raze/libraries/ZVulkan/include/zvulkan/vulkanobjects.h
2022-12-11 18:30:01 +01:00

1189 lines
45 KiB
C++

#pragma once
#include "vulkandevice.h"
class VulkanCommandPool;
class VulkanDescriptorPool;
class VulkanCommandBuffer;
class VulkanSemaphore
{
public:
VulkanSemaphore(VulkanDevice *device);
~VulkanSemaphore();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)semaphore, VK_OBJECT_TYPE_SEMAPHORE); }
VulkanDevice *device = nullptr;
VkSemaphore semaphore = VK_NULL_HANDLE;
private:
VulkanSemaphore(const VulkanSemaphore &) = delete;
VulkanSemaphore &operator=(const VulkanSemaphore &) = delete;
};
class VulkanFence
{
public:
VulkanFence(VulkanDevice *device);
~VulkanFence();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)fence, VK_OBJECT_TYPE_FENCE); }
VulkanDevice *device = nullptr;
VkFence fence = VK_NULL_HANDLE;
private:
VulkanFence(const VulkanFence &) = delete;
VulkanFence &operator=(const VulkanFence &) = delete;
};
class VulkanBuffer
{
public:
VulkanBuffer(VulkanDevice *device, VkBuffer buffer, VmaAllocation allocation, size_t size);
~VulkanBuffer();
VkDeviceAddress GetDeviceAddress()
{
VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
info.buffer = buffer;
return vkGetBufferDeviceAddress(device->device, &info);
}
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_BUFFER); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_BUFFER); }
#endif
VulkanDevice *device = nullptr;
VkBuffer buffer;
VmaAllocation allocation;
size_t size = 0;
void *Map(size_t offset, size_t size);
void Unmap();
private:
VulkanBuffer(const VulkanBuffer &) = delete;
VulkanBuffer &operator=(const VulkanBuffer &) = delete;
};
class VulkanFramebuffer
{
public:
VulkanFramebuffer(VulkanDevice *device, VkFramebuffer framebuffer);
~VulkanFramebuffer();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)framebuffer, VK_OBJECT_TYPE_FRAMEBUFFER); }
VulkanDevice *device;
VkFramebuffer framebuffer;
private:
VulkanFramebuffer(const VulkanFramebuffer &) = delete;
VulkanFramebuffer &operator=(const VulkanFramebuffer &) = delete;
};
class VulkanImage
{
public:
VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels, int layerCount);
~VulkanImage();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)image, VK_OBJECT_TYPE_IMAGE); }
VkImage image = VK_NULL_HANDLE;
int width = 0;
int height = 0;
int mipLevels = 1;
int layerCount = 1;
void *Map(size_t offset, size_t size);
void Unmap();
private:
VulkanDevice *device = nullptr;
VmaAllocation allocation;
VulkanImage(const VulkanImage &) = delete;
VulkanImage &operator=(const VulkanImage &) = delete;
};
class VulkanImageView
{
public:
VulkanImageView(VulkanDevice *device, VkImageView view);
~VulkanImageView();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)view, VK_OBJECT_TYPE_IMAGE_VIEW); }
VkImageView view = VK_NULL_HANDLE;
private:
VulkanImageView(const VulkanImageView &) = delete;
VulkanImageView &operator=(const VulkanImageView &) = delete;
VulkanDevice *device = nullptr;
};
class VulkanSampler
{
public:
VulkanSampler(VulkanDevice *device, VkSampler sampler);
~VulkanSampler();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)sampler, VK_OBJECT_TYPE_SAMPLER); }
VkSampler sampler = VK_NULL_HANDLE;
private:
VulkanSampler(const VulkanSampler &) = delete;
VulkanSampler &operator=(const VulkanSampler &) = delete;
VulkanDevice *device = nullptr;
};
class VulkanShader
{
public:
VulkanShader(VulkanDevice *device, VkShaderModule module);
~VulkanShader();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)module, VK_OBJECT_TYPE_SHADER_MODULE); }
VkShaderModule module = VK_NULL_HANDLE;
private:
VulkanDevice *device = nullptr;
VulkanShader(const VulkanShader &) = delete;
VulkanShader &operator=(const VulkanShader &) = delete;
};
class VulkanDescriptorSetLayout
{
public:
VulkanDescriptorSetLayout(VulkanDevice *device, VkDescriptorSetLayout layout);
~VulkanDescriptorSetLayout();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)layout, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT); }
VulkanDevice *device;
VkDescriptorSetLayout layout;
private:
VulkanDescriptorSetLayout(const VulkanDescriptorSetLayout &) = delete;
VulkanDescriptorSetLayout &operator=(const VulkanDescriptorSetLayout &) = delete;
};
class VulkanDescriptorSet
{
public:
VulkanDescriptorSet(VulkanDevice *device, VulkanDescriptorPool *pool, VkDescriptorSet set);
~VulkanDescriptorSet();
