mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
1784 lines
63 KiB
C++
1784 lines
63 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "savegamehelp.h"
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#include "mmulti.h"
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#include "blood.h"
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BEGIN_BLD_NS
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int cumulDamage[kMaxXSprites];
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DUDEEXTRA gDudeExtra[kMaxXSprites];
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AISTATE genIdle = {kAiStateGenIdle, 0, -1, 0, NULL, NULL, NULL, NULL };
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AISTATE genRecoil = {kAiStateRecoil, 5, -1, 20, NULL, NULL, NULL, &genIdle };
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const int dword_138BB0[5] = {0x2000, 0x4000, 0x8000, 0xa000, 0xe000};
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bool dudeIsPlayingSeq(spritetype *pSprite, int nSeq)
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{
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if (pSprite->statnum == kStatDude && pSprite->type >= kDudeBase && pSprite->type < kDudeMax)
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{
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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if (seqGetID(3, pSprite->extra) == pDudeInfo->seqStartID + nSeq && seqGetStatus(3, pSprite->extra) >= 0)
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return true;
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}
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return false;
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}
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void aiPlay3DSound(spritetype *pSprite, int a2, AI_SFX_PRIORITY a3, int a4)
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{
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DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
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if (a3 == AI_SFX_PRIORITY_0)
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sfxPlay3DSound(pSprite, a2, a4, 2);
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else if (a3 > pDudeExtra->prio || pDudeExtra->time <= PlayClock)
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{
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sfxKill3DSound(pSprite, -1, -1);
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sfxPlay3DSound(pSprite, a2, a4, 0);
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pDudeExtra->prio = a3;
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pDudeExtra->time = PlayClock+120;
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}
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}
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void aiNewState(DBloodActor* actor, AISTATE *pAIState)
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{
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auto pXSprite = &actor->x();
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auto pSprite = &actor->s();
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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pXSprite->stateTimer = pAIState->stateTicks;
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pXSprite->aiState = pAIState;
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int seqStartId = pDudeInfo->seqStartID;
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if (pAIState->seqId >= 0) {
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seqStartId += pAIState->seqId;
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if (getSequence(seqStartId))
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seqSpawn(seqStartId, 3, pSprite->extra, pAIState->funcId);
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}
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if (pAIState->enterFunc)
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pAIState->enterFunc(&bloodActors[pXSprite->reference]);
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}
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bool isImmune(spritetype* pSprite, int dmgType, int minScale)
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{
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if (dmgType >= kDmgFall && dmgType < kDmgMax && pSprite->extra >= 0 && xsprite[pSprite->extra].locked != 1)
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{
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if (pSprite->type >= kThingBase && pSprite->type < kThingMax)
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return (thingInfo[pSprite->type - kThingBase].dmgControl[dmgType] <= minScale);
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else if (IsDudeSprite(pSprite))
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{
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if (IsPlayerSprite(pSprite)) return (gPlayer[pSprite->type - kDudePlayer1].godMode || gPlayer[pSprite->type - kDudePlayer1].damageControl[dmgType] <= minScale);
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else return (dudeInfo[pSprite->type - kDudeBase].at70[dmgType] <= minScale);
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}
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}
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return true;
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}
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bool CanMove(spritetype *pSprite, int a2, int nAngle, int nRange)
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{
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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int x = pSprite->x;
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int y = pSprite->y;
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int z = pSprite->z;
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HitScan(pSprite, z, CosScale16(nAngle), SinScale16(nAngle), 0, CLIPMASK0, nRange);
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int nDist = approxDist(x-gHitInfo.hitx, y-gHitInfo.hity);
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if (nDist - (pSprite->clipdist << 2) < nRange)
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{
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if (gHitInfo.hitsprite < 0 || a2 != gHitInfo.hitsprite)
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return false;
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return true;
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}
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x += MulScale(nRange, Cos(nAngle), 30);
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y += MulScale(nRange, Sin(nAngle), 30);
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int nSector = pSprite->sectnum;
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assert(nSector >= 0 && nSector < kMaxSectors);
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if (!FindSector(x, y, z, &nSector))
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return false;
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int floorZ = getflorzofslope(nSector, x, y);
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int nXSector = sector[nSector].extra;
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char Underwater = 0; char Water = 0; char Depth = 0; char Crusher = 0;
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XSECTOR* pXSector = NULL;
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if (nXSector > 0)
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{
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pXSector = &xsector[nXSector];
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if (pXSector->Underwater)
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Underwater = 1;
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if (pXSector->Depth)
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Depth = 1;
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if (sector[nSector].type == kSectorDamage || pXSector->damageType > 0)
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Crusher = 1;
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}
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int nUpper = gUpperLink[nSector];
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int nLower = gLowerLink[nSector];
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if (nUpper >= 0)
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{
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if (sprite[nUpper].type == kMarkerUpWater || sprite[nUpper].type == kMarkerUpGoo)
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Water = Depth = 1;
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}
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if (nLower >= 0)
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{
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if (sprite[nLower].type == kMarkerLowWater || sprite[nLower].type == kMarkerLowGoo)
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Depth = 1;
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}
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switch (pSprite->type) {
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case kDudeGargoyleFlesh:
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case kDudeGargoyleStone:
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case kDudeBat:
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if (pSprite->clipdist > nDist)
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return 0;
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if (Depth)
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{
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// Ouch...
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if (Depth)
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return false;
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if (Crusher)
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return false;
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}
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break;
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case kDudeBoneEel:
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if (Water)
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return false;
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if (!Underwater)
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return false;
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if (Underwater)
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return true;
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break;
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case kDudeCerberusTwoHead:
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case kDudeCerberusOneHead:
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// by NoOne: a quick fix for Cerberus spinning in E3M7-like maps, where damage sectors is used.
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// It makes ignore danger if enemy immune to N damageType. As result Cerberus start acting like
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// in Blood 1.0 so it can move normally to player. It's up to you for adding rest of enemies here as
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// i don't think it will broke something in game.
