raze/source/games/duke/src
2021-12-25 21:28:54 +01:00
..
_polymost.cpp - got rid of the tempsector... arrays in Duke's polymost interface. 2021-12-25 21:28:51 +01:00
actors.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
actors_d.cpp - Duke: prefer calling the sector pointer variants of engine functions. 2021-12-25 21:28:54 +01:00
actors_lava.cpp - use sector pointers in actors_lava.cpp 2021-11-29 00:56:30 +01:00
actors_r.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
animatesprites_d.cpp - Duke/RR: Fixed sprite validation checks in animatesprites. 2021-12-11 09:57:02 +01:00
animatesprites_r.cpp - use insector and sector pointer initialization for iterator 2021-12-25 21:28:54 +01:00
bowling.cpp - renamed DDukeActor::getSector. 2021-12-25 21:28:51 +01:00
ccmds.cpp - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
cheats.cpp - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
concmd.h
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h
conlabeldef.h
constants.h - crane cleanup 2021-11-29 00:56:22 +01:00
d_menu.cpp - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
dispatch.cpp - cleaned up Duke's spawn code. 2021-11-29 00:56:31 +01:00
duke3d.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
dukeactor.h - Duke: prefer calling the sector pointer variants of engine functions. 2021-12-25 21:28:54 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - LocateTheLocator + related sector storage in temp_data 2021-12-25 21:28:39 +01:00
game.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
game_misc.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
gamedef.cpp - delete some inactive code. 2021-11-29 00:56:26 +01:00
gameexec.cpp - use insector and sector pointer initialization for iterator 2021-12-25 21:28:54 +01:00
gameloop.cpp - fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0. 2021-11-29 00:57:11 +01:00
gamevar.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamevar.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.cpp - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
global.h - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
hudweapon_d.cpp - Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer. 2021-11-29 00:56:31 +01:00
hudweapon_r.cpp - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
inlines.h - pass a sector pointer to checkcursectnums. 2021-12-25 21:28:39 +01:00
input.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h
names_r.h
noise.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
player.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
player_d.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
player_r.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
player_w.cpp - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
prediction.cpp - sector[] in render interface 2021-11-29 00:56:30 +01:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - renamed DDukeActor::getSector. 2021-12-25 21:28:51 +01:00
premap_d.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
premap_r.cpp - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
render.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
savegame.cpp - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
sbar.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sectors.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
sectors_d.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
sectors_r.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
soundefs.h
sounds.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
spawn_d.cpp - Duke: prefer calling the sector pointer variants of engine functions. 2021-12-25 21:28:54 +01:00
spawn_r.cpp - Duke: prefer calling the sector pointer variants of engine functions. 2021-12-25 21:28:54 +01:00
types.h - new access methods for spritetype and DDukeActor. 2021-12-25 21:28:54 +01:00