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetObjectName(name, (uint64_t)set, VK_OBJECT_TYPE_DESCRIPTOR_SET); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetObjectName(name, (uint64_t)set, VK_OBJECT_TYPE_DESCRIPTOR_SET); }
#endif
VulkanDevice *device;
VulkanDescriptorPool *pool;
VkDescriptorSet set;
private:
VulkanDescriptorSet(const VulkanDescriptorSet &) = delete;
VulkanDescriptorSet &operator=(const VulkanDescriptorSet &) = delete;
};
class VulkanDescriptorPool
{
public:
VulkanDescriptorPool(VulkanDevice *device, VkDescriptorPool pool);
~VulkanDescriptorPool();
#ifdef _DEBUG
void SetDebugName(const char* name) { debugName = name; device->SetObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
std::string debugName;
#else
void SetDebugName(const char* name) { device->SetObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_DESCRIPTOR_POOL); }
#endif
std::unique_ptr<VulkanDescriptorSet> tryAllocate(VulkanDescriptorSetLayout *layout);
std::unique_ptr<VulkanDescriptorSet> tryAllocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount);
std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout *layout);
std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount);
VulkanDevice *device;
VkDescriptorPool pool;
private:
enum class AllocType { TryAllocate, AlwaysAllocate };
std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout* layout, AllocType allocType);
std::unique_ptr<VulkanDescriptorSet> allocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount, AllocType allocType);
VulkanDescriptorPool(const VulkanDescriptorPool &) = delete;
VulkanDescriptorPool &operator=(const VulkanDescriptorPool &) = delete;
};
class VulkanQueryPool
{
public:
VulkanQueryPool(VulkanDevice *device, VkQueryPool pool);
~VulkanQueryPool();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_QUERY_POOL); }
bool getResults(uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void *data, VkDeviceSize stride, VkQueryResultFlags flags);
VulkanDevice *device = nullptr;
VkQueryPool pool = VK_NULL_HANDLE;
private:
VulkanQueryPool(const VulkanQueryPool &) = delete;
VulkanQueryPool &operator=(const VulkanQueryPool &) = delete;
};
class VulkanAccelerationStructure
{
public:
VulkanAccelerationStructure(VulkanDevice* device, VkAccelerationStructureKHR accelstruct);
~VulkanAccelerationStructure();
VkDeviceAddress GetDeviceAddress()
{
VkAccelerationStructureDeviceAddressInfoKHR addressInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR };
addressInfo.accelerationStructure = accelstruct;
return vkGetAccelerationStructureDeviceAddressKHR(device->device, &addressInfo);
}
void SetDebugName(const char* name) { device->SetObjectName(name, (uint64_t)accelstruct, VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR); }
VulkanDevice* device;
VkAccelerationStructureKHR accelstruct;
private:
VulkanAccelerationStructure(const VulkanAccelerationStructure&) = delete;
VulkanAccelerationStructure& operator=(const VulkanAccelerationStructure&) = delete;
};
class VulkanPipeline
{
public:
VulkanPipeline(VulkanDevice *device, VkPipeline pipeline);
~VulkanPipeline();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)pipeline, VK_OBJECT_TYPE_PIPELINE); }
VulkanDevice *device;
VkPipeline pipeline;
private:
VulkanPipeline(const VulkanPipeline &) = delete;
VulkanPipeline &operator=(const VulkanPipeline &) = delete;
};
class VulkanPipelineLayout
{
public:
VulkanPipelineLayout(VulkanDevice *device, VkPipelineLayout layout);
~VulkanPipelineLayout();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)layout, VK_OBJECT_TYPE_PIPELINE_LAYOUT); }
VulkanDevice *device;
VkPipelineLayout layout;
private:
VulkanPipelineLayout(const VulkanPipelineLayout &) = delete;
VulkanPipelineLayout &operator=(const VulkanPipelineLayout &) = delete;
};
class VulkanRenderPass
{
public:
VulkanRenderPass(VulkanDevice *device, VkRenderPass renderPass);
~VulkanRenderPass();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)renderPass, VK_OBJECT_TYPE_RENDER_PASS); }
VulkanDevice *device;
VkRenderPass renderPass;
private:
VulkanRenderPass(const VulkanRenderPass &) = delete;
VulkanRenderPass &operator=(const VulkanRenderPass &) = delete;
};
class RenderPassBegin
{
public:
RenderPassBegin();
RenderPassBegin& RenderPass(VulkanRenderPass* renderpass);
RenderPassBegin& RenderArea(int x, int y, int width, int height);
RenderPassBegin& Framebuffer(VulkanFramebuffer* framebuffer);