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if (!VanillaMode() && Crusher && isImmune(pSprite, pXSector->damageType, 16)) return true;
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fallthrough__;
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case kDudeZombieButcher:
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case kDudeSpiderBrown:
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case kDudeSpiderRed:
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case kDudeSpiderBlack:
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case kDudeSpiderMother:
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case kDudeHellHound:
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case kDudeRat:
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case kDudeInnocent:
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if (Crusher)
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return false;
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if (Depth || Underwater)
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return false;
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if (floorZ - bottom > 0x2000)
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return false;
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break;
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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case kDudeModernCustomBurning:
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if ((Crusher && !nnExtIsImmune(pSprite, pXSector->damageType)) || ((Water || Underwater) && !canSwim(pSprite))) return false;
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return true;
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fallthrough__;
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#endif
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case kDudeZombieAxeNormal:
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case kDudePhantasm:
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case kDudeGillBeast:
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default:
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if (Crusher)
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return false;
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if ((nXSector < 0 || (!xsector[nXSector].Underwater && !xsector[nXSector].Depth)) && floorZ - bottom > 0x2000)
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return false;
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break;
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}
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return 1;
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}
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void aiChooseDirection(spritetype *pSprite, XSPRITE *pXSprite, int a3)
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{
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int nSprite = pSprite->index;
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assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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int vc = ((a3+1024-pSprite->ang)&2047)-1024;
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int nCos = Cos(pSprite->ang);
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int nSin = Sin(pSprite->ang);
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int dx = xvel[nSprite];
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int dy = yvel[nSprite];
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int t1 = DMulScale(dx, nCos, dy, nSin, 30);
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int vsi = ((t1*15)>>12) / 2;
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int v8 = 341;
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if (vc < 0)
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v8 = -341;
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if (CanMove(pSprite, pXSprite->target, pSprite->ang+vc, vsi))
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pXSprite->goalAng = pSprite->ang+vc;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang+vc/2, vsi))
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pXSprite->goalAng = pSprite->ang+vc/2;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang-vc/2, vsi))
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pXSprite->goalAng = pSprite->ang-vc/2;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang+v8, vsi))
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pXSprite->goalAng = pSprite->ang+v8;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang, vsi))
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pXSprite->goalAng = pSprite->ang;
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else if (CanMove(pSprite, pXSprite->target, pSprite->ang-v8, vsi))
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pXSprite->goalAng = pSprite->ang-v8;
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//else if (pSprite->flags&2)
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//pXSprite->goalAng = pSprite->ang+341;
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else // Weird..
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pXSprite->goalAng = pSprite->ang+341;
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if (Chance(0x8000))
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pXSprite->dodgeDir = 1;
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else
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pXSprite->dodgeDir = -1;
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if (!CanMove(pSprite, pXSprite->target, pSprite->ang+pXSprite->dodgeDir*512, 512))
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{
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pXSprite->dodgeDir = -pXSprite->dodgeDir;
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if (!CanMove(pSprite, pXSprite->target, pSprite->ang+pXSprite->dodgeDir*512, 512))
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pXSprite->dodgeDir = 0;
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}
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}
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void aiMoveForward(DBloodActor* actor)
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{
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auto pXSprite = &actor->x();
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auto pSprite = &actor->s();
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assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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if (abs(nAng) > 341)
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return;
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actor->xvel() += MulScale(pDudeInfo->frontSpeed, Cos(pSprite->ang), 30);
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actor->yvel() += MulScale(pDudeInfo->frontSpeed, Sin(pSprite->ang), 30);
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}
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void aiMoveTurn(DBloodActor* actor)
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{
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auto pXSprite = &actor->x();
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auto pSprite = &actor->s();
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assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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}
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void aiMoveDodge(DBloodActor* actor)
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{
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auto pXSprite = &actor->x();
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auto pSprite = &actor->s();
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assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
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int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
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pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
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if (pXSprite->dodgeDir)
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{
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int nCos = Cos(pSprite->ang);
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int nSin = Sin(pSprite->ang);
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int dx = actor->xvel();
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int dy = actor->yvel();
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int t1 = DMulScale(dx, nCos, dy, nSin, 30);
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int t2 = DMulScale(dx, nSin, -dy, nCos, 30);
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if (pXSprite->dodgeDir > 0)
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t2 += pDudeInfo->sideSpeed;
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else
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t2 -= pDudeInfo->sideSpeed;
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actor->xvel() = DMulScale(t1, nCos, t2, nSin, 30);
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actor->yvel() = DMulScale(t1, nSin, -t2, nCos, 30);
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}
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}
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void aiActivateDude(DBloodActor* actor)
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{
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auto pXSprite = &actor->x();
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auto pSprite = &actor->s();
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assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
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if (!pXSprite->state) {
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aiChooseDirection(pSprite, pXSprite, getangle(pXSprite->targetX-pSprite->x, pXSprite->targetY-pSprite->y));
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pXSprite->state = 1;
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}
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switch (pSprite->type) {
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case kDudePhantasm:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->xval2 = 0;
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pDudeExtraE->xval3 = 1;
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pDudeExtraE->xval1 = 0;
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if (pXSprite->target == -1)
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aiNewState(actor, &ghostSearch);
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else
