raze/polymer/eduke32/build/src/build.c
terminx 98a359f3e1 Clean out tree... misc changes
git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00

6658 lines
244 KiB
C

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jonof@edgenetwk.com)
#include "build.h"
#include "compat.h"
#include "pragmas.h"
#include "osd.h"
#include "cache1d.h"
#include "editor.h"
#include "baselayer.h"
#ifdef RENDERTYPEWIN
#include "winlayer.h"
#endif
#define TIMERINTSPERSECOND 120
#define updatecrc16(crc,dat) (crc = (((crc<<8)&65535)^crctable[((((uint16_t)crc)>>8)&65535)^dat]))
static int32_t crctable[256];
static char kensig[64];
extern int32_t ExtInit(void);
extern int32_t ExtPreInit(int32_t argc,const char **argv);
extern void ExtUnInit(void);
extern void ExtPreCheckKeys(void);
#ifdef SUPERBUILD
extern void ExtAnalyzeSprites(void);
#endif
extern void ExtCheckKeys(void);
extern void ExtLoadMap(const char *mapname);
extern void ExtSaveMap(const char *mapname);
extern const char *ExtGetSectorCaption(int16_t sectnum);
extern const char *ExtGetWallCaption(int16_t wallnum);
extern const char *ExtGetSpriteCaption(int16_t spritenum);
extern void ExtShowSectorData(int16_t sectnum);
extern void ExtShowWallData(int16_t wallnum);
extern void ExtShowSpriteData(int16_t spritenum);
extern void ExtEditSectorData(int16_t sectnum);
extern void ExtEditWallData(int16_t wallnum);
extern void ExtEditSpriteData(int16_t spritenum);
extern const char *ExtGetSectorType(int32_t lotag);
extern char spritecol2d[MAXTILES][2];
char noclip=0;
int32_t vel, svel, angvel;
// 0 1 2 3 4 5 6 7
// up, down, left, right, lshift, rctrl, lctrl, space
// 8 9 10 11 12 13
// a, z, pgdn, pgup, [,], [.]
// 14 15 16 17 18 19
// kpenter, enter, =, -, tab, `
uint8_t buildkeys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x33,0x34,
0x9c,0x1c,0xd,0xc,0xf,0x29
};
vec3_t pos;
int32_t horiz = 100;
int32_t mousexsurp = 0, mouseysurp = 0;
int16_t ang, cursectnum;
int32_t hvel;
int32_t grponlymode = 0;
extern int32_t editorgridextent; // in engine.c
extern double msens;
int32_t graphicsmode = 0;
extern int32_t xyaspect;
extern int32_t totalclocklock;
int32_t synctics = 0, lockclock = 0;
extern char vgacompatible;
extern char picsiz[MAXTILES];
extern int32_t startposx, startposy, startposz;
extern int16_t startang, startsectnum;
extern int32_t ydim16, halfxdim16, midydim16;
extern intptr_t frameplace;
int32_t xdim2d = 640, ydim2d = 480, xdimgame = 640, ydimgame = 480, bppgame = 8;
int32_t forcesetup = 1;
extern int32_t cachesize, artsize;
static int16_t oldmousebstatus = 0;
int16_t brightness = 0;
char game_executable[BMAX_PATH] = DEFAULT_GAME_LOCAL_EXEC;
int32_t zlock = 0x7fffffff, zmode = 0, whitecol, kensplayerheight = 32;
int16_t defaultspritecstat = 0;
int16_t localartfreq[MAXTILES];
int16_t localartlookup[MAXTILES], localartlookupnum;
char tempbuf[4096];
char names[MAXTILES][25];
int16_t asksave = 0;
extern int16_t editstatus, searchit;
extern int32_t searchx, searchy; //search input
extern int16_t searchsector, searchwall, searchstat; //search output
int32_t osearchx, osearchy; //old search input
extern int16_t pointhighlight, linehighlight, highlightcnt;
int16_t grid = 3, gridlock = 1, showtags = 1;
int32_t zoom = 768, gettilezoom = 1;
int32_t lastpm16time = 0;
int32_t numsprites;
extern int32_t mapversion;
int16_t highlight[MAXWALLS];
int16_t highlightsector[MAXSECTORS], highlightsectorcnt = -1;