RenderPassBegin& AddClearColor(float r, float g, float b, float a);
RenderPassBegin& AddClearDepth(float value);
RenderPassBegin& AddClearStencil(int value);
RenderPassBegin& AddClearDepthStencil(float depthValue, int stencilValue);
void Execute(VulkanCommandBuffer* cmdbuffer, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE);
VkRenderPassBeginInfo renderPassInfo = {};
private:
std::vector<VkClearValue> clearValues;
};
class VulkanCommandBuffer
{
public:
VulkanCommandBuffer(VulkanCommandPool *pool);
~VulkanCommandBuffer();
void SetDebugName(const char *name);
void begin();
void end();
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VulkanPipeline *pipeline);
void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
void setLineWidth(float lineWidth);
void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
void setBlendConstants(const float blendConstants[4]);
void setDepthBounds(float minDepthBounds, float maxDepthBounds);
void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask);
void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask);
void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr);
void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
void drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
void drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
void dispatch(uint32_t x, uint32_t y, uint32_t z);
void dispatchIndirect(VkBuffer buffer, VkDeviceSize offset);
void copyBuffer(VulkanBuffer *srcBuffer, VulkanBuffer *dstBuffer, VkDeviceSize srcOffset = 0, VkDeviceSize dstOffset = 0, VkDeviceSize size = VK_WHOLE_SIZE);
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
void copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
void blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
void copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
void copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
void updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData);
void fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
void clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
void clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
void clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
void resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
void setEvent(VkEvent event, VkPipelineStageFlags stageMask);
void resetEvent(VkEvent event, VkPipelineStageFlags stageMask);
void waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
void beginQuery(VulkanQueryPool *queryPool, uint32_t query, VkQueryControlFlags flags);
void beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
void endQuery(VulkanQueryPool *queryPool, uint32_t query);
void endQuery(VkQueryPool queryPool, uint32_t query);
void resetQueryPool(VulkanQueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount);
void resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
void writeTimestamp(VkPipelineStageFlagBits pipelineStage, VulkanQueryPool *queryPool, uint32_t query);
void writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
void copyQueryPoolResults(VulkanQueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount, VulkanBuffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
void copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
void pushConstants(VulkanPipelineLayout *layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
void pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
void beginRenderPass(const RenderPassBegin &renderPassBegin, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE);
void beginRenderPass(const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
void nextSubpass(VkSubpassContents contents);
void endRenderPass();
void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
void buildAccelerationStructures(uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos);
void traceRays(const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth);
void writeAccelerationStructuresProperties(uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery);
void debugFullPipelineBarrier();
VkCommandBuffer buffer = nullptr;
private:
VulkanCommandPool *pool = nullptr;
VulkanCommandBuffer(const VulkanCommandBuffer &) = delete;
VulkanCommandBuffer &operator=(const VulkanCommandBuffer &) = delete;
};
class VulkanCommandPool
{
public:
VulkanCommandPool(VulkanDevice *device, int queueFamilyIndex);
~VulkanCommandPool();
void SetDebugName(const char *name) { device->SetObjectName(name, (uint64_t)pool, VK_OBJECT_TYPE_COMMAND_POOL); }