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{
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aiPlay3DSound(pSprite, 1600, AI_SFX_PRIORITY_1, -1);
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aiNewState(actor, &ghostChase);
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}
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break;
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}
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case kDudeCultistTommy:
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case kDudeCultistShotgun:
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case kDudeCultistTesla:
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case kDudeCultistTNT:
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case kDudeCultistBeast:
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{
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->xval3 = 1;
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pDudeExtraE->xval1 = 0;
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if (pXSprite->target == -1) {
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switch (pXSprite->medium) {
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case kMediumNormal:
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aiNewState(actor, &cultistSearch);
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if (Chance(0x8000)) {
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if (pSprite->type == kDudeCultistTommy) aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(pSprite, 1008+Random(5), AI_SFX_PRIORITY_1, -1);
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}
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break;
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case kMediumWater:
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case kMediumGoo:
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aiNewState(actor, &cultistSwimSearch);
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break;
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}
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} else {
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if (Chance(0x8000)) {
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if (pSprite->type == kDudeCultistTommy) aiPlay3DSound(pSprite, 4003+Random(4), AI_SFX_PRIORITY_1, -1);
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else aiPlay3DSound(pSprite, 1003+Random(4), AI_SFX_PRIORITY_1, -1);
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}
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switch (pXSprite->medium) {
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case kMediumNormal:
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if (pSprite->type == kDudeCultistTommy) aiNewState(actor, &fanaticChase);
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else aiNewState(actor, &cultistChase);
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break;
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case kMediumWater:
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case kMediumGoo:
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aiNewState(actor, &cultistSwimChase);
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break;
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}
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}
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break;
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}
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#ifdef NOONE_EXTENSIONS
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case kDudeModernCustom:
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{
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DUDEEXTRA_at6_u1* pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->xval3 = 1;
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pDudeExtraE->xval1 = 0;
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if (pXSprite->target == -1) {
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if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeSearchW);
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else aiGenDudeNewState(pSprite, &genDudeSearchL);
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} else {
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if (Chance(0x4000)) playGenDudeSound(pSprite, kGenDudeSndTargetSpot);
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if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeChaseW);
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else aiGenDudeNewState(pSprite, &genDudeChaseL);
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}
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break;
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}
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case kDudeModernCustomBurning:
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if (pXSprite->target == -1) aiGenDudeNewState(pSprite, &genDudeBurnSearch);
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else aiGenDudeNewState(pSprite, &genDudeBurnChase);
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break;
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#endif
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case kDudeCultistTommyProne: {
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DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
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pDudeExtraE->xval3 = 1; pDudeExtraE->xval1 = 0;
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pSprite->type = kDudeCultistTommy;
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if (pXSprite->target == -1) {
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switch (pXSprite->medium) {
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case 0:
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aiNewState(actor, &cultistSearch);
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if (Chance(0x8000))
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aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
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break;
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case kMediumWater:
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case kMediumGoo:
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aiNewState(actor, &cultistSwimSearch);
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break;
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}
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} else {
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if (Chance(0x8000))
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aiPlay3DSound(pSprite, 4008+Random(5), AI_SFX_PRIORITY_1, -1);
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switch (pXSprite->medium) {
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case kMediumNormal:
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aiNewState(actor, &cultistProneChase);
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break;
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case kMediumWater:
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case kMediumGoo:
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aiNewState(actor, &cultistSwimChase);
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break;
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}
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}
|
|
break;
|
|
}
|
|
case kDudeCultistShotgunProne:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
pSprite->type = kDudeCultistShotgun;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &cultistSearch);
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1008+Random(5), AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &cultistSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1003+Random(4), AI_SFX_PRIORITY_1, -1);
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &cultistProneChase);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &cultistSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case kDudeBurningCultist:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &cultistBurnSearch);
|
|
else
|
|
aiNewState(actor, &cultistBurnChase);
|
|
break;
|
|
case kDudeBat:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (!pSprite->flags)
|
|
pSprite->flags = 9;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &batSearch);
|
|
else
|
|
{
|
|
if (Chance(0xa000))
|
|
aiPlay3DSound(pSprite, 2000, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &batChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeBoneEel:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &eelSearch);
|
|
else
|
|
{
|
|
if (Chance(0x8000))
|
|
aiPlay3DSound(pSprite, 1501, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1500, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &eelChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeGillBeast: {
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
XSECTOR *pXSector = NULL;
|
|
if (sector[pSprite->sectnum].extra > 0)
|
|
pXSector = &xsector[sector[pSprite->sectnum].extra];
|
|
pDudeExtraE->xval1 = 0;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 1;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(actor, &gillBeastSwimSearch);
|
|
else
|
|
aiNewState(actor, &gillBeastSearch);
|
|
}
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1701, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1700, AI_SFX_PRIORITY_1, -1);
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(actor, &gillBeastSwimChase);
|
|
else
|
|
aiNewState(actor, &gillBeastChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeZombieAxeNormal: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &zombieASearch);
|
|
else
|
|
{
|
|
if (Chance(0xa000))
|
|
{
|
|
switch (Random(3))
|
|
{
|
|
default:
|
|
case 0:
|
|
case 3:
|
|
aiPlay3DSound(pSprite, 1103, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 1:
|
|
aiPlay3DSound(pSprite, 1104, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
case 2:
|
|
aiPlay3DSound(pSprite, 1105, AI_SFX_PRIORITY_1, -1);
|
|
break;
|
|
}
|
|
}
|
|
aiNewState(actor, &zombieAChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeZombieAxeBuried:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->aiState == &zombieEIdle)
|
|
aiNewState(actor, &zombieEUp);
|
|
break;
|
|
}
|
|
case kDudeZombieAxeLaying:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->aiState == &zombieSIdle)
|
|
aiNewState(actor, &zombie13AC2C);
|
|
break;
|
|
}
|
|
case kDudeZombieButcher: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &zombieFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1201, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1200, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &zombieFChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeBurningZombieAxe:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &zombieABurnSearch);
