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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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So that members needing it are checked when they're assigned to using the usual syntax. What kind of check to perform (sector, player, ... x whether negative values are allowed) is written in a declarative fashion inside the C declaration. Also, make Lunatic's MAXQUOTES be C's OBITQUOTEINDEX and bound-check an access of sprite[p->wackedbyplayer] in the C code. git-svn-id: https://svn.eduke32.com/eduke32@3653 1a8010ca-5511-0410-912e-c29ae57300e0 |
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