raze/source/glbackend
2019-10-05 13:09:15 +02:00
..
gl_hwtexture.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_hwtexture.h - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_renderstate.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00
gl_shader.h - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00
glbackend.h - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00