extern char textfont[128][8];
char pskysearch[MAXSECTORS];
int32_t temppicnum, tempcstat, templotag, temphitag, tempextra;
uint32_t temppal, tempvis, tempxrepeat, tempyrepeat;
int32_t tempshade, tempxvel, tempyvel, tempzvel;
char somethingintab = 255;
int32_t mlook = 0,mskip=0;
int32_t revertCTRL=0,scrollamount=3;
int32_t unrealedlook=1, quickmapcycling=1; //PK
char program_origcwd[BMAX_PATH];
char *mapster32_fullpath;
char *testplay_addparam = 0;
static char boardfilename[BMAX_PATH], selectedboardfilename[BMAX_PATH];
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
static int32_t numdirs=0, numfiles=0;
static int32_t currentlist=0;
//static int32_t repeatcountx, repeatcounty;
static int32_t fillist[640];
int32_t mousx, mousy;
int16_t prefixtiles[16] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
/*
static char scantoasc[128] =
{
0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
'q','w','e','r','t','y','u','i','o','p','[',']',0,0,'a','s',
'd','f','g','h','j','k','l',';',39,'`',0,92,'z','x','c','v',
'b','n','m',',','.','/',0,'*',0,32,0,0,0,0,0,0,
0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',
'2','3','0','.',0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
static char scantoascwithshift[128] =
{
0,0,'!','@','#','$','%','^','&','*','(',')','_','+',0,0,
'Q','W','E','R','T','Y','U','I','O','P','{','}',0,0,'A','S',
'D','F','G','H','J','K','L',':',34,'~',0,'|','Z','X','C','V',
'B','N','M','<','>','?',0,'*',0,32,0,0,0,0,0,0,
0,0,0,0,0,0,0,'7','8','9','-','4','5','6','+','1',
'2','3','0','.',0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
*/
int32_t pk_turnaccel=16;
int32_t pk_turndecel=12;
int32_t pk_uedaccel=3;
char lastpm16buf[156];
char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
int32_t adjustmark(int32_t *xplc, int32_t *yplc, int16_t danumwalls);
int32_t checkautoinsert(int32_t dax, int32_t day, int16_t danumwalls);
void keytimerstuff(void);
int32_t clockdir(int16_t wallstart);
void flipwalls(int16_t numwalls, int16_t newnumwalls);
void insertpoint(int16_t linehighlight, int32_t dax, int32_t day);
void deletepoint(int16_t point);
int32_t deletesector(int16_t sucksect);
int32_t checksectorpointer(int16_t i, int16_t sectnum);
void fixrepeats(int16_t i);
int16_t loopinside(int32_t x, int32_t y, int16_t startwall);
int32_t fillsector(int16_t sectnum, char fillcolor);
int16_t whitelinescan(int16_t dalinehighlight);
void printcoords16(int32_t posxe, int32_t posye, int16_t ange);
void copysector(int16_t soursector, int16_t destsector, int16_t deststartwall, char copystat);
void showsectordata(int16_t sectnum);
void showwalldata(int16_t wallnum);
void showspritedata(int16_t spritenum);
int32_t drawtilescreen(int32_t pictopleft, int32_t picbox);
void overheadeditor(void);
int32_t getlinehighlight(int32_t xplc, int32_t yplc, int32_t line);
void fixspritesectors(void);
int32_t movewalls(int32_t start, int32_t offs);
int32_t loadnames(void);
void updatenumsprites(void);
void getclosestpointonwall(int32_t x, int32_t y, int32_t dawall, int32_t *nx, int32_t *ny);
void initcrc(void);
void AutoAlignWalls(int32_t nWall0, int32_t ply);
int32_t gettile(int32_t tilenum);
int32_t menuselect(void);
int32_t menuselect_pk(int32_t); //PK
int32_t getfilenames(char *path, char *kind);
void clearfilenames(void);
void loadmhk();
extern int32_t map_revision;
extern int32_t map_undoredo(int32_t dir);
