mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-18 10:11:57 +00:00
739 lines
21 KiB
C++
739 lines
21 KiB
C++
/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "volk/volk.h"
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#include "v_video.h"
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#include "m_png.h"
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#include "templates.h"
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#include "r_videoscale.h"
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#include "i_time.h"
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#include "v_text.h"
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#include "version.h"
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#include "v_draw.h"
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#include "hw_clock.h"
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#include "hw_vrmodes.h"
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#include "hw_cvars.h"
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#include "hw_skydome.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "flatvertices.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hw_lightbuffer.h"
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#include "vk_framebuffer.h"
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#include "vk_buffers.h"
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#include "vulkan/renderer/vk_renderstate.h"
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#include "vulkan/renderer/vk_renderpass.h"
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#include "vulkan/renderer/vk_streambuffer.h"
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#include "vulkan/renderer/vk_postprocess.h"
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#include "vulkan/renderer/vk_renderbuffers.h"
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#include "vulkan/shaders/vk_shader.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/textures/vk_hwtexture.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_swapchain.h"
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#include "engineerrors.h"
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void Draw2D(F2DDrawer *drawer, FRenderState &state);
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EXTERN_CVAR(Bool, r_drawvoxels)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, cl_capfps)
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extern int rendered_commandbuffers;
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int current_rendered_commandbuffers;
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extern bool gpuStatActive;
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extern bool keepGpuStatActive;
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extern FString gpuStatOutput;
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VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevice *dev) :
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Super(hMonitor, fullscreen)
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{
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device = dev;
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swapChain = std::make_unique<VulkanSwapChain>(device);
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mSwapChainImageAvailableSemaphore.reset(new VulkanSemaphore(device));
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mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
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for (auto &semaphore : mSubmitSemaphore)
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semaphore.reset(new VulkanSemaphore(device));
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for (auto &fence : mSubmitFence)
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fence.reset(new VulkanFence(device));
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for (int i = 0; i < maxConcurrentSubmitCount; i++)
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mSubmitWaitFences[i] = mSubmitFence[i]->fence;
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}
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VulkanFrameBuffer::~VulkanFrameBuffer()
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{
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vkDeviceWaitIdle(device->device); // make sure the GPU is no longer using any objects before RAII tears them down
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// screen is already null at this point, but VkHardwareTexture::ResetAll needs it during clean up. Is there a better way we can do this?
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auto tmp = screen;
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screen = this;
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// All descriptors must be destroyed before the descriptor pool in renderpass manager is destroyed
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VkHardwareTexture::ResetAll();
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VKBuffer::ResetAll();
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PPResource::ResetAll();
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delete MatrixBuffer;
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delete StreamBuffer;
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delete mVertexData;
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delete mSkyData;
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delete mViewpoints;
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delete mLights;
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mShadowMap.Reset();
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screen = tmp;
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DeleteFrameObjects();
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}
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void VulkanFrameBuffer::InitializeState()
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{
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static bool first = true;
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if (first)
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{
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PrintStartupLog();
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first = false;
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}
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// Use the same names here as OpenGL returns.
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switch (device->PhysicalDevice.Properties.vendorID)
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{
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case 0x1002: vendorstring = "ATI Technologies Inc."; break;
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case 0x10DE: vendorstring = "NVIDIA Corporation"; break;
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case 0x8086: vendorstring = "Intel"; break;
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default: vendorstring = "Unknown"; break;
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}
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hwcaps = RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
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glslversion = 4.50f;
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uniformblockalignment = (unsigned int)device->PhysicalDevice.Properties.limits.minUniformBufferOffsetAlignment;
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maxuniformblock = device->PhysicalDevice.Properties.limits.maxUniformBufferRange;
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mCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
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mScreenBuffers.reset(new VkRenderBuffers());
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mSaveBuffers.reset(new VkRenderBuffers());
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mActiveRenderBuffers = mScreenBuffers.get();
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mPostprocess.reset(new VkPostprocess());
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mRenderPassManager.reset(new VkRenderPassManager());
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mVertexData = new FFlatVertexBuffer(GetWidth(), GetHeight());
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mSkyData = new FSkyVertexBuffer;
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mViewpoints = new HWViewpointBuffer;
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mLights = new FLightBuffer();
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CreateFanToTrisIndexBuffer();
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// To do: move this to HW renderer interface maybe?