std::unique_ptr<VulkanCommandBuffer> createBuffer();
VkCommandPool pool = VK_NULL_HANDLE;
private:
VulkanDevice *device = nullptr;
VulkanCommandPool(const VulkanCommandPool &) = delete;
VulkanCommandPool &operator=(const VulkanCommandPool &) = delete;
friend class VulkanCommandBuffer;
};
/////////////////////////////////////////////////////////////////////////////
inline VulkanSemaphore::VulkanSemaphore(VulkanDevice *device) : device(device)
{
VkSemaphoreCreateInfo semaphoreInfo = {};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkResult result = vkCreateSemaphore(device->device, &semaphoreInfo, nullptr, &semaphore);
CheckVulkanError(result, "Could not create semaphore");
}
inline VulkanSemaphore::~VulkanSemaphore()
{
vkDestroySemaphore(device->device, semaphore, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanFence::VulkanFence(VulkanDevice *device) : device(device)
{
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkResult result = vkCreateFence(device->device, &fenceInfo, nullptr, &fence);
CheckVulkanError(result, "Could not create fence!");
}
inline VulkanFence::~VulkanFence()
{
vkDestroyFence(device->device, fence, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanBuffer::VulkanBuffer(VulkanDevice *device, VkBuffer buffer, VmaAllocation allocation, size_t size) : device(device), buffer(buffer), allocation(allocation), size(size)
{
}
inline VulkanBuffer::~VulkanBuffer()
{
vmaDestroyBuffer(device->allocator, buffer, allocation);
}
inline void *VulkanBuffer::Map(size_t offset, size_t size)
{
void *data;
VkResult result = vmaMapMemory(device->allocator, allocation, &data);
return (result == VK_SUCCESS) ? ((uint8_t*)data) + offset : nullptr;
}
inline void VulkanBuffer::Unmap()
{
vmaUnmapMemory(device->allocator, allocation);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanCommandPool::VulkanCommandPool(VulkanDevice *device, int queueFamilyIndex) : device(device)
{
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = queueFamilyIndex;
poolInfo.flags = 0;
VkResult result = vkCreateCommandPool(device->device, &poolInfo, nullptr, &pool);
CheckVulkanError(result, "Could not create command pool");
}
inline VulkanCommandPool::~VulkanCommandPool()
{
vkDestroyCommandPool(device->device, pool, nullptr);
}
inline std::unique_ptr<VulkanCommandBuffer> VulkanCommandPool::createBuffer()
{
return std::make_unique<VulkanCommandBuffer>(this);
}
/////////////////////////////////////////////////////////////////////////////
inline RenderPassBegin::RenderPassBegin()
{
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
}
inline RenderPassBegin& RenderPassBegin::RenderPass(VulkanRenderPass* renderPass)
{
renderPassInfo.renderPass = renderPass->renderPass;
return *this;
}
inline RenderPassBegin& RenderPassBegin::RenderArea(int x, int y, int width, int height)
{
renderPassInfo.renderArea.offset.x = x;
renderPassInfo.renderArea.offset.y = y;
renderPassInfo.renderArea.extent.width = width;
renderPassInfo.renderArea.extent.height = height;
return *this;
}
inline RenderPassBegin& RenderPassBegin::Framebuffer(VulkanFramebuffer* framebuffer)
{
renderPassInfo.framebuffer = framebuffer->framebuffer;
return *this;
}
inline RenderPassBegin& RenderPassBegin::AddClearColor(float r, float g, float b, float a)
{
VkClearValue clearValue = { };
clearValue.color = { r, g, b, a };
clearValues.push_back(clearValue);
renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
return *this;
}
inline RenderPassBegin& RenderPassBegin::AddClearDepth(float value)
{
VkClearValue clearValue = { };
clearValue.depthStencil.depth = value;
clearValues.push_back(clearValue);
renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
return *this;
}
inline RenderPassBegin& RenderPassBegin::AddClearStencil(int value)
{
VkClearValue clearValue = { };
clearValue.depthStencil.stencil = value;
clearValues.push_back(clearValue);
renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
return *this;
}
inline RenderPassBegin& RenderPassBegin::AddClearDepthStencil(float depthValue, int stencilValue)
{
VkClearValue clearValue = { };
clearValue.depthStencil.depth = depthValue;
clearValue.depthStencil.stencil = stencilValue;
clearValues.push_back(clearValue);
renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
renderPassInfo.pClearValues = clearValues.data();
return *this;
}
