raze/source/common/rendering/hwrenderer/data
Christoph Oelckers bad2c2e55f - backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
2021-08-14 10:04:45 +02:00
..
buffers.h - removed bogus assert in buffer code. 2020-09-07 23:17:06 +02:00
flatvertices.cpp - always ensure that the global index buffer is not empty. 2021-04-05 18:05:44 +02:00
flatvertices.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_aabbtree.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_aabbtree.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_clock.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_clock.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
hw_cvars.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
hw_cvars.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_dynlightdata.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_lightbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_renderstate.h - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
hw_shaderpatcher.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
hw_shaderpatcher.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_shadowmap.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
hw_shadowmap.h - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
hw_skydome.cpp - fixed uninitialized scale variable in sky code. 2021-04-05 19:20:41 +02:00
hw_skydome.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_viewpointbuffer.cpp - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointbuffer.h - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
hw_viewpointuniforms.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
hw_vrmodes.cpp - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
hw_vrmodes.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
renderqueue.h
shaderuniforms.h