extern void map_undoredo_free(void);
void clearkeys(void) { memset(keystatus,0,sizeof(keystatus)); }
static int32_t osdcmd_restartvid(const osdfuncparm_t *parm)
{
extern int32_t qsetmode;
UNREFERENCED_PARAMETER(parm);
if (qsetmode != 200) return OSDCMD_OK;
resetvideomode();
if (setgamemode(fullscreen,xdim,ydim,bpp))
OSD_Printf("restartvid: Reset failed...\n");
return OSDCMD_OK;
}
static int32_t osdcmd_vidmode(const osdfuncparm_t *parm)
{
int32_t newx = xdim, newy = ydim, newbpp = bpp, newfullscreen = fullscreen, tmp;
extern int32_t qsetmode;
switch (parm->numparms)
{
case 1: // bpp switch
tmp = Batol(parm->parms[0]);
if (tmp==8 || tmp==16 || tmp==32)
newbpp = tmp;
break;
case 4: // fs, res, bpp switch
newfullscreen = (Batol(parm->parms[3]) != 0);
case 3: // res & bpp switch
tmp = Batol(parm->parms[2]);
if (tmp==8 || tmp==16 || tmp==32)
newbpp = tmp;
case 2: // res switch
newx = Batol(parm->parms[0]);
newy = Batol(parm->parms[1]);
break;
default:
return OSDCMD_SHOWHELP;
}
if (qsetmode != 200)
{
qsetmodeany(newx,newy);
xdim2d = xdim;
ydim2d = ydim;
begindrawing(); //{{{
clearbuf((char *)(frameplace + (ydim16*bytesperline)), (bytesperline*STATUS2DSIZ2) >> 2, 0x00000000l);
clearbuf((char *)frameplace, (ydim16*bytesperline) >> 2, 0L);
ydim16 = ydim;
// drawline16(0,ydim-STATUS2DSIZ,xdim-1,ydim-STATUS2DSIZ,editorcolors[1]);
/* drawline16(0,ydim-1,xdim-1,ydim-1,1);
drawline16(0,ydim-STATUS2DSIZ,0,ydim-1,1);
drawline16(xdim-1,ydim-STATUS2DSIZ,xdim-1,ydim-1,1);
drawline16(0,ydim-STATUS2DSIZ+24,xdim-1,ydim-STATUS2DSIZ+24,1);
drawline16(192-24,ydim-STATUS2DSIZ,192-24,ydim-STATUS2DSIZ+24,1);
drawline16(0,ydim-1-20,xdim-1,ydim-1-20,1);
drawline16(256,ydim-1-20,256,ydim-1,1); */
ydim16 = ydim-STATUS2DSIZ2;
enddrawing(); //}}}
return OSDCMD_OK;
}
if (setgamemode(newfullscreen,newx,newy,newbpp))
OSD_Printf("vidmode: Mode change failed!\n");
xdimgame = newx; ydimgame = newy; bppgame = newbpp; fullscreen = newfullscreen;
return OSDCMD_OK;
}
extern int32_t startwin_run(void);
extern char *defsfilename; // set in bstub.c
#ifdef M32_SHOWDEBUG
extern char m32_debugstr[64][128];
extern int32_t m32_numdebuglines;
void M32_drawdebug(void)
{
int i;
int x=4, y=8;
char tstr[64];
static int inited = 0;
if (!inited)
{
Bmemset(m32_debugstr, 0, sizeof(m32_debugstr));
inited = 1;
}
begindrawing();
Bsprintf(tstr, "searchstat=%d, searchsector=%d, searchwall=%d",
searchstat, searchsector, searchwall);
printext256(x,y,whitecol,0,tstr,xdimgame>640?0:1);
for (i=0; i<m32_numdebuglines; i++)
{
y+=8;
printext256(x,y,whitecol,0,m32_debugstr[i],xdimgame>640?0:1);
}
enddrawing();
m32_numdebuglines=0;
}
#endif
int32_t app_main(int32_t argc, const char **argv)
{
char quitflag, cmdsetup = 0;
int32_t i, j, k;
pathsearchmode = 1; // unrestrict findfrompath so that full access to the filesystem can be had
#ifdef USE_OPENGL
OSD_RegisterFunction("restartvid","restartvid: reinitialize the video mode",osdcmd_restartvid);
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: immediately change the video mode",osdcmd_vidmode);
#endif
wm_setapptitle("Mapster32");
if ((i = ExtPreInit(argc,argv)) < 0) return -1;
#ifdef RENDERTYPEWIN
backgroundidle = 1;
#endif
editstatus = 1;
boardfilename[0] = 0;
for (i=1; i<argc; i++)
{
if (argv[i][0] == '-')
{
if (!strcmp(argv[i], "-setup")) cmdsetup = 1;
else if (!strcmp(argv[i], "-help") || !strcmp(argv[i], "--help") || !strcmp(argv[i], "-?"))
