raze/source/common/rendering/hwrenderer/postprocessing
Simon 7c37bad4ac Squashed commit of the following:
commit 57ebeb79e2
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Feb 16 22:07:38 2023 +0000

    Fixed issue with FrameSetup being called in the wrong place

    this seemed to limit the correctly submitted frames to 60 fps!

commit 16299b3f8a
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:51:03 2023 +0000

    Get floor height offset correct for each game

commit fa74cf0559
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Feb 14 20:37:29 2023 +0000

    Clean exit on Pico & Quest

    and gold tier patron credit screen

commit deb2c35988
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 22:22:29 2023 +0000

    Number of small changed

    - Hide crosshair if it isn't needed
    - Don't draw black bar when drawing FPS counter
    - added roll in to the weapon sprite
    - If drawing full screen mode always use orthographic projection

commit f1a165add7
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 21:44:42 2023 +0000

    FInal changes to get MV rendering correctly

commit 936f079db8
Merge: 06a99dbaf f8c1f49e6
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:29:23 2023 +0000

    Merge branch 'multiview' into direct-eye-buffers

commit 06a99dbafb
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Feb 13 11:26:44 2023 +0000

    Implementation using no additional frame buffers

commit f8c1f49e6f
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Feb 12 11:19:27 2023 +0000

    Failed attempt at multiview
2023-02-16 22:09:25 +00:00
..
hw_postprocess.cpp - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
hw_postprocess.h - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
hw_postprocess_cvars.cpp Squashed commit of the following: 2023-02-16 22:09:25 +00:00
hw_postprocess_cvars.h - updated common code. 2020-05-30 22:28:24 +02:00
hw_postprocessshader.cpp - backend sync with GZDoom 2022-01-21 01:15:22 +01:00
hw_postprocessshader.h - updated common code. 2020-05-30 22:28:24 +02:00
hw_postprocessshader_ccmds.cpp - add debug ccmds for custom shaders 2022-01-20 22:31:31 -05:00