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https://github.com/DrBeef/Raze.git
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37067753fc
This is more to clarify intent than to fix things, none of the changes here should change behavior.
47 lines
716 B
Text
47 lines
716 B
Text
class DukeOoz : DukeActor
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{
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default
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{
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shade -12;
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statnum STAT_ACTOR;
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pic "OOZ";
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}
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override void Initialize()
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{
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self.shade = -12;
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if (!self.mapSpawned)
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{
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if (self.actorflag2(SFLAG2_PAL8OOZ))
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self.pal = 8;
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if (!Raze.IsRR()) self.insertspriteq();
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}
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self.getglobalz();
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double z = ((self.floorz - self.ceilingz) / 128.);
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self.scale = (max(0., 0.390625 - z * 0.5), z);
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self.cstat |= randomXFlip();
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}
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override void Tick()
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{
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self.getglobalz();
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double y = min((self.floorz - self.ceilingz) / 128, 4.);
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double x = clamp(0.390625 - y * 0.5, 0.125, 0.75);
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self.scale = (x, y);
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self.pos.Z = self.floorz;
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}
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}
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class DukeOoz2 : DukeActor
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{
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default
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{
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pic "OOZ2";
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}
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}
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