raze/polymer/eduke32/build
helixhorned 3713e3db9b Fix another dragpoint() bug that was wrongly omitting walls.
This one could have only happened with TROR maps, I think.

git-svn-id: https://svn.eduke32.com/eduke32@2097 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:35 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include glbuild: tell gl.h not to include the system's glext.h 2011-10-23 05:02:57 +00:00
obj.gnu
obj.msc
rsrc
src Fix another dragpoint() bug that was wrongly omitting walls. 2011-11-01 22:01:35 +00:00
buildlic.txt
MakeDistributions
Makefile OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx 2011-10-11 16:53:52 +00:00
Makefile.deps Fix 2011-09-20 19:12:42 +00:00
Makefile.msvc Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
Makefile.shared OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx 2011-10-11 16:53:52 +00:00