{
char *s =
"Mapster32\n"
"Syntax: mapster32 [options] mapname\n"
"Options:\n"
"\t-grp\tUse an extra GRP or ZIP file.\n"
"\t-g\tSame as above.\n"
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
"\t-setup\tDisplays the configuration dialogue box before entering the editor.\n"
#endif
;
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
wm_msgbox("Mapster32",s);
#else
puts(s);
#endif
return 0;
}
continue;
}
if (!boardfilename[0])
{
Bstrncpy(boardfilename, argv[i], BMAX_PATH);
boardfilename[i-BMAX_PATH] = 0;
}
}
if (boardfilename[0] == 0)
{
Bstrcpy(boardfilename,"newboard.map");
}
else if (Bstrchr(boardfilename,'.') == 0)
{
Bstrcat(boardfilename, ".map");
}
//Bcanonicalisefilename(boardfilename,0);
if ((i = ExtInit()) < 0) return -1;
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
if (i || forcesetup || cmdsetup)
{
if (quitevent || !startwin_run()) return -1;
}
#endif
if (initinput()) return -1;
// if (option[3] != 0) moustat =
initmouse();
inittimer(TIMERINTSPERSECOND);
installusertimercallback(keytimerstuff);
loadpics("tiles000.art",1048576*16);
loadnames();
Bstrcpy(kensig,"Uses BUILD technology by Ken Silverman");
initcrc();
if (!loaddefinitionsfile(defsfilename)) initprintf("Definitions file loaded.\n");
k = 0;
for (i=0; i<256; i++)
{
j = ((int32_t)palette[i*3])+((int32_t)palette[i*3+1])+((int32_t)palette[i*3+2]);
if (j > k) { k = j; whitecol = i; }
}
for (i=0; i<MAXSECTORS; i++) sector[i].extra = -1;
for (i=0; i<MAXWALLS; i++) wall[i].extra = -1;
for (i=0; i<MAXSPRITES; i++) sprite[i].extra = -1;
ExtPreLoadMap();
i = loadboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
loadmhk();
if (i == -2) i = loadoldboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
if (i < 0)
{
initspritelists();
pos.x = 32768;
pos.y = 32768;
pos.z = 0;
ang = 1536;
numsectors = 0;
numwalls = 0;
cursectnum = -1;
}
else
{
ExtLoadMap(boardfilename);
}
updatenumsprites();
startposx = pos.x;
startposy = pos.y;
startposz = pos.z;
startang = ang;
startsectnum = cursectnum; // TX 20050225: moved to loadboard
totalclock = 0;
updatesector(pos.x,pos.y,&cursectnum);
if (cursectnum == -1)
{
double gamma = vid_gamma;
vid_gamma = 1.0;
setbrightness(0,palette,0);
if (setgamemode(fullscreen, xdim2d, ydim2d, 8) < 0)
{
ExtUnInit();
uninitengine();
Bprintf("%d * %d not supported in this graphics mode\n",xdim2d,ydim2d);
exit(0);
}
overheadeditor();
keystatus[buildkeys[BK_MODE2D_3D]] = 0;
vid_gamma = gamma;
setbrightness(brightness,palette,0);
}
else
{
if (setgamemode(fullscreen, xdimgame, ydimgame, bppgame) < 0)
{
ExtUnInit();
uninitengine();
Bprintf("%d * %d not supported in this graphics mode\n",xdim,ydim);