|
|
else
|
|
aiNewState(actor, &zombieABurnChase);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &zombieFBurnSearch);
|
|
else
|
|
aiNewState(actor, &zombieFBurnChase);
|
|
break;
|
|
case kDudeGargoyleFlesh: {
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &gargoyleFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1401, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &gargoyleFChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeGargoyleStone:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &gargoyleFSearch);
|
|
else
|
|
{
|
|
if (Chance(0x4000))
|
|
aiPlay3DSound(pSprite, 1451, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 1450, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &gargoyleFChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeGargoyleStatueFlesh:
|
|
case kDudeGargoyleStatueStone:
|
|
|
|
#ifdef NOONE_EXTENSIONS
|
|
// play gargoyle statue breaking animation if data1 = 1.
|
|
if (gModernMap && pXSprite->data1 == 1) {
|
|
if (pSprite->type == kDudeGargoyleStatueFlesh) aiNewState(actor, &statueFBreakSEQ);
|
|
else aiNewState(actor, &statueSBreakSEQ);
|
|
} else {
|
|
if (Chance(0x4000)) aiPlay3DSound(pSprite, 1401, AI_SFX_PRIORITY_1, -1);
|
|
else aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
|
|
|
if (pSprite->type == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
|
|
else aiNewState(actor, &gargoyleSMorph);
|
|
}
|
|
#else
|
|
if (Chance(0x4000)) aiPlay3DSound(pSprite, 1401, AI_SFX_PRIORITY_1, -1);
|
|
else aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
|
|
|
if (pSprite->type == kDudeGargoyleStatueFlesh) aiNewState(actor, &gargoyleFMorph);
|
|
else aiNewState(actor, &gargoyleSMorph);
|
|
#endif
|
|
break;
|
|
case kDudeCerberusTwoHead:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &cerberusSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &cerberusChase);
|
|
}
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &cerberus2Search);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &cerberus2Chase);
|
|
}
|
|
break;
|
|
case kDudeHellHound:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &houndSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1300, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &houndChase);
|
|
}
|
|
break;
|
|
case kDudeHand:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &handSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1900, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &handChase);
|
|
}
|
|
break;
|
|
case kDudeRat:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &ratSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2100, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &ratChase);
|
|
}
|
|
break;
|
|
case kDudeInnocent:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &innocentSearch);
|
|
else
|
|
{
|
|
if (pXSprite->health > 0)
|
|
aiPlay3DSound(pSprite, 7000+Random(6), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &innocentChase);
|
|
}
|
|
break;
|
|
case kDudeTchernobog:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &tchernobogSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2350+Random(7), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &tchernobogChase);
|
|
}
|
|
break;
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
pSprite->flags |= 2;
|
|
pSprite->cstat &= ~8;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &spidSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1800, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &spidChase);
|
|
}
|
|
break;
|
|
case kDudeSpiderMother: {
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
pDudeExtraE->xval3 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
pSprite->flags |= 2;
|
|
pSprite->cstat &= ~8;
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &spidSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 1853+Random(1), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &spidChase);
|
|
}
|
|
break;
|
|
}
|
|
case kDudeTinyCaleb:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &tinycalebSearch);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &tinycalebSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &tinycalebChase);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &tinycalebSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case kDudeBeast:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u2;
|
|
pDudeExtraE->xval2 = 1;
|
|
pDudeExtraE->xval1 = 0;
|
|
if (pXSprite->target == -1)
|
|
{
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &beastSearch);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &beastSwimSearch);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 9009+Random(2), AI_SFX_PRIORITY_1, -1);
|
|
switch (pXSprite->medium)
|
|
{
|
|
case kMediumNormal:
|
|
aiNewState(actor, &beastChase);
|
|
break;
|
|
case kMediumWater:
|
|
case kMediumGoo:
|
|
aiNewState(actor, &beastSwimChase);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case kDudePodGreen:
|
|
case kDudePodFire:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &podSearch);
|
|
else
|
|
{
|
|
if (pSprite->type == kDudePodFire)
|
|
aiPlay3DSound(pSprite, 2453, AI_SFX_PRIORITY_1, -1);
|
|
else
|
|
aiPlay3DSound(pSprite, 2473, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &podChase);
|
|
}
|
|
break;
|
|
case kDudeTentacleGreen:
|
|
case kDudeTentacleFire:
|
|
if (pXSprite->target == -1)
|
|
aiNewState(actor, &tentacleSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 2503, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &tentacleChase);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void aiSetTarget(XSPRITE *pXSprite, int x, int y, int z)
|
|
{
|
|
pXSprite->target = -1;
|
|
pXSprite->targetX = x;
|
|
pXSprite->targetY = y;
|
|
pXSprite->targetZ = z;
|
|
}
|
|
|
|
void aiSetTarget(XSPRITE *pXSprite, int nTarget)
|
|
{
|
|
assert(nTarget >= 0 && nTarget < kMaxSprites);
|
|
spritetype *pTarget = &sprite[nTarget];
|
|
if (pTarget->type >= kDudeBase && pTarget->type < kDudeMax)
|
|
{
|
|
if (sprite[pXSprite->reference].owner != nTarget)
|
|
{
|
|
pXSprite->target = nTarget;
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pTarget->type);
|
|
pXSprite->targetX = pTarget->x;
|
|
pXSprite->targetY = pTarget->y;
|
|
pXSprite->targetZ = pTarget->z-((pDudeInfo->eyeHeight*pTarget->yrepeat)<<2);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int aiDamageSprite(spritetype *pSprite, XSPRITE *pXSprite, int nSource, DAMAGE_TYPE nDmgType, int nDamage)
|
|
{
|
|
assert(nSource < kMaxSprites);
|
|
if (!pXSprite->health)
|
|
return 0;
|
|
auto actor = &bloodActors[pXSprite->reference];
|
|
pXSprite->health = ClipLow(pXSprite->health - nDamage, 0);
|
|
cumulDamage[pSprite->extra] += nDamage;
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
int nSprite = pXSprite->reference;
|
|
if (nSource >= 0)
|
|
{
|
|
spritetype *pSource = &sprite[nSource];
|
|
if (pSprite == pSource)
|
|
return 0;
|
|
if (pXSprite->target == -1 || (nSource != pXSprite->target && Chance(pSprite->type == pSource->type ? nDamage*pDudeInfo->changeTargetKin : nDamage*pDudeInfo->changeTarget)))
|
|
{
|
|
aiSetTarget(pXSprite, nSource);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
}
|
|
if (nDmgType == DAMAGE_TYPE_6)
|
|
{
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
pDudeExtra->recoil = 1;
|
|
}
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeCultistTommy:
|
|
case kDudeCultistShotgun:
|
|
case kDudeCultistTesla:
|
|
case kDudeCultistTNT:
|
|
if (nDmgType != DAMAGE_TYPE_1)
|
|
{
|
|
if (!dudeIsPlayingSeq(pSprite, 14) && !pXSprite->medium)
|
|
aiNewState(actor, &cultistDodge);
|
|
else if (dudeIsPlayingSeq(pSprite, 14) && !pXSprite->medium)
|
|
aiNewState(actor, &cultistProneDodge);
|
|
else if (dudeIsPlayingSeq(pSprite, 13) && (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo))
|
|
aiNewState(actor, &cultistSwimDodge);
|
|
}
|
|
else if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = kDudeBurningCultist;
|
|
aiNewState(actor, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
gDudeExtra[pSprite->extra].time = PlayClock+360;
|
|
actHealDude(pXSprite, dudeInfo[40].startHealth, dudeInfo[40].startHealth);
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
}
|
|
break;
|
|
case kDudeInnocent:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = kDudeBurningInnocent;
|
|
aiNewState(actor, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
gDudeExtra[pSprite->extra].time = PlayClock+360;
|
|
actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
}
|
|
break;
|
|
case kDudeBurningCultist:
|
|
if (Chance(0x4000) && gDudeExtra[pSprite->extra].time < PlayClock)
|
|
{
|
|
aiPlay3DSound(pSprite, 1031+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
gDudeExtra[pSprite->extra].time = PlayClock+360;
|
|
}
|
|
if (Chance(0x600) && (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo))
|
|
{
|
|
pSprite->type = kDudeCultistTommy;
|
|
pXSprite->burnTime = 0;
|
|
aiNewState(actor, &cultistSwimGoto);
|
|
}
|
|
else if (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo)
|
|
{
|
|
pSprite->type = kDudeCultistShotgun;
|
|
pXSprite->burnTime = 0;
|
|
aiNewState(actor, &cultistSwimGoto);
|
|
}
|
|
break;
|
|
case kDudeGargoyleFlesh:
|
|
aiNewState(actor, &gargoyleFChase);
|
|
break;
|
|
case kDudeZombieButcher:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth) {
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
pSprite->type = kDudeBurningZombieButcher;
|
|
aiNewState(actor, &zombieFBurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[42].startHealth, dudeInfo[42].startHealth);
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
}
|
|
break;
|
|
case kDudeTinyCaleb:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth/* && (pXSprite->at17_6 != 1 || pXSprite->at17_6 != 2)*/)
|
|
{
|
|
pSprite->type = kDudeBurningInnocent;
|
|
aiNewState(actor, &cultistBurnGoto);
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
gDudeExtra[pSprite->extra].time = PlayClock+360;
|
|
actHealDude(pXSprite, dudeInfo[39].startHealth, dudeInfo[39].startHealth);
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
}
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
if (Chance(0x2000) && gDudeExtra[pSprite->extra].time < PlayClock) {
|
|
playGenDudeSound(pSprite, kGenDudeSndBurning);
|
|
gDudeExtra[pSprite->extra].time = PlayClock + 360;
|
|
}
|
|
if (pXSprite->burnTime == 0) pXSprite->burnTime = 2400;
|
|
if (spriteIsUnderwater(pSprite, false)) {
|
|
pSprite->type = kDudeModernCustom;
|
|
pXSprite->burnTime = 0;
|
|
pXSprite->health = 1; // so it can be killed with flame weapons while underwater and if already was burning dude before.