inline void RenderPassBegin::Execute(VulkanCommandBuffer* cmdbuffer, VkSubpassContents contents)
{
cmdbuffer->beginRenderPass(&renderPassInfo, contents);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool *pool) : pool(pool)
{
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = pool->pool;
allocInfo.commandBufferCount = 1;
VkResult result = vkAllocateCommandBuffers(pool->device->device, &allocInfo, &buffer);
CheckVulkanError(result, "Could not create command buffer");
}
inline VulkanCommandBuffer::~VulkanCommandBuffer()
{
vkFreeCommandBuffers(pool->device->device, pool->pool, 1, &buffer);
}
inline void VulkanCommandBuffer::begin()
{
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = nullptr;
VkResult result = vkBeginCommandBuffer(buffer, &beginInfo);
CheckVulkanError(result, "Could not begin recording command buffer");
}
inline void VulkanCommandBuffer::end()
{
VkResult result = vkEndCommandBuffer(buffer);
CheckVulkanError(result, "Could not end command buffer recording");
}
inline void VulkanCommandBuffer::debugFullPipelineBarrier()
{
VkMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask =
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT;
barrier.dstAccessMask =
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT;
vkCmdPipelineBarrier(buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &barrier, 0, nullptr, 0, nullptr);
}
inline void VulkanCommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, VulkanPipeline *pipeline)
{
bindPipeline(pipelineBindPoint, pipeline->pipeline);
}
inline void VulkanCommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
{
vkCmdBindPipeline(buffer, pipelineBindPoint, pipeline);
}
inline void VulkanCommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports)
{
vkCmdSetViewport(buffer, firstViewport, viewportCount, pViewports);
}
inline void VulkanCommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors)
{
vkCmdSetScissor(buffer, firstScissor, scissorCount, pScissors);
}
inline void VulkanCommandBuffer::setLineWidth(float lineWidth)
{
vkCmdSetLineWidth(buffer, lineWidth);
}
inline void VulkanCommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
{
vkCmdSetDepthBias(buffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
}
inline void VulkanCommandBuffer::setBlendConstants(const float blendConstants[4])
{
vkCmdSetBlendConstants(buffer, blendConstants);
}
inline void VulkanCommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds)
{
vkCmdSetDepthBounds(buffer, minDepthBounds, maxDepthBounds);
}
inline void VulkanCommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask)
{
vkCmdSetStencilCompareMask(buffer, faceMask, compareMask);
}
inline void VulkanCommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask)
{
vkCmdSetStencilWriteMask(buffer, faceMask, writeMask);
}
inline void VulkanCommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference)
{
vkCmdSetStencilReference(buffer, faceMask, reference);
}
inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
{
bindDescriptorSets(pipelineBindPoint, layout->layout, setIndex, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets);
}
inline void VulkanCommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets)
{
vkCmdBindDescriptorSets(buffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets);
}
inline void VulkanCommandBuffer::bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
{
vkCmdBindIndexBuffer(this->buffer, buffer, offset, indexType);
}
inline void VulkanCommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets)
{
vkCmdBindVertexBuffers(buffer, firstBinding, bindingCount, pBuffers, pOffsets);
}
inline void VulkanCommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)
{
vkCmdDraw(buffer, vertexCount, instanceCount, firstVertex, firstInstance);
}
inline void VulkanCommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)
{
vkCmdDrawIndexed(buffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
inline void VulkanCommandBuffer::drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
vkCmdDrawIndirect(this->buffer, buffer, offset, drawCount, stride);
}
inline void VulkanCommandBuffer::drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)
{
vkCmdDrawIndexedIndirect(this->buffer, buffer, offset, drawCount, stride);
}
inline void VulkanCommandBuffer::dispatch(uint32_t x, uint32_t y, uint32_t z)
{
vkCmdDispatch(buffer, x, y, z);
}
inline void VulkanCommandBuffer::dispatchIndirect(VkBuffer buffer, VkDeviceSize offset)