exit(0);
}
setbrightness(brightness,palette,0);
}
CANCEL:
quitflag = 0;
while (quitflag == 0)
{
if (handleevents())
{
if (quitevent)
{
keystatus[1] = 1;
quitevent = 0;
}
}
OSD_DispatchQueued();
ExtPreCheckKeys();
drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum);
#ifdef SUPERBUILD
ExtAnalyzeSprites();
#endif
drawmasks();
#ifdef POLYMER
if (rendmode == 4)
{
extern void polymer_alt_editorselect(void);
if (searchit==2)
polymer_alt_editorselect();
}
#endif
#ifdef M32_SHOWDEBUG
M32_drawdebug();
#endif
ExtCheckKeys();
nextpage();
synctics = totalclock-lockclock;
lockclock += synctics;
if (keystatus[1])
{
keystatus[1] = 0;
begindrawing(); //{{{
printext256(0,0,whitecol,0,"Are you sure you want to quit?",0);
enddrawing(); //}}}
showframe(1);
synctics = totalclock-lockclock;
lockclock += synctics;
while ((keystatus[1]|keystatus[0x1c]|keystatus[0x39]|keystatus[0x31]) == 0)
{
if (handleevents())
{
if (quitevent)
{
quitflag = 1;
break;
}
}
idle();
if (keystatus[0x15]||keystatus[0x1c]) // Y or ENTER
{
keystatus[0x15] = 0;
keystatus[0x1c] = 0;
quitflag = 1; break;
}
}
while (keystatus[1])
{
keystatus[1] = 0;
quitevent = 0;
goto CANCEL;
}
}
}
if (asksave)
{
begindrawing(); //{{{
printext256(0,8,whitecol,0,"Save changes?",0);
showframe(1); //}}}
while ((keystatus[1]|keystatus[0x1c]|keystatus[0x39]|keystatus[0x31]|keystatus[0x2e]) == 0)
{
if (handleevents()) { if (quitevent) break; } // like saying no
idle();
if (keystatus[0x15] || keystatus[0x1c]) // Y or ENTER
{
char *f;
keystatus[0x15] = 0;
keystatus[0x1c] = 0;
fixspritesectors();
updatesector(startposx,startposy,&startsectnum);
ExtPreSaveMap();
if (pathsearchmode) f = boardfilename;
else
{
// virtual filesystem mode can't save to directories so drop the file into
// the current directory
f = strrchr(boardfilename, '/');
if (!f) f = boardfilename; else f++;
}
saveboard(f,&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap(f);
break;
}
}
while (keystatus[1]||keystatus[0x2e])
{
keystatus[1] = 0;
keystatus[0x2e] = 0;
quitevent = 0;
goto CANCEL;
}
}
clearfilenames();
ExtUnInit();
uninitengine();
Bprintf("Memory status: %d(%d) bytes\n",cachesize,artsize);
Bprintf("%s\n",kensig);
return(0);
}
/*
void showmouse(void)
{
int32_t i;
for (i=1;i<=4;i++)
{
plotpixel(searchx+i,searchy,whitecol);
plotpixel(searchx-i,searchy,whitecol);
plotpixel(searchx,searchy-i,whitecol);
plotpixel(searchx,searchy+i,whitecol);
}
}*/
int32_t mhk=0;
void loadmhk()
{
char *p; char levname[BMAX_PATH];
if (!mhk)return;
strcpy(levname, boardfilename);
p = Bstrrchr(levname,'.');
if (!p) strcat(levname,".mhk");
else
{
p[1]='m';
p[2]='h';
p[3]='k';
p[4]=0;
}
