mirror of
https://github.com/DrBeef/Raze.git
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141 lines
3 KiB
Text
141 lines
3 KiB
Text
class DukePoolPocket : DukeActor
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{
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// we only need this for checking, it's an empty sprite.
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}
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class DukeQueball : DukeActor
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{
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default
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{
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clipdist 2;
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pic "QUEBALL";
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statnum STAT_ZOMBIEACTOR;
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}
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override void Initialize()
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{
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self.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
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}
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override void Tick()
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{
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if(self.vel.X != 0)
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{
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DukeStatIterator it;
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for(let aa = it.First(STAT_DEFAULT); aa; aa = it.Next())
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{
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double dist = (aa.pos.XY - self.pos.XY).Length();
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if (aa is 'DukePoolPocket' && dist < 3.25)
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{
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self.Destroy();
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return;
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}
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}
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CollisionData colli;
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let move = self.angle.ToVector() * self.vel.X * 0.5;
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[self.sector, self.pos] = Raze.clipmove(self.pos, self.sector, move, 1.5, 4., 4., CLIPMASK1, colli);
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int j = colli.type;
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if (j == kHitWall)
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{
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let ang = colli.hitWall().delta().Angle();
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self.angle = ang * 2 - self.angle;
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}
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else if (j == kHitSprite)
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{
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// the logic here was inverted, so to set things right the type check had to be added.
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let targ = DukeActor(colli.hitactor());
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if (targ is 'DukeQueball')
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targ.checkhitsprite(self);
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}
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self.vel.X -= 1/16.;
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if(self.vel.X < 0) self.vel.X = 0;
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if (self is 'DukeStripeBall')
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{
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.cstat |= (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP) & int(self.vel.X * 16.); // special hack edition...
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}
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}
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else
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{
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double x;
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DukePlayer p;
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[p, x] = self.findplayer();
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if (x < 99.75)
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{
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// if(self.pal == 12)
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{
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let delta = absangle(p.actor.angle, (self.pos.XY - p.actor.pos.XY).Angle());
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if (delta < 11.25 && p.PlayerInput(Duke.SB_OPEN))
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if (p.toggle_key_flag == 1)
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{
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DukeStatIterator it;
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DukeActor act2;
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for (act2 = it.First(STAT_ACTOR); act2; act2 = it.Next())
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{
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if (act2 is 'DukeQueball')
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{
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delta = absangle(p.Actor.angle, (act2.pos.XY - p.Actor.pos.XY).Angle());
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if (delta < 11.25)
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{
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double l;
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DukePlayer q;
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[q, l] = act2.findplayer();
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if (x > l) break;
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}
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}
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}
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if (act2 == nullptr)
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{
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if (self.pal == 12)
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self.vel.X = 10.25;
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else self.vel.X = 8.75;
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self.angle = p.Actor.angle;
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p.toggle_key_flag = 2;
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}
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}
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}
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}
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if (x < 32 && self.sector == p.cursector)
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{
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self.angle = (self.pos.XY - p.Actor.pos.XY).Angle();
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self.vel.X = 3;
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}
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}
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}
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override void onHit(DukeActor hitter)
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{
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if (hitter is 'DukeQueball')
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{
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self.vel.X = hitter.vel.X * 0.75;
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self.angle -= Normalize180(hitter.angle) * 2 + 180;
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hitter.angle = (hitter.pos.XY - self.pos.XY).Angle() - 90;
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hitter.PlayActorSound("POOLBALLHIT");
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}
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else
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{
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if (random(0, 3))
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{
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self.vel.X = 10.25;
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self.angle = hitter.angle;
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}
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else
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{
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self.lotsofglass(3);
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self.Destroy();
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}
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}
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}
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}
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class DukeStripeball : DukeQueball
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{
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default
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{
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pic "STRIPEBALL";
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}
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}
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