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MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
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StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 300);
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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mRenderPassManager->Init();
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#ifdef __APPLE__
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mRenderState.reset(new VkRenderStateMolten());
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#else
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mRenderState.reset(new VkRenderState());
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#endif
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if (device->graphicsTimeQueries)
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{
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QueryPoolBuilder querybuilder;
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querybuilder.setQueryType(VK_QUERY_TYPE_TIMESTAMP, MaxTimestampQueries);
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mTimestampQueryPool = querybuilder.create(device);
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GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, MaxTimestampQueries);
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}
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}
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void VulkanFrameBuffer::Update()
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{
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twoD.Reset();
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Flush3D.Reset();
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Flush3D.Clock();
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GetPostprocess()->SetActiveRenderTarget();
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Draw2D();
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twod->Clear();
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mRenderState->EndRenderPass();
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mRenderState->EndFrame();
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Flush3D.Unclock();
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WaitForCommands(true);
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UpdateGpuStats();
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Super::Update();
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}
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void VulkanFrameBuffer::DeleteFrameObjects()
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{
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FrameDeleteList.Images.clear();
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FrameDeleteList.ImageViews.clear();
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FrameDeleteList.Framebuffers.clear();
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FrameDeleteList.Buffers.clear();
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FrameDeleteList.Descriptors.clear();
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FrameDeleteList.DescriptorPools.clear();
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FrameDeleteList.CommandBuffers.clear();
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}
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void VulkanFrameBuffer::FlushCommands(VulkanCommandBuffer **commands, size_t count, bool finish, bool lastsubmit)
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{
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int currentIndex = mNextSubmit % maxConcurrentSubmitCount;
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if (mNextSubmit >= maxConcurrentSubmitCount)
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{
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vkWaitForFences(device->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(device->device, 1, &mSubmitFence[currentIndex]->fence);
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}
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QueueSubmit submit;
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for (size_t i = 0; i < count; i++)
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submit.addCommandBuffer(commands[i]);
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if (mNextSubmit > 0)
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submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(mNextSubmit - 1) % maxConcurrentSubmitCount].get());
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if (finish && presentImageIndex != 0xffffffff)
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{
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submit.addWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
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submit.addSignal(mRenderFinishedSemaphore.get());
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}
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if (!lastsubmit)
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submit.addSignal(mSubmitSemaphore[currentIndex].get());
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submit.execute(device, device->graphicsQueue, mSubmitFence[currentIndex].get());
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mNextSubmit++;
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}
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void VulkanFrameBuffer::FlushCommands(bool finish, bool lastsubmit)
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{
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mRenderState->EndRenderPass();
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if (mDrawCommands || mTransferCommands)
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{
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VulkanCommandBuffer *commands[2];
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size_t count = 0;
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if (mTransferCommands)
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{
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mTransferCommands->end();
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commands[count++] = mTransferCommands.get();
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FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
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}
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if (mDrawCommands)
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{
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mDrawCommands->end();
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commands[count++] = mDrawCommands.get();
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FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
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}
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FlushCommands(commands, count, finish, lastsubmit);
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current_rendered_commandbuffers += (int)count;
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}
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}
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void VulkanFrameBuffer::WaitForCommands(bool finish)
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{
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if (finish)
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{
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Finish.Reset();
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Finish.Clock();
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presentImageIndex = swapChain->AcquireImage(GetClientWidth(), GetClientHeight(), mSwapChainImageAvailableSemaphore.get());
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if (presentImageIndex != 0xffffffff)
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mPostprocess->DrawPresentTexture(mOutputLetterbox, true, false);
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}
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FlushCommands(finish, true);
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if (finish)
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{
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FPSLimit();
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if (presentImageIndex != 0xffffffff)
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swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
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}
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int numWaitFences = MIN(mNextSubmit, (int)maxConcurrentSubmitCount);
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if (numWaitFences > 0)
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{
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vkWaitForFences(device->device, numWaitFences, mSubmitWaitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