if (!loadmaphack(levname))initprintf("Loaded map hack file '%s'\n",levname); else mhk=2;
}
void editinput(void)
{
// char smooshyalign, repeatpanalign, buffer[80];
// short sectnum, nextsectnum, startwall, endwall, dasector, daang;
int32_t mousz, bstatus;
int32_t i, j, k, /*cnt,*/ tempint=0, doubvel/*, changedir, wallfind[2], daz[2]*/;
int32_t /*dashade[2],*/ goalz, xvect, yvect,/*PK*/ zvect, hiz, loz;
hitdata_t hitinfo;
int32_t dax, day, hihit, lohit;
// 3B 3C 3D 3E 3F 40 41 42 43 44 57 58 46
// F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 SCROLL
/* if (keystatus[0x57] > 0) //F11 - brightness
{
keystatus[0x57] = 0;
brightness++;
if (brightness >= 16) brightness = 0;
setbrightness(brightness,palette,0);
}
if (keystatus[88] > 0) //F12
{
screencapture("captxxxx.tga",keystatus[0x2a]|keystatus[0x36]);
keystatus[88] = 0;
}*/
mousz = 0;
getmousevalues(&mousx,&mousy,&bstatus);
mousx = (mousx<<16)+mousexsurp;
mousy = (mousy<<16)+mouseysurp;
if ((unrealedlook && !mskip) &&
(((!mlook && (bstatus&2) && !(bstatus&(1|4)))) || ((bstatus&1) && !(bstatus&(2|4)))))
mlook = 3;
{
ldiv_t ld;
if (mlook)
{
ld = ldiv((int32_t)(mousx), (int32_t)((1<<16)/(msens*0.5f))); mousx = ld.quot; mousexsurp = ld.rem;
ld = ldiv((int32_t)(mousy), (int32_t)((1<<16)/(msens*0.25f))); mousy = ld.quot; mouseysurp = ld.rem;
}
else
{
ld = ldiv((int32_t)(mousx), (int32_t)((1<<16)/msens)); mousx = ld.quot; mousexsurp = ld.rem;
ld = ldiv((int32_t)(mousy), (int32_t)((1<<16)/msens)); mousy = ld.quot; mouseysurp = ld.rem;
}
}
if (mlook == 3)
mlook = 0;
// UnrealEd:
// rmb: mouselook
// lbm: x:turn y:fwd/back local x
// lmb&rmb: x:strafe y:up/dn (move in local yz plane)
// mmb: fwd/back in viewing vector
if (unrealedlook && !mskip) //PK
{
if ((bstatus&1) && !(bstatus&(2|4)))
{
ang += mousx;
xvect = -((mousy*(int32_t)sintable[(ang+2560)&2047])<<(3+pk_uedaccel));
yvect = -((mousy*(int32_t)sintable[(ang+2048)&2047])<<(3+pk_uedaccel));
if (noclip)
{
pos.x += xvect>>14;
pos.y += yvect>>14;
updatesector(pos.x,pos.y,&cursectnum);
}
else clipmove(&pos,&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,CLIPMASK0);
}
else if (!mlook && (bstatus&2) && !(bstatus&(1|4)))
{
mlook=2;
}
else if ((bstatus&1) && (bstatus&2) && !(bstatus&4))
{
zmode = 2;
xvect = -((mousx*(int32_t)sintable[(ang+2048)&2047])<<pk_uedaccel);
yvect = -((mousx*(int32_t)sintable[(ang+1536)&2047])<<pk_uedaccel);
pos.z += mousy<<(4+pk_uedaccel);
if (noclip)
{
pos.x += xvect>>14;
pos.y += yvect>>14;
updatesectorz(pos.x,pos.y,pos.z,&cursectnum);
}
else clipmove(&pos,&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,CLIPMASK0);
}
else if (bstatus&4)
{
zmode = 2;