|
|
aiGenDudeNewState(pSprite, &genDudeGotoW);
|
|
}
|
|
break;
|
|
case kDudeModernCustom: {
|
|
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite);
|
|
|
|
if (nDmgType == DAMAGE_TYPE_1) {
|
|
if (pXSprite->health > pDudeInfo->fleeHealth) break;
|
|
else if (pXSprite->txID <= 0 || getNextIncarnation(pXSprite) == NULL) {
|
|
removeDudeStuff(pSprite);
|
|
|
|
if (pExtra->weaponType == kGenDudeWeaponKamikaze)
|
|
doExplosion(pSprite, pXSprite->data1 - kTrapExploder);
|
|
|
|
if (spriteIsUnderwater(pSprite, false)) {
|
|
pXSprite->health = 0;
|
|
break;
|
|
}
|
|
|
|
if (pXSprite->burnTime <= 0)
|
|
pXSprite->burnTime = 1200;
|
|
|
|
if (pExtra->canBurn && pExtra->availDeaths[DAMAGE_TYPE_1] > 0) {
|
|
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
playGenDudeSound(pSprite, kGenDudeSndBurning);
|
|
pSprite->type = kDudeModernCustomBurning;
|
|
|
|
if (pXSprite->data2 == kGenDudeDefaultSeq) // don't inherit palette for burning if using default animation
|
|
pSprite->pal = 0;
|
|
|
|
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[55].startHealth, dudeInfo[55].startHealth);
|
|
gDudeExtra[pSprite->extra].time = PlayClock + 360;
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
|
|
}
|
|
|
|
} else {
|
|
actKillDude(nSource, pSprite, DAMAGE_TYPE_0, 65535);
|
|
}
|
|
} else if (canWalk(pSprite) && !inDodge(pXSprite->aiState) && !inRecoil(pXSprite->aiState)) {
|
|
if (!dudeIsMelee(pXSprite)) {
|
|
if (inIdle(pXSprite->aiState) || Chance(getDodgeChance(pSprite))) {
|
|
if (!spriteIsUnderwater(pSprite, false)) {
|
|
if (!canDuck(pSprite) || !dudeIsPlayingSeq(pSprite, 14)) aiGenDudeNewState(pSprite, &genDudeDodgeShortL);
|
|
else aiGenDudeNewState(pSprite, &genDudeDodgeShortD);
|
|
|
|
if (Chance(0x0200))
|
|
playGenDudeSound(pSprite, kGenDudeSndGotHit);
|
|
|
|
} else if (dudeIsPlayingSeq(pSprite, 13)) {
|
|
aiGenDudeNewState(pSprite, &genDudeDodgeShortW);
|
|
}
|
|
}
|
|
} else if (Chance(0x0200)) {
|
|
playGenDudeSound(pSprite, kGenDudeSndGotHit);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
case kDudeCultistBeast:
|
|
if (pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth)
|
|
{
|
|
pSprite->type = kDudeBeast;
|
|
aiPlay3DSound(pSprite, 9008, AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(actor, &beastMorphFromCultist);
|
|
actHealDude(pXSprite, dudeInfo[51].startHealth, dudeInfo[51].startHealth);
|
|
}
|
|
break;
|
|
case kDudeZombieAxeNormal:
|
|
case kDudeZombieAxeBuried:
|
|
if (nDmgType == DAMAGE_TYPE_1 && pXSprite->health <= (unsigned int)pDudeInfo->fleeHealth)
|
|
{
|
|
aiPlay3DSound(pSprite, 361, AI_SFX_PRIORITY_0, -1);
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
pSprite->type = kDudeBurningZombieAxe;
|
|
aiNewState(actor, &zombieABurnGoto);
|
|
actHealDude(pXSprite, dudeInfo[41].startHealth, dudeInfo[41].startHealth);
|
|
evKill(nSprite, 3, kCallbackFXFlameLick);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return nDamage;
|
|
}
|
|
|
|
void RecoilDude(DBloodActor* actor)
|
|
{
|
|
auto pXSprite = &actor->x();
|
|
auto pSprite = &actor->s();
|
|
char v4 = Chance(0x8000);
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
if (pSprite->statnum == kStatDude && (pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) {
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
switch (pSprite->type) {
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustom: {
|
|
GENDUDEEXTRA* pExtra = genDudeExtra(pSprite); int rChance = getRecoilChance(pSprite);
|
|
if (pExtra->canElectrocute && pDudeExtra->recoil && !spriteIsUnderwater(pSprite, false)) {
|
|
|
|
if (Chance(rChance << 3) || (dudeIsMelee(pXSprite) && Chance(rChance << 4))) aiGenDudeNewState(pSprite, &genDudeRecoilTesla);
|
|
else if (pExtra->canRecoil && Chance(rChance)) aiGenDudeNewState(pSprite, &genDudeRecoilL);
|
|
else if (canWalk(pSprite)) {
|
|
|
|
if (Chance(rChance >> 2)) aiGenDudeNewState(pSprite, &genDudeDodgeL);
|
|
else if (Chance(rChance >> 1)) aiGenDudeNewState(pSprite, &genDudeDodgeShortL);
|
|
|
|
}
|
|
|
|
} else if (pExtra->canRecoil && Chance(rChance)) {
|
|
|
|
if (inDuck(pXSprite->aiState) && Chance(rChance >> 2)) aiGenDudeNewState(pSprite, &genDudeRecoilD);
|
|
else if (spriteIsUnderwater(pSprite, false)) aiGenDudeNewState(pSprite, &genDudeRecoilW);
|
|
else aiGenDudeNewState(pSprite, &genDudeRecoilL);
|
|
|
|
}
|
|
|
|
short rState = inRecoil(pXSprite->aiState);
|
|
if (rState > 0) {
|
|
|
|
if (!canWalk(pSprite)) {
|
|
if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseNoWalkL;
|
|
else if (rState == 2) pXSprite->aiState->nextState = &genDudeChaseNoWalkD;
|
|
else pXSprite->aiState->nextState = &genDudeChaseNoWalkW;
|
|
|
|
} else if (!dudeIsMelee(pXSprite) || Chance(rChance >> 2)) {
|
|
if (rState == 1) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeL : &genDudeDodgeShortL);
|
|
else if (rState == 2) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeD : &genDudeDodgeShortD);
|
|
else if (rState == 3) pXSprite->aiState->nextState = (Chance(rChance) ? &genDudeDodgeW : &genDudeDodgeShortW);
|
|
|
|
}
|
|
else if (rState == 1) pXSprite->aiState->nextState = &genDudeChaseL;
|
|
else if (rState == 2) pXSprite->aiState->nextState = &genDudeChaseD;
|
|
else pXSprite->aiState->nextState = &genDudeChaseW;
|
|
|
|
playGenDudeSound(pSprite, kGenDudeSndGotHit);
|
|
|
|
}
|
|
|
|
pDudeExtra->recoil = 0;
|
|
break;
|
|
}
|
|
#endif
|
|
case kDudeCultistTommy:
|
|
case kDudeCultistShotgun:
|
|
case kDudeCultistTesla:
