raze/source/core/textures
Christoph Oelckers d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
..
buildtiles.h - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
hightile.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
skytexture.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - implemented the switch parser and set up the external definitions. 2022-12-29 13:32:29 +01:00
tilesetbuilder.cpp Attempt to fix #806 2022-12-22 22:14:13 +01:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00