mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-17 08:01:33 +00:00
9f25c9c117
* removed temporary placeholder content from string init function. All this gets properly read from definition files now. * preinitialize a few quotes that are used for status display purposes and are needed in all games * only use the global episode name table in Blood to avoid redundancy * let SW's swcustom parser write to the global tables instead of local ones.
65 lines
1.2 KiB
Text
65 lines
1.2 KiB
Text
// These bindings are valid for all configurationas
|
|
|
|
F1 "openhelpmenu"
|
|
F2 "opensavemenu"
|
|
F3 "openloadmenu"
|
|
F4 "openmenu SoundOptions"
|
|
F5 "openmenu OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
|
F6 "quicksave"
|
|
F7 "+Third_Person_View"
|
|
F8 "togglemessages"
|
|
F9 "quickload"
|
|
F10 "menu_endgame"
|
|
F11 "bumpgamma"
|
|
F12 "screenshot"
|
|
1 "+Weapon_1"
|
|
2 "+Weapon_2"
|
|
3 "+Weapon_3"
|
|
4 "+Weapon_4"
|
|
5 "+Weapon_5"
|
|
6 "+Weapon_6"
|
|
7 "+Weapon_7"
|
|
8 "+Weapon_8"
|
|
9 "+Weapon_9"
|
|
0 "+Weapon_10"
|
|
Ins "+Look_Left"
|
|
KP0 "+Look_Left"
|
|
Del "+Look_Right"
|
|
leftarrow "+Turn_Left"
|
|
rightarrow "+Turn_Right"
|
|
KP8 "+Move_Forward"
|
|
KP2 "+Move_Backward"
|
|
KP4 "+Turn_Left"
|
|
KP6 "+Turn_Right"
|
|
LAlt "+Strafe"
|
|
RAlt "+Strafe"
|
|
LShift "+Run"
|
|
RShift "+Run"
|
|
Capslock "toggle autorun 85"
|
|
PgUp "+Look_Up"
|
|
PgDn "+Look_Down"
|
|
Home "+Aim_Up"
|
|
End "+Aim_Down"
|
|
RCtrl "+Fire"
|
|
Scroll "+Holster_Weapon"
|
|
|
|
Enter "+Inventory"
|
|
KP-Enter "+Inventory"
|
|
[ "+Inventory_Left"
|
|
] "+Inventory_Right"
|
|
|
|
' "+Next_Weapon"
|
|
; "+Previous_Weapon"
|
|
` "toggleconsole"
|
|
|
|
Backspace "+Turn_Around"
|
|
T "+Send_Message"
|
|
Tab "+Map"
|
|
F "+Map_Follow_Mode"
|
|
- "+Shrink_Screen"
|
|
= "+Enlarge_Screen"
|
|
K "+See_Coop_View"
|
|
|
|
Mouse1 "+Fire"
|
|
MWheelUp "+Previous_Weapon"
|
|
MWheelDown "+Next_Weapon"
|