|
|
case kDudeCultistTNT:
|
|
case kDudeCultistBeast:
|
|
if (pSprite->type == kDudeCultistTommy) aiPlay3DSound(pSprite, 4013+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
else aiPlay3DSound(pSprite, 1013+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
|
|
if (!v4 && pXSprite->medium == kMediumNormal) {
|
|
if (pDudeExtra->recoil) aiNewState(actor, &cultistTeslaRecoil);
|
|
else aiNewState(actor, &cultistRecoil);
|
|
|
|
} else if (v4 && pXSprite->medium == kMediumNormal) {
|
|
if (pDudeExtra->recoil) aiNewState(actor, &cultistTeslaRecoil);
|
|
else if (gGameOptions.nDifficulty > 0) aiNewState(actor, &cultistProneRecoil);
|
|
else aiNewState(actor, &cultistRecoil);
|
|
}
|
|
else if (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo)
|
|
aiNewState(actor, &cultistSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &cultistTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &cultistRecoil);
|
|
}
|
|
break;
|
|
case kDudeBurningCultist:
|
|
aiNewState(actor, &cultistBurnGoto);
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustomBurning:
|
|
aiGenDudeNewState(pSprite, &genDudeBurnGoto);
|
|
break;
|
|
#endif
|
|
case kDudeZombieButcher:
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &zombieFTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &zombieFRecoil);
|
|
break;
|
|
case kDudeZombieAxeNormal:
|
|
case kDudeZombieAxeBuried:
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil && pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(actor, &zombieATeslaRecoil);
|
|
else if (pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(actor, &zombieARecoil2);
|
|
else
|
|
aiNewState(actor, &zombieARecoil);
|
|
break;
|
|
case kDudeBurningZombieAxe:
|
|
aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &zombieABurnGoto);
|
|
break;
|
|
case kDudeBurningZombieButcher:
|
|
aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &zombieFBurnGoto);
|
|
break;
|
|
case kDudeGargoyleFlesh:
|
|
case kDudeGargoyleStone:
|
|
aiPlay3DSound(pSprite, 1402, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &gargoyleFRecoil);
|
|
break;
|
|
case kDudeCerberusTwoHead:
|
|
aiPlay3DSound(pSprite, 2302+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil && pXSprite->data3 > pDudeInfo->startHealth/3)
|
|
aiNewState(actor, &cerberusTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &cerberusRecoil);
|
|
break;
|
|
case kDudeCerberusOneHead:
|
|
aiPlay3DSound(pSprite, 2302+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &cerberus2Recoil);
|
|
break;
|
|
case kDudeHellHound:
|
|
aiPlay3DSound(pSprite, 1302, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &houndTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &houndRecoil);
|
|
break;
|
|
case kDudeTchernobog:
|
|
aiPlay3DSound(pSprite, 2370+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &tchernobogRecoil);
|
|
break;
|
|
case kDudeHand:
|
|
aiPlay3DSound(pSprite, 1902, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &handRecoil);
|
|
break;
|
|
case kDudeRat:
|
|
aiPlay3DSound(pSprite, 2102, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &ratRecoil);
|
|
break;
|
|
case kDudeBat:
|
|
aiPlay3DSound(pSprite, 2002, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &batRecoil);
|
|
break;
|
|
case kDudeBoneEel:
|
|
aiPlay3DSound(pSprite, 1502, AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &eelRecoil);
|
|
break;
|
|
case kDudeGillBeast: {
|
|
XSECTOR *pXSector = NULL;
|
|
if (sector[pSprite->sectnum].extra > 0)
|
|
pXSector = &xsector[sector[pSprite->sectnum].extra];
|
|
aiPlay3DSound(pSprite, 1702, AI_SFX_PRIORITY_2, -1);
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(actor, &gillBeastSwimRecoil);
|
|
else
|
|
aiNewState(actor, &gillBeastRecoil);
|
|
break;
|
|
}
|
|
case kDudePhantasm:
|
|
aiPlay3DSound(pSprite, 1602, AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &ghostTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &ghostRecoil);
|
|
break;
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
aiPlay3DSound(pSprite, 1802+Random(1), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &spidDodge);
|
|
break;
|
|
case kDudeSpiderMother:
|
|
aiPlay3DSound(pSprite, 1851+Random(1), AI_SFX_PRIORITY_2, -1);
|
|
aiNewState(actor, &spidDodge);
|
|
break;
|
|
case kDudeInnocent:
|
|
aiPlay3DSound(pSprite, 7007+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &innocentTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &innocentRecoil);
|
|
break;
|
|
case kDudeTinyCaleb:
|
|
if (pXSprite->medium == kMediumNormal)
|
|
{
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &tinycalebTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &tinycalebRecoil);
|
|
}
|
|
else if (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo)
|
|
aiNewState(actor, &tinycalebSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &tinycalebTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &tinycalebRecoil);
|
|
}
|
|
break;
|
|
case kDudeBeast:
|
|
aiPlay3DSound(pSprite, 9004+Random(2), AI_SFX_PRIORITY_2, -1);
|
|
if (pXSprite->medium == kMediumNormal)
|
|
{
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &beastTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &beastRecoil);
|
|
}
|
|
else if (pXSprite->medium == kMediumWater || pXSprite->medium == kMediumGoo)
|
|
aiNewState(actor, &beastSwimRecoil);
|
|
else
|
|
{
|
|
if (pDudeExtra->recoil)
|
|
aiNewState(actor, &beastTeslaRecoil);
|
|
else
|
|
aiNewState(actor, &beastRecoil);
|