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vkResetFences(device->device, numWaitFences, mSubmitWaitFences);
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}
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DeleteFrameObjects();
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mNextSubmit = 0;
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if (finish)
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{
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Finish.Unclock();
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rendered_commandbuffers = current_rendered_commandbuffers;
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current_rendered_commandbuffers = 0;
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}
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}
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void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc)
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{
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auto BaseLayer = static_cast<VkHardwareTexture*>(tex->GetHardwareTexture(0, 0));
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VkTextureImage *image = BaseLayer->GetImage(tex, 0, 0);
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VkTextureImage *depthStencil = BaseLayer->GetDepthStencil(tex);
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mRenderState->EndRenderPass();
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VkImageTransition barrier0;
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barrier0.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
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barrier0.execute(GetDrawCommands());
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mRenderState->SetRenderTarget(image, depthStencil->View.get(), image->Image->width, image->Image->height, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT);
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IntRect bounds;
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bounds.left = bounds.top = 0;
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bounds.width = std::min(tex->GetWidth(), image->Image->width);
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bounds.height = std::min(tex->GetHeight(), image->Image->height);
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renderFunc(bounds);
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mRenderState->EndRenderPass();
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VkImageTransition barrier1;
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barrier1.addImage(image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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barrier1.execute(GetDrawCommands());
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mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
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tex->SetUpdated(true);
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}
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void VulkanFrameBuffer::PostProcessScene(bool swscene, int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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{
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if (!swscene) mPostprocess->BlitSceneToPostprocess(); // Copy the resulting scene to the current post process texture
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mPostprocess->PostProcessScene(fixedcm, afterBloomDrawEndScene2D);
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}
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const char* VulkanFrameBuffer::DeviceName() const
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{
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const auto &props = device->PhysicalDevice.Properties;
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return props.deviceName;
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}
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void VulkanFrameBuffer::SetVSync(bool vsync)
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{
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// This is handled in VulkanSwapChain::AcquireImage.
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cur_vsync = vsync;
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}
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void VulkanFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
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{
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if (mat->Source()->GetUseType() == ETextureType::SWCanvas) return;
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MaterialLayerInfo* layer;
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(0, translation, &layer));
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systex->GetImage(layer->layerTexture, translation, layer->scaleFlags);
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int numLayers = mat->NumLayers();
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for (int i = 1; i < numLayers; i++)
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{
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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systex->GetImage(layer->layerTexture, 0, layer->scaleFlags);
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}
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}
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IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture(int numchannels)
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{
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return new VkHardwareTexture();
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}
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FMaterial* VulkanFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
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{
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return new VkMaterial(tex, scaleflags);
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}
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IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()
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{
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return new VKVertexBuffer();
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}
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IIndexBuffer *VulkanFrameBuffer::CreateIndexBuffer()
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{
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return new VKIndexBuffer();
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}
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IDataBuffer *VulkanFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize)
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{
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auto buffer = new VKDataBuffer(bindingpoint, ssbo, needsresize);
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auto fb = GetVulkanFrameBuffer();
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switch (bindingpoint)
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{
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case LIGHTBUF_BINDINGPOINT: LightBufferSSO = buffer; break;
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case VIEWPOINT_BINDINGPOINT: ViewpointUBO = buffer; break;
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case LIGHTNODES_BINDINGPOINT: LightNodes = buffer; break;
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case LIGHTLINES_BINDINGPOINT: LightLines = buffer; break;
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case LIGHTLIST_BINDINGPOINT: LightList = buffer; break;
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case POSTPROCESS_BINDINGPOINT: break;
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default: break;
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}
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return buffer;
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}
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void VulkanFrameBuffer::SetTextureFilterMode()
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{
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if (mSamplerManager)
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{
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// Destroy the texture descriptors as they used the old samplers
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VkMaterial::ResetAllDescriptors();
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mSamplerManager->SetTextureFilterMode();
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}
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}
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void VulkanFrameBuffer::StartPrecaching()
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{
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// Destroy the texture descriptors to avoid problems with potentially stale textures.