{
vkCmdDispatchIndirect(this->buffer, buffer, offset);
}
inline void VulkanCommandBuffer::copyBuffer(VulkanBuffer *srcBuffer, VulkanBuffer *dstBuffer, VkDeviceSize srcOffset, VkDeviceSize dstOffset, VkDeviceSize size)
{
VkBufferCopy region = { };
region.srcOffset = srcOffset;
region.dstOffset = dstOffset;
region.size = (size == VK_WHOLE_SIZE) ? dstBuffer->size : size;
copyBuffer(srcBuffer->buffer, dstBuffer->buffer, 1, &region);
}
inline void VulkanCommandBuffer::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)
{
vkCmdCopyBuffer(buffer, srcBuffer, dstBuffer, regionCount, pRegions);
}
inline void VulkanCommandBuffer::copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions)
{
vkCmdCopyImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
inline void VulkanCommandBuffer::blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter)
{
vkCmdBlitImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
}
inline void VulkanCommandBuffer::copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions)
{
vkCmdCopyBufferToImage(buffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions);
}
inline void VulkanCommandBuffer::copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions)
{
vkCmdCopyImageToBuffer(buffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions);
}
inline void VulkanCommandBuffer::updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData)
{
vkCmdUpdateBuffer(buffer, dstBuffer, dstOffset, dataSize, pData);
}
inline void VulkanCommandBuffer::fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data)
{
vkCmdFillBuffer(buffer, dstBuffer, dstOffset, size, data);
}
inline void VulkanCommandBuffer::clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
{
vkCmdClearColorImage(buffer, image, imageLayout, pColor, rangeCount, pRanges);
}
inline void VulkanCommandBuffer::clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges)
{
vkCmdClearDepthStencilImage(buffer, image, imageLayout, pDepthStencil, rangeCount, pRanges);
}
inline void VulkanCommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects)
{
vkCmdClearAttachments(buffer, attachmentCount, pAttachments, rectCount, pRects);
}
inline void VulkanCommandBuffer::resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions)
{
vkCmdResolveImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
inline void VulkanCommandBuffer::setEvent(VkEvent event, VkPipelineStageFlags stageMask)
{
vkCmdSetEvent(buffer, event, stageMask);
}
inline void VulkanCommandBuffer::resetEvent(VkEvent event, VkPipelineStageFlags stageMask)
{
vkCmdResetEvent(buffer, event, stageMask);
}
inline void VulkanCommandBuffer::waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdWaitEvents(buffer, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
}
inline void VulkanCommandBuffer::pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdPipelineBarrier(buffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
}
inline void VulkanCommandBuffer::beginQuery(VulkanQueryPool *queryPool, uint32_t query, VkQueryControlFlags flags)
{
beginQuery(queryPool->pool, query, flags);
}
inline void VulkanCommandBuffer::beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags)
{
vkCmdBeginQuery(buffer, queryPool, query, flags);
}
inline void VulkanCommandBuffer::endQuery(VulkanQueryPool *queryPool, uint32_t query)
{
endQuery(queryPool->pool, query);
}
inline void VulkanCommandBuffer::endQuery(VkQueryPool queryPool, uint32_t query)
{
vkCmdEndQuery(buffer, queryPool, query);
}
inline void VulkanCommandBuffer::resetQueryPool(VulkanQueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount)
{
resetQueryPool(queryPool->pool, firstQuery, queryCount);
}
inline void VulkanCommandBuffer::resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount)
{
vkCmdResetQueryPool(buffer, queryPool, firstQuery, queryCount);
}
inline void VulkanCommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, VulkanQueryPool *queryPool, uint32_t query)
{
writeTimestamp(pipelineStage, queryPool->pool, query);
}
inline void VulkanCommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query)
{
vkCmdWriteTimestamp(buffer, pipelineStage, queryPool, query);
}
inline void VulkanCommandBuffer::copyQueryPoolResults(VulkanQueryPool *queryPool, uint32_t firstQuery, uint32_t queryCount, VulkanBuffer *dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
{