|
}
|
|
break;
|
|
case kDudePodGreen:
|
|
case kDudePodFire:
|
|
aiNewState(actor, &podRecoil);
|
|
break;
|
|
case kDudeTentacleGreen:
|
|
case kDudeTentacleFire:
|
|
aiNewState(actor, &tentacleRecoil);
|
|
break;
|
|
default:
|
|
aiNewState(actor, &genRecoil);
|
|
break;
|
|
}
|
|
pDudeExtra->recoil = 0;
|
|
}
|
|
}
|
|
|
|
void aiThinkTarget(DBloodActor* actor)
|
|
{
|
|
auto pXSprite = &actor->x();
|
|
auto pSprite = &actor->s();
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
if (Chance(pDudeInfo->alertChance))
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
if (pSprite->owner == pPlayer->nSprite || pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
|
continue;
|
|
int x = pPlayer->pSprite->x;
|
|
int y = pPlayer->pSprite->y;
|
|
int z = pPlayer->pSprite->z;
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
int dx = x-pSprite->x;
|
|
int dy = y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
|
|
continue;
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pPlayer->nSprite);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
return;
|
|
}
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
{
|
|
aiSetTarget(pXSprite, x, y, z);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_5F15C(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
if (Chance(pDudeInfo->alertChance))
|
|
{
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
if (pSprite->owner == pPlayer->nSprite || pPlayer->pXSprite->health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
|
continue;
|
|
int x = pPlayer->pSprite->x;
|
|
int y = pPlayer->pSprite->y;
|
|
int z = pPlayer->pSprite->z;
|
|
int nSector = pPlayer->pSprite->sectnum;
|
|
int dx = x-pSprite->x;
|
|
int dy = y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
if (!cansee(x, y, z, nSector, pSprite->x, pSprite->y, pSprite->z-((pDudeInfo->eyeHeight*pSprite->yrepeat)<<2), pSprite->sectnum))
|
|
continue;
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pPlayer->nSprite);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
return;
|
|
}
|
|
else if (nDist < pDudeInfo->hearDist)
|
|
{
|
|
aiSetTarget(pXSprite, x, y, z);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
return;
|
|
}
|
|
}
|
|
if (pXSprite->state)
|
|
{
|
|
uint8_t va4[(kMaxSectors+7)>>3];
|
|
GetClosestSpriteSectors(pSprite->sectnum, pSprite->x, pSprite->y, 400, va4);
|
|
|
|
int nSprite2;
|
|
StatIterator it(kStatDude);
|
|
while ((nSprite2 = it.NextIndex()) >= 0)
|
|
{
|
|
spritetype *pSprite2 = &sprite[nSprite2];
|
|
int dx = pSprite2->x-pSprite->x;
|
|
int dy = pSprite2->y-pSprite->y;
|
|
int nDist = approxDist(dx, dy);
|
|
if (pSprite2->type == kDudeInnocent)
|
|
{
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite2->type);
|
|
if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist)
|
|
continue;
|
|
aiSetTarget(pXSprite, pSprite2->index);
|
|
aiActivateDude(&bloodActors[pXSprite->reference]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void aiProcessDudes(void) {
|
|
int nSprite;
|
|
StatIterator it(kStatDude);
|
|
while ((nSprite = it.NextIndex()) >= 0)
|
|
{
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
if (pSprite->flags & 32) continue;
|
|
int nXSprite = pSprite->extra;
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
|
|
auto actor = &bloodActors[pXSprite->reference];
|
|
if (IsPlayerSprite(pSprite) || pXSprite->health == 0) continue;
|
|
pXSprite->stateTimer = ClipLow(pXSprite->stateTimer-4, 0);
|
|
|
|
if (pXSprite->aiState->moveFunc)
|
|
pXSprite->aiState->moveFunc(&bloodActors[pXSprite->reference]);
|
|
|
|
if (pXSprite->aiState->thinkFunc && (gFrameCount & 3) == (nSprite & 3))
|
|
pXSprite->aiState->thinkFunc(&bloodActors[pXSprite->reference]);
|
|
|
|
switch (pSprite->type) {
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustom:
|
|
case kDudeModernCustomBurning: {
|
|
GENDUDEEXTRA* pExtra = &gGenDudeExtra[pSprite->index];
|
|
if (pExtra->slaveCount > 0) updateTargetOfSlaves(pSprite);
|
|
if (pExtra->nLifeLeech >= 0) updateTargetOfLeech(pSprite);
|
|
if (pXSprite->stateTimer == 0 && pXSprite->aiState->nextState
|
|
&& (pXSprite->aiState->stateTicks > 0 || seqGetStatus(3, pSprite->extra) < 0)) {
|
|
aiGenDudeNewState(pSprite, pXSprite->aiState->nextState);
|
|
}
|
|
int hinder = ((pExtra->isMelee) ? 25 : 5) << 4;
|
|
if (pXSprite->health <= 0 || hinder > cumulDamage[pSprite->extra]) break;
|
|
pXSprite->data3 = cumulDamage[pSprite->extra];
|
|
RecoilDude(&bloodActors[pXSprite->reference]);
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
if (pXSprite->stateTimer == 0 && pXSprite->aiState->nextState) {
|
|
if (pXSprite->aiState->stateTicks > 0)
|
|
aiNewState(actor, pXSprite->aiState->nextState);
|
|
else if (seqGetStatus(3, nXSprite) < 0)
|
|
aiNewState(actor, pXSprite->aiState->nextState);
|
|
}
|
|
|
|
if (pXSprite->health > 0 && ((pDudeInfo->hinderDamage << 4) <= cumulDamage[nXSprite])) {
|
|
pXSprite->data3 = cumulDamage[nXSprite];
|
|
RecoilDude(&bloodActors[pXSprite->reference]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
memset(cumulDamage, 0, sizeof(cumulDamage));
|
|
}
|
|
|
|
void aiInit(void)
|
|
{
|
|
int nSprite;
|
|
StatIterator it(kStatDude);
|
|
while ((nSprite = it.NextIndex()) >= 0)
|
|
{
|
|
aiInitSprite(&sprite[nSprite]);
|
|
}
|
|
}
|
|
|
|
void aiInitSprite(spritetype *pSprite)
|
|
{
|
|
int nXSprite = pSprite->extra;
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
auto actor = &bloodActors[pXSprite->reference];
|
|