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VkMaterial::ResetAllDescriptors();
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}
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void VulkanFrameBuffer::BlurScene(float amount)
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{
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if (mPostprocess)
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mPostprocess->BlurScene(amount);
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}
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void VulkanFrameBuffer::UpdatePalette()
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{
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if (mPostprocess)
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mPostprocess->ClearTonemapPalette();
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}
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FTexture *VulkanFrameBuffer::WipeStartScreen()
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{
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SetViewportRects(nullptr);
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auto tex = new FWrapperTexture(mScreenViewport.width, mScreenViewport.height, 1);
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auto systex = static_cast<VkHardwareTexture*>(tex->GetSystemTexture());
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systex->CreateWipeTexture(mScreenViewport.width, mScreenViewport.height, "WipeStartScreen");
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return tex;
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}
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FTexture *VulkanFrameBuffer::WipeEndScreen()
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{
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GetPostprocess()->SetActiveRenderTarget();
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Draw2D();
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twod->Clear();
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auto tex = new FWrapperTexture(mScreenViewport.width, mScreenViewport.height, 1);
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auto systex = static_cast<VkHardwareTexture*>(tex->GetSystemTexture());
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systex->CreateWipeTexture(mScreenViewport.width, mScreenViewport.height, "WipeEndScreen");
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return tex;
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}
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void VulkanFrameBuffer::CopyScreenToBuffer(int w, int h, uint8_t *data)
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{
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VkTextureImage image;
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// Convert from rgba16f to rgba8 using the GPU:
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
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imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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imgbuilder.setSize(w, h);
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image.Image = imgbuilder.create(device);
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GetPostprocess()->BlitCurrentToImage(&image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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// Staging buffer for download
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BufferBuilder bufbuilder;
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bufbuilder.setSize(w * h * 4);
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bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_TO_CPU);
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auto staging = bufbuilder.create(device);
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// Copy from image to buffer
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VkBufferImageCopy region = {};
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region.imageExtent.width = w;
