raze/polymer/eduke32/source
2014-02-22 19:38:52 +00:00
..
enet MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
jmact Rewrite and unify the handling of the scrollwheel between layers, fixing it in the editor's 2D mode and tile selector under SDL. 2013-12-20 07:24:09 +00:00
lunatic Lunatic: generalize shadexfog.create_trans() further. 2014-02-22 19:38:48 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
_functio.h
_midi.h
_rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
actors.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
actors.h Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining. 2014-01-12 14:04:02 +00:00
anim.c Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
anim.h Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file. 2014-01-12 14:02:30 +00:00
animvpx.c MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
animvpx.h
astub.c Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name. 2014-02-22 19:38:51 +00:00
common.c Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor. 2014-02-22 08:03:02 +00:00
config.h
demo.c Lunatic: don't allow starting demo recording, since gamevar diffing is NYI. 2013-12-24 09:44:21 +00:00
demo.h
duke3d.h A couple of very minor code beauty tweaks. 2014-02-22 19:38:47 +00:00
function.h
game.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
game.h Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups(). 2014-02-16 19:16:03 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
gameexec.h Guard retrieval of player index (.yvel) from APLAYER sprite. 2013-12-28 17:04:27 +00:00
GameListSource.game.h
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
gamevars.c Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11". 2014-02-10 11:00:07 +00:00
gamevars.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h
keys.h
m32def.c M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32def.h M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32exec.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
m32structures.c M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w. 2014-02-08 14:37:56 +00:00
m32vars.c m32script: fix parsing negated labels, getnumber* with neg. 'max'. 2013-12-11 21:23:47 +00:00
macros.h Give sprite cstat bit 2048 (NOSHADE, Mapster32 key [N]) a macro name. 2014-02-22 19:38:51 +00:00
mapster32.h Lunatic: add engine.saveLookupDat() and document, related tweaks. 2014-02-16 19:16:06 +00:00
mdump.cpp
mdump.h
menus.c sounds.c: do S_MusicVolume() in S_SoundStartup(). 2014-02-01 16:19:58 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Networking updates. 2014-02-10 11:00:25 +00:00
net.h Networking updates. 2014-02-10 11:00:25 +00:00
old.diff
osdcmds.c In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
osdcmds.h
osdfuncs.c OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal(). 2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
player.h Make a couple of player functions take player indices instead of DukePlayer_t *. 2013-12-28 17:04:31 +00:00
premap.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
premap.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
rts.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
savegame.c Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
savegame.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
sdlmusic.c sdlmusic.c: disable FORK_EXEC_MIDI. 2013-11-16 18:47:23 +00:00
sector.c Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON. 2014-02-22 19:38:52 +00:00
sector.h Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum. 2013-12-26 19:45:15 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c sounds.c: exit S_PlayMusic() early if length of file is <4 bytes, clean up mem mgmt. 2014-02-02 15:56:11 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c In the C code, rename sprite[].filler to 'blend'. 2014-02-08 14:37:55 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m
startwin.game.c Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
startwin.game.h
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c