int nSector = pSprite->sectnum;
|
|
int nXSector = sector[nSector].extra;
|
|
XSECTOR *pXSector = NULL;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
DUDEEXTRA *pDudeExtra = &gDudeExtra[pSprite->extra];
|
|
pDudeExtra->recoil = 0;
|
|
pDudeExtra->time = 0;
|
|
|
|
switch (pSprite->type) {
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudeModernCustom:
|
|
aiGenDudeInitSprite(pSprite, pXSprite);
|
|
genDudePrepare(pSprite, kGenDudePropertyAll);
|
|
return;
|
|
case kDudeModernCustomBurning:
|
|
aiGenDudeInitSprite(pSprite, pXSprite);
|
|
return;
|
|
#endif
|
|
case kDudeCultistTommy:
|
|
case kDudeCultistShotgun:
|
|
case kDudeCultistTesla:
|
|
case kDudeCultistTNT:
|
|
case kDudeCultistBeast:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &cultistIdle);
|
|
break;
|
|
}
|
|
case kDudeCultistTommyProne:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &fanaticProneIdle);
|
|
break;
|
|
}
|
|
case kDudeCultistShotgunProne:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &cultistProneIdle);
|
|
break;
|
|
}
|
|
case kDudeZombieButcher: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &zombieFIdle);
|
|
break;
|
|
}
|
|
case kDudeZombieAxeNormal: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &zombieAIdle);
|
|
break;
|
|
}
|
|
case kDudeZombieAxeLaying:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &zombieSIdle);
|
|
pSprite->flags &= ~1;
|
|
break;
|
|
}
|
|
case kDudeZombieAxeBuried: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &zombieEIdle);
|
|
break;
|
|
}
|
|
case kDudeGargoyleFlesh:
|
|
case kDudeGargoyleStone: {
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &gargoyleFIdle);
|
|
break;
|
|
}
|
|
case kDudeGargoyleStatueFlesh:
|
|
case kDudeGargoyleStatueStone:
|
|
aiNewState(actor, &gargoyleStatueIdle);
|
|
break;
|
|
case kDudeCerberusTwoHead: {
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &cerberusIdle);
|
|
break;
|
|
}
|
|
case kDudeHellHound:
|
|
aiNewState(actor, &houndIdle);
|
|
break;
|
|
case kDudeHand:
|
|
aiNewState(actor, &handIdle);
|
|
break;
|
|
case kDudePhantasm:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &ghostIdle);
|
|
break;
|
|
}
|
|
case kDudeInnocent:
|
|
aiNewState(actor, &innocentIdle);
|
|
break;
|
|
case kDudeRat:
|
|
aiNewState(actor, &ratIdle);
|
|
break;
|
|
case kDudeBoneEel:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &eelIdle);
|
|
break;
|
|
}
|
|
case kDudeGillBeast:
|
|
aiNewState(actor, &gillBeastIdle);
|
|
break;
|
|
case kDudeBat:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &batIdle);
|
|
break;
|
|
}
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &spidIdle);
|
|
break;
|
|
}
|
|
case kDudeSpiderMother:
|
|
{
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u1;
|
|
pDudeExtraE->xval3 = 0;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &spidIdle);
|
|
break;
|
|
}
|
|
case kDudeTchernobog:
|
|
{
|
|
DUDEEXTRA_at6_u2 *pDudeExtraE = &gDudeExtra[nXSprite].at6.u2;
|
|
pDudeExtraE->xval2 = 0;
|
|
pDudeExtraE->xval1 = 0;
|
|
aiNewState(actor, &tchernobogIdle);
|
|
break;
|
|
}
|
|
case kDudeTinyCaleb:
|
|
aiNewState(actor, &tinycalebIdle);
|
|
break;
|
|
case kDudeBeast:
|
|
aiNewState(actor, &beastIdle);
|
|
break;
|
|
case kDudePodGreen:
|
|
case kDudePodFire:
|
|
aiNewState(actor, &podIdle);
|
|
break;
|
|
case kDudeTentacleGreen:
|
|
case kDudeTentacleFire:
|
|
aiNewState(actor, &tentacleIdle);
|
|
break;
|
|
default:
|
|
aiNewState(actor, &genIdle);
|
|
break;
|
|
}
|
|
aiSetTarget(pXSprite, 0, 0, 0);
|
|
pXSprite->stateTimer = 0;
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
if (pSprite->cstat&8) pSprite->flags |= 9;
|
|
else pSprite->flags = 15;
|
|
break;
|
|
case kDudeGargoyleFlesh:
|
|
case kDudeGargoyleStone:
|
|
case kDudePhantasm:
|
|
case kDudeBoneEel:
|
|
case kDudeBat:
|
|
pSprite->flags |= 9;
|
|
break;
|
|
case kDudeGillBeast:
|
|
if (pXSector && pXSector->Underwater) pSprite->flags |= 9;
|
|
else pSprite->flags = 15;
|
|
break;
|
|
case kDudeZombieAxeBuried:
|
|
case kDudeZombieAxeLaying:
|
|
pSprite->flags = 7;
|
|
break;
|
|
#ifdef NOONE_EXTENSIONS
|
|
case kDudePodMother: // FakeDude type
|
|
if (gModernMap) break;
|
|
fallthrough__;
|
|
// Allow put pods and tentacles on ceilings if sprite is y-flipped.
|
|
case kDudePodGreen:
|
|
case kDudeTentacleGreen:
|
|
case kDudePodFire:
|
|
case kDudeTentacleFire:
|
|
case kDudeTentacleMother:
|
|
if (gModernMap && (pSprite->cstat & CSTAT_SPRITE_YFLIP)) {
|
|
if (!(pSprite->flags & kModernTypeFlag1)) // don't add autoaim for player if hitag 1 specified in editor.
|
|
pSprite->flags = kHitagAutoAim;
|
|
break;
|
|
}
|
|
fallthrough__;
|
|
// go default
|
|
#endif
|
|
default:
|
|
pSprite->flags = 15;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
FSerializer& Serialize(FSerializer& arc, const char* keyname, DUDEEXTRA& w, DUDEEXTRA* def)
|
|
{
|
|
int empty = 0;
|
|
char empty2 = 0;
|
|
if (arc.isReading()) w = {};
|
|
|
|
if (arc.BeginObject(keyname))
|
|
{
|
|
arc("time", w.time, &empty)
|
|
("recoil", w.recoil, &empty)
|
|
("prio", w.prio, &empty)
|
|
("x1", w.at6.u1.xval1, &empty)
|
|
("x2", w.at6.u1.xval2, &empty)
|
|
("x3", w.at6.u1.xval3, &empty2)
|
|
.EndObject();
|
|
}
|
|
return arc;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void SerializeAI(FSerializer& arc)
|
|
{
|
|
if (arc.BeginObject("ai"))
|
|
{
|
|
arc.SparseArray("dudeextra", gDudeExtra, kMaxSprites, activeXSprites)
|
|
.EndObject();
|
|
}
|
|
}
|
|
|
|
|
|
END_BLD_NS
|