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c303884274
* Using the Doom-style dome here because it looks better. * this necessitated changes to the backend to allow both types of sky domes at the same time * do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump. |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
polyrenderer | ||
vulkan | ||
i_modelvertexbuffer.h | ||
i_video.h | ||
r_thread.cpp | ||
r_thread.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |