.h
|
- externalized the controller bindings and removed all code responsible for maintaining them separately.
|
2019-12-02 18:33:11 +01:00 |
gamecvars.cpp
|
- more cleanup on music code
|
2019-11-28 03:18:58 +01:00 |
gamecvars.h
|
- Changed EDuke menu to receive all settings storage locations as CVARs.
|
2019-11-09 19:15:03 +01:00 |
gamemain.cpp
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
|
- various fixes and improvements related to file location management:
|
2019-11-02 00:38:30 +01:00 |
initfs.cpp
|
- major work on savegame code
|
2019-11-27 00:41:26 +01:00 |
inputstate.cpp
|
- fixed: Events were processed as key events without checking their type.
|
2019-11-12 20:17:17 +01:00 |
inputstate.h
|
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
|
2019-11-28 19:35:35 +01:00 |
keyboard.h
|
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
|
2019-11-04 00:53:55 +01:00 |
ns.h
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
openaudio.cpp
|
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
|
2019-11-01 22:17:15 +01:00 |
openaudio.h
|
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
|
2019-11-01 22:17:15 +01:00 |
rts.cpp
|
- Config work almost done.
|
2019-10-27 13:40:24 +01:00 |
rts.h
|
- consolidated RTS code, because there were 3 copies.
|
2019-10-20 19:13:44 +02:00 |
savegamehelp.cpp
|
- save menu in Duke Nukem is working.
|
2019-11-30 22:46:00 +01:00 |
savegamehelp.h
|
- save menu in Duke Nukem is working.
|
2019-11-30 22:46:00 +01:00 |
searchpaths.cpp
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
secrets.cpp
|
- save custom data as JSON.
|
2019-11-15 18:57:26 +01:00 |
secrets.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
statistics.cpp
|
- fixed use of brightmaps.
|
2019-11-15 20:51:02 +01:00 |
statistics.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
version.h
|
- major work on savegame code
|
2019-11-27 00:41:26 +01:00 |