copyQueryPoolResults(queryPool->pool, firstQuery, queryCount, dstBuffer->buffer, dstOffset, stride, flags);
}
inline void VulkanCommandBuffer::copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
{
vkCmdCopyQueryPoolResults(buffer, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags);
}
inline void VulkanCommandBuffer::pushConstants(VulkanPipelineLayout *layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues)
{
pushConstants(layout->layout, stageFlags, offset, size, pValues);
}
inline void VulkanCommandBuffer::pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues)
{
vkCmdPushConstants(buffer, layout, stageFlags, offset, size, pValues);
}
inline void VulkanCommandBuffer::beginRenderPass(const RenderPassBegin &renderPassBegin, VkSubpassContents contents)
{
beginRenderPass(&renderPassBegin.renderPassInfo, contents);
}
inline void VulkanCommandBuffer::beginRenderPass(const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents)
{
vkCmdBeginRenderPass(buffer, pRenderPassBegin, contents);
}
inline void VulkanCommandBuffer::nextSubpass(VkSubpassContents contents)
{
vkCmdNextSubpass(buffer, contents);
}
inline void VulkanCommandBuffer::endRenderPass()
{
vkCmdEndRenderPass(buffer);
}
inline void VulkanCommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers)
{
vkCmdExecuteCommands(buffer, commandBufferCount, pCommandBuffers);
}
inline void VulkanCommandBuffer::buildAccelerationStructures(uint32_t infoCount, const VkAccelerationStructureBuildGeometryInfoKHR* pInfos, const VkAccelerationStructureBuildRangeInfoKHR* const* ppBuildRangeInfos)
{
vkCmdBuildAccelerationStructuresKHR(buffer, infoCount, pInfos, ppBuildRangeInfos);
}
inline void VulkanCommandBuffer::traceRays(const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth)
{
vkCmdTraceRaysKHR(buffer, pRaygenShaderBindingTable, pMissShaderBindingTable, pHitShaderBindingTable, pCallableShaderBindingTable, width, height, depth);
}
inline void VulkanCommandBuffer::writeAccelerationStructuresProperties(uint32_t accelerationStructureCount, const VkAccelerationStructureKHR* pAccelerationStructures, VkQueryType queryType, VkQueryPool queryPool, uint32_t firstQuery)
{
vkCmdWriteAccelerationStructuresPropertiesKHR(buffer, accelerationStructureCount, pAccelerationStructures, queryType, queryPool, firstQuery);
}
inline void VulkanCommandBuffer::SetDebugName(const char *name)
{
pool->device->SetObjectName(name, (uint64_t)buffer, VK_OBJECT_TYPE_COMMAND_BUFFER);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanShader::VulkanShader(VulkanDevice *device, VkShaderModule module) : module(module), device(device)
{
}
inline VulkanShader::~VulkanShader()
{
vkDestroyShaderModule(device->device, module, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VulkanDevice *device, VkDescriptorSetLayout layout) : device(device), layout(layout)
{
}
inline VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout()
{
vkDestroyDescriptorSetLayout(device->device, layout, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanDescriptorSet::VulkanDescriptorSet(VulkanDevice *device, VulkanDescriptorPool *pool, VkDescriptorSet set) : device(device), pool(pool), set(set)
{
}
inline VulkanDescriptorSet::~VulkanDescriptorSet()
{
vkFreeDescriptorSets(device->device, pool->pool, 1, &set);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanDescriptorPool::VulkanDescriptorPool(VulkanDevice *device, VkDescriptorPool pool) : device(device), pool(pool)
{
}
inline VulkanDescriptorPool::~VulkanDescriptorPool()
{
vkDestroyDescriptorPool(device->device, pool, nullptr);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout* layout, AllocType allocType)
{
VkDescriptorSetAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
allocInfo.descriptorPool = pool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &layout->layout;
VkDescriptorSet descriptorSet;
VkResult result = vkAllocateDescriptorSets(device->device, &allocInfo, &descriptorSet);
if (allocType == AllocType::TryAllocate && result != VK_SUCCESS)
return nullptr;
else
CheckVulkanError(result, "Could not allocate descriptor sets");
return std::make_unique<VulkanDescriptorSet>(device, this, descriptorSet);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount, AllocType allocType)
{
VkDescriptorSetAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT countInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT };
allocInfo.descriptorPool = pool;
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &layout->layout;
