.. |
_polymost.cpp
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- got rid of the tempsector... arrays in Duke's polymost interface.
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2021-12-25 21:28:51 +01:00 |
actors.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
actors_d.cpp
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
actors_lava.cpp
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- use sector pointers in actors_lava.cpp
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2021-11-29 00:56:30 +01:00 |
actors_r.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
animatesprites_d.cpp
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- Duke/RR: Fixed sprite validation checks in animatesprites.
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2021-12-11 09:57:02 +01:00 |
animatesprites_r.cpp
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- use insector and sector pointer initialization for iterator
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2021-12-25 21:28:54 +01:00 |
bowling.cpp
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- renamed DDukeActor::getSector.
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2021-12-25 21:28:51 +01:00 |
ccmds.cpp
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- Duke/RR: added null checks to all spawn() calls
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2021-11-29 00:56:32 +01:00 |
cheats.cpp
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- Duke/RR: added null checks to all spawn() calls
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2021-11-29 00:56:32 +01:00 |
concmd.h
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condef.h
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- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
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2021-11-29 00:53:35 +01:00 |
conlabel.h
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conlabeldef.h
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constants.h
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- crane cleanup
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2021-11-29 00:56:22 +01:00 |
d_menu.cpp
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- Duke/RR: replaced more local short variables with ints.
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2021-11-07 16:30:56 +01:00 |
dispatch.cpp
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- cleaned up Duke's spawn code.
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2021-11-29 00:56:31 +01:00 |
duke3d.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
dukeactor.h
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
flags_d.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
flags_r.cpp
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
funct.h
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- LocateTheLocator + related sector storage in temp_data
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2021-12-25 21:28:39 +01:00 |
game.cpp
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
game_misc.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
gamedef.cpp
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- delete some inactive code.
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2021-11-29 00:56:26 +01:00 |
gameexec.cpp
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- use insector and sector pointer initialization for iterator
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2021-12-25 21:28:54 +01:00 |
gameloop.cpp
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- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
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2021-11-29 00:57:11 +01:00 |
gamevar.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
gamevar.h
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- rename weaponhit to DDukeActor.
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2021-08-30 08:12:39 +02:00 |
global.cpp
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
global.h
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
hudweapon_d.cpp
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- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
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2021-11-29 00:56:31 +01:00 |
hudweapon_r.cpp
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
inlines.h
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- pass a sector pointer to checkcursectnums.
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2021-12-25 21:28:39 +01:00 |
input.cpp
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- lots of EGS calls.
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2021-11-29 00:56:29 +01:00 |
namelist_d.h
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
namelist_r.h
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
names.h
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
names_d.h
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names_r.h
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noise.cpp
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- Duke: Remove posx /posy /posz variables and replace with points in the previously unionised pos vec3_t variable.
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2021-10-31 17:52:52 +11:00 |
player.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
player_d.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
player_r.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
player_w.cpp
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- Duke/RR: added null checks to all spawn() calls
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2021-11-29 00:56:32 +01:00 |
prediction.cpp
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- sector[] in render interface
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2021-11-29 00:56:30 +01:00 |
prediction.h
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- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
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2021-11-07 16:33:13 +01:00 |
premap.cpp
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- renamed DDukeActor::getSector.
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2021-12-25 21:28:51 +01:00 |
premap_d.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
premap_r.cpp
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
render.cpp
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use validSectorIndex checks where appropriate.
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2021-12-25 21:28:37 +01:00 |
savegame.cpp
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- migrated Duke's added sector properties.
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2021-12-25 21:28:48 +01:00 |
sbar.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sectors.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
sectors_d.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
sectors_r.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
soundefs.h
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sounds.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
sounds.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
spawn.cpp
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— Duke: use twoSided utility where appropriate.
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2021-12-25 21:28:54 +01:00 |
spawn_d.cpp
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
spawn_r.cpp
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- Duke: prefer calling the sector pointer variants of engine functions.
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2021-12-25 21:28:54 +01:00 |
types.h
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- new access methods for spritetype and DDukeActor.
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2021-12-25 21:28:54 +01:00 |