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region.imageExtent.height = h;
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region.imageExtent.depth = 1;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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GetDrawCommands()->copyImageToBuffer(image.Image->image, image.Layout, staging->buffer, 1, ®ion);
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// Submit command buffers and wait for device to finish the work
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WaitForCommands(false);
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// Map and convert from rgba8 to rgb8
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uint8_t *dest = (uint8_t*)data;
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uint8_t *pixels = (uint8_t*)staging->Map(0, w * h * 4);
|
|
int dindex = 0;
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
int sindex = (h - y - 1) * w * 4;
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
dest[dindex] = pixels[sindex];
|
|
dest[dindex + 1] = pixels[sindex + 1];
|
|
dest[dindex + 2] = pixels[sindex + 2];
|
|
dindex += 3;
|
|
sindex += 4;
|
|
}
|
|
}
|
|
staging->Unmap();
|
|
}
|
|
|
|
void VulkanFrameBuffer::SetActiveRenderTarget()
|
|
{
|
|
mPostprocess->SetActiveRenderTarget();
|
|
}
|
|
|
|
|
|
TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma)
|
|
{
|
|
int w = SCREENWIDTH;
|
|
int h = SCREENHEIGHT;
|
|
|
|
IntRect box;
|
|
box.left = 0;
|
|
box.top = 0;
|
|
box.width = w;
|
|
box.height = h;
|
|
mPostprocess->DrawPresentTexture(box, true, true);
|
|
|
|
TArray<uint8_t> ScreenshotBuffer(w * h * 3, true);
|
|
CopyScreenToBuffer(w, h, ScreenshotBuffer.Data());
|
|
|
|
pitch = w * 3;
|
|
color_type = SS_RGB;
|
|
gamma = 1.0f;
|
|
return ScreenshotBuffer;
|
|
}
|
|
|
|
void VulkanFrameBuffer::BeginFrame()
|
|
{
|
|
SetViewportRects(nullptr);
|
|
mScreenBuffers->BeginFrame(screen->mScreenViewport.width, screen->mScreenViewport.height, screen->mSceneViewport.width, screen->mSceneViewport.height);
|
|
mSaveBuffers->BeginFrame(SAVEPICWIDTH, SAVEPICHEIGHT, SAVEPICWIDTH, SAVEPICHEIGHT);
|
|
mRenderState->BeginFrame();
|
|
mRenderPassManager->UpdateDynamicSet();
|
|
|
|
if (mNextTimestampQuery > 0)
|
|
{
|
|
GetDrawCommands()->resetQueryPool(mTimestampQueryPool.get(), 0, mNextTimestampQuery);
|
|
mNextTimestampQuery = 0;
|
|
}
|
|
}
|
|
|
|
void VulkanFrameBuffer::PushGroup(const FString &name)
|
|
{
|
|
if (!gpuStatActive)
|
|
return;
|
|
|
|
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
|
|
{
|
|
TimestampQuery q;
|
|
q.name = name;
|
|
q.startIndex = mNextTimestampQuery++;
|
|
q.endIndex = 0;
|
|
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.startIndex);
|
|
mGroupStack.push_back(timeElapsedQueries.size());
|
|
timeElapsedQueries.push_back(q);
|
|
}
|
|
}
|
|
|
|
void VulkanFrameBuffer::PopGroup()
|
|
{
|
|
if (!gpuStatActive || mGroupStack.empty())
|
|
return;
|
|
|
|
TimestampQuery &q = timeElapsedQueries[mGroupStack.back()];
|
|
mGroupStack.pop_back();
|
|
|
|
if (mNextTimestampQuery < VulkanFrameBuffer::MaxTimestampQueries && device->graphicsTimeQueries)
|
|
{
|
|
q.endIndex = mNextTimestampQuery++;
|
|
GetDrawCommands()->writeTimestamp(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mTimestampQueryPool.get(), q.endIndex);
|
|
}
|
|
}
|
|
|
|
void VulkanFrameBuffer::UpdateGpuStats()
|
|
{
|
|
uint64_t timestamps[MaxTimestampQueries];
|
|
if (mNextTimestampQuery > 0)
|
|
mTimestampQueryPool->getResults(0, mNextTimestampQuery, sizeof(uint64_t) * mNextTimestampQuery, timestamps, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
|
|
|
|
double timestampPeriod = device->PhysicalDevice.Properties.limits.timestampPeriod;
|
|
|
|
gpuStatOutput = "";
|
|
for (auto &q : timeElapsedQueries)
|
|
{
|
|
if (q.endIndex <= q.startIndex)
|
|
continue;
|
|
|
|
int64_t timeElapsed = std::max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
|
|
double timeNS = timeElapsed * timestampPeriod;
|
|
|
|
FString out;
|
|