allocInfo.pNext = &countInfo;
countInfo.descriptorSetCount = 1;
countInfo.pDescriptorCounts = &bindlessCount;
VkDescriptorSet descriptorSet;
VkResult result = vkAllocateDescriptorSets(device->device, &allocInfo, &descriptorSet);
if (allocType == AllocType::TryAllocate && result != VK_SUCCESS)
return nullptr;
else
CheckVulkanError(result, "Could not allocate descriptor sets");
return std::make_unique<VulkanDescriptorSet>(device, this, descriptorSet);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::tryAllocate(VulkanDescriptorSetLayout *layout)
{
return allocate(layout, AllocType::TryAllocate);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout *layout)
{
return allocate(layout, AllocType::AlwaysAllocate);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::tryAllocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount)
{
return allocate(layout, bindlessCount, AllocType::TryAllocate);
}
inline std::unique_ptr<VulkanDescriptorSet> VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout* layout, uint32_t bindlessCount)
{
return allocate(layout, bindlessCount, AllocType::AlwaysAllocate);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanQueryPool::VulkanQueryPool(VulkanDevice *device, VkQueryPool pool) : device(device), pool(pool)
{
}
inline VulkanQueryPool::~VulkanQueryPool()
{
vkDestroyQueryPool(device->device, pool, nullptr);
}
inline bool VulkanQueryPool::getResults(uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void *data, VkDeviceSize stride, VkQueryResultFlags flags)
{
VkResult result = vkGetQueryPoolResults(device->device, pool, firstQuery, queryCount, dataSize, data, stride, flags);
CheckVulkanError(result, "vkGetQueryPoolResults failed");
return result == VK_SUCCESS;
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanFramebuffer::VulkanFramebuffer(VulkanDevice *device, VkFramebuffer framebuffer) : device(device), framebuffer(framebuffer)
{
}
inline VulkanFramebuffer::~VulkanFramebuffer()
{
vkDestroyFramebuffer(device->device, framebuffer, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanImage::VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels, int layerCount) : image(image), width(width), height(height), mipLevels(mipLevels), layerCount(layerCount), device(device), allocation(allocation)
{
}
inline VulkanImage::~VulkanImage()
{
if (allocation)
vmaDestroyImage(device->allocator, image, allocation);
}
inline void *VulkanImage::Map(size_t offset, size_t size)
{
void *data;
VkResult result = vmaMapMemory(device->allocator, allocation, &data);
return (result == VK_SUCCESS) ? ((uint8_t*)data) + offset : nullptr;
}
inline void VulkanImage::Unmap()
{
vmaUnmapMemory(device->allocator, allocation);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanImageView::VulkanImageView(VulkanDevice *device, VkImageView view) : view(view), device(device)
{
}
inline VulkanImageView::~VulkanImageView()
{
vkDestroyImageView(device->device, view, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanSampler::VulkanSampler(VulkanDevice *device, VkSampler sampler) : sampler(sampler), device(device)
{
}
inline VulkanSampler::~VulkanSampler()
{
vkDestroySampler(device->device, sampler, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanAccelerationStructure::VulkanAccelerationStructure(VulkanDevice* device, VkAccelerationStructureKHR accelstruct)
: device(device), accelstruct(accelstruct)
{
}
inline VulkanAccelerationStructure::~VulkanAccelerationStructure()
{
vkDestroyAccelerationStructureKHR(device->device, accelstruct, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanPipeline::VulkanPipeline(VulkanDevice *device, VkPipeline pipeline) : device(device), pipeline(pipeline)
{
}
inline VulkanPipeline::~VulkanPipeline()
{
vkDestroyPipeline(device->device, pipeline, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanPipelineLayout::VulkanPipelineLayout(VulkanDevice *device, VkPipelineLayout layout) : device(device), layout(layout)
{
}
inline VulkanPipelineLayout::~VulkanPipelineLayout()
{
vkDestroyPipelineLayout(device->device, layout, nullptr);
}
/////////////////////////////////////////////////////////////////////////////
inline VulkanRenderPass::VulkanRenderPass(VulkanDevice *device, VkRenderPass renderPass) : device(device), renderPass(renderPass)
{
}
inline VulkanRenderPass::~VulkanRenderPass()
{
vkDestroyRenderPass(device->device, renderPass, nullptr);
}