out.Format("%s=%04.2f ms\n", q.name.GetChars(), timeNS / 1000000.0f);
|
|
gpuStatOutput += out;
|
|
}
|
|
timeElapsedQueries.clear();
|
|
mGroupStack.clear();
|
|
|
|
gpuStatActive = keepGpuStatActive;
|
|
keepGpuStatActive = false;
|
|
}
|
|
|
|
void VulkanFrameBuffer::Draw2D()
|
|
{
|
|
::Draw2D(twod, *mRenderState);
|
|
}
|
|
|
|
VulkanCommandBuffer *VulkanFrameBuffer::GetTransferCommands()
|
|
{
|
|
if (!mTransferCommands)
|
|
{
|
|
mTransferCommands = mCommandPool->createBuffer();
|
|
mTransferCommands->SetDebugName("VulkanFrameBuffer.mTransferCommands");
|
|
mTransferCommands->begin();
|
|
}
|
|
return mTransferCommands.get();
|
|
}
|
|
|
|
VulkanCommandBuffer *VulkanFrameBuffer::GetDrawCommands()
|
|
{
|
|
if (!mDrawCommands)
|
|
{
|
|
mDrawCommands = mCommandPool->createBuffer();
|
|
mDrawCommands->SetDebugName("VulkanFrameBuffer.mDrawCommands");
|
|
mDrawCommands->begin();
|
|
}
|
|
return mDrawCommands.get();
|
|
}
|
|
|
|
unsigned int VulkanFrameBuffer::GetLightBufferBlockSize() const
|
|
{
|
|
return mLights->GetBlockSize();
|
|
}
|
|
|
|
void VulkanFrameBuffer::PrintStartupLog()
|
|
{
|
|
const auto &props = device->PhysicalDevice.Properties;
|
|
|
|
FString deviceType;
|
|
switch (props.deviceType)
|
|
{
|
|
case VK_PHYSICAL_DEVICE_TYPE_OTHER: deviceType = "other"; break;
|
|
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: deviceType = "integrated gpu"; break;
|
|
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: deviceType = "discrete gpu"; break;
|
|
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: deviceType = "virtual gpu"; break;
|
|
case VK_PHYSICAL_DEVICE_TYPE_CPU: deviceType = "cpu"; break;
|
|
default: deviceType.Format("%d", (int)props.deviceType); break;
|
|
}
|
|
|
|
FString apiVersion, driverVersion;
|
|
apiVersion.Format("%d.%d.%d", VK_VERSION_MAJOR(props.apiVersion), VK_VERSION_MINOR(props.apiVersion), VK_VERSION_PATCH(props.apiVersion));
|
|
driverVersion.Format("%d.%d.%d", VK_VERSION_MAJOR(props.driverVersion), VK_VERSION_MINOR(props.driverVersion), VK_VERSION_PATCH(props.driverVersion));
|
|
|
|
Printf("Vulkan device: " TEXTCOLOR_ORANGE "%s\n", props.deviceName);
|
|
Printf("Vulkan device type: %s\n", deviceType.GetChars());
|
|
Printf("Vulkan version: %s (api) %s (driver)\n", apiVersion.GetChars(), driverVersion.GetChars());
|
|
|
|
Printf(PRINT_LOG, "Vulkan extensions:");
|
|
for (const VkExtensionProperties &p : device->PhysicalDevice.Extensions)
|
|
{
|
|
Printf(PRINT_LOG, " %s", p.extensionName);
|
|
}
|
|
Printf(PRINT_LOG, "\n");
|
|
|
|
const auto &limits = props.limits;
|
|
Printf("Max. texture size: %d\n", limits.maxImageDimension2D);
|
|
Printf("Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
|
|
Printf("Min. uniform buffer offset alignment: %llu\n", limits.minUniformBufferOffsetAlignment);
|
|
}
|
|
|
|
void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
|
|
{
|
|
TArray<uint32_t> data;
|
|
for (int i = 2; i < 1000; i++)
|
|
{
|
|
data.Push(0);
|
|
data.Push(i - 1);
|
|
data.Push(i);
|
|
}
|
|
|
|
FanToTrisIndexBuffer.reset(CreateIndexBuffer());
|
|
FanToTrisIndexBuffer->SetData(sizeof(uint32_t) * data.Size(), data.Data());
|
|
}
|
|
|
|
void VulkanFrameBuffer::UpdateShadowMap()
|
|
{
|
|
mPostprocess->UpdateShadowMap();
|
|
}
|
|
|
|
void VulkanFrameBuffer::SetSaveBuffers(bool yes)
|
|
{
|
|
if (yes) mActiveRenderBuffers = mSaveBuffers.get();
|
|
else mActiveRenderBuffers = mScreenBuffers.get();
|
|
}
|
|
|
|
void VulkanFrameBuffer::ImageTransitionScene(bool unknown)
|
|
{
|
|
mPostprocess->ImageTransitionScene(unknown);
|
|
}
|
|
|
|
|
|
FRenderState* VulkanFrameBuffer::RenderState()
|
|
{
|
|
return mRenderState.get();
|
|
}
|
|
|
|
void VulkanFrameBuffer::AmbientOccludeScene(float m5)
|
|
{
|
|
mPostprocess->AmbientOccludeScene(m5);
|
|
}
|
|
|
|
void VulkanFrameBuffer::SetSceneRenderTarget(bool useSSAO)
|
|
{
|
|
mRenderState->SetRenderTarget(&GetBuffers()->SceneColor, GetBuffers()->SceneDepthStencil.View.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, GetBuffers()->GetSceneSamples());
|
|
}
|