// horiz-100 of 200 is viewing at 326.4 build angle units (=atan(200/128)) upward
tempint = getangle(128, horiz-100);
xvect = -((mousy*
((int32_t)sintable[(ang+2560)&2047]>>6)*
((int32_t)sintable[(tempint+512)&2047])>>6)
<<pk_uedaccel);
yvect = -((mousy*
((int32_t)sintable[(ang+2048)&2047]>>6)*
((int32_t)sintable[(tempint+512)&2047])>>6)
<<pk_uedaccel);
zvect = mousy*(((int32_t)sintable[(tempint+2048)&2047])>>(10-pk_uedaccel));
pos.z += zvect;
if (noclip)
{
pos.x += xvect>>16;
pos.y += yvect>>16;
updatesectorz(pos.x,pos.y,pos.z,&cursectnum);
}
else clipmove(&pos,&cursectnum,xvect>>2,yvect>>2,128L,4L<<8,4L<<8,CLIPMASK0);
}
}
if (mskip)
mskip=0;
else
{
if (mlook && !(unrealedlook && bstatus&(1|4)))
{
ang += mousx;
horiz -= mousy;
// if (mousy && !(mousy/4))
// horiz--;
// if (mousx && !(mousx/2))
// ang++;
if (horiz > 299)
horiz = 299;
if (horiz < -99)
horiz = -99;
if (mlook == 1)
{
searchx = xdim>>1;
searchy = ydim>>1;
}
osearchx = searchx-mousx;
osearchy = searchy-mousy;
}
else if (!(unrealedlook && (bstatus&(1|2|4))))
{
osearchx = searchx;
osearchy = searchy;
searchx += mousx;
searchy += mousy;
if (searchx < 12) searchx = 12;
if (searchy < 12) searchy = 12;
if (searchx > xdim-13) searchx = xdim-13;
if (searchy > ydim-13) searchy = ydim-13;
}
}
// showmouse();
// if (keystatus[0x3b] > 0) pos.x--;
// if (keystatus[0x3c] > 0) pos.x++;
// if (keystatus[0x3d] > 0) pos.y--;
// if (keystatus[0x3e] > 0) pos.y++;
// if (keystatus[0x43] > 0) ang--;
// if (keystatus[0x44] > 0) ang++;
if (keystatus[0x43])
{
mhk=1;
loadmhk();
keystatus[0x43] = 0;
}
if (keystatus[0x44])
{
memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
memset(spritesmooth, 0, sizeof(spritesmooth_t) *(MAXSPRITES+MAXUNIQHUDID));
mhk=0;
initprintf("Maphacks disabled\n");
keystatus[0x44] = 0;
}
begindrawing(); //{{{
if (mhk)printext256(0,16,whitecol,0,(mhk==1)?"Maphacks ON":"Maphacks ON (not found)",0);
enddrawing(); //}}}
if (angvel != 0) //ang += angvel * constant
{
//ENGINE calculates angvel for you
doubvel = synctics;
if (keystatus[buildkeys[BK_RUN]]) //Lt. shift makes turn velocity 50% faster
doubvel += (synctics>>1);
ang += ((angvel*doubvel)>>4);
ang = (ang+2048)&2047;
}
if ((vel|svel) != 0)
{
doubvel = synctics;
if (keystatus[buildkeys[BK_RUN]]) //Lt. shift doubles forward velocity
doubvel += synctics;
xvect = 0, yvect = 0;
if (vel != 0)
{
xvect += ((vel*doubvel*(int32_t)sintable[(ang+2560)&2047])>>3);
yvect += ((vel*doubvel*(int32_t)sintable[(ang+2048)&2047])>>3);
}
if (svel != 0)
{
xvect += ((svel*doubvel*(int32_t)sintable[(ang+2048)&2047])>>3);
yvect += ((svel*doubvel*(int32_t)sintable[(ang+1536)&2047])>>3);
}
if (noclip)
{
pos.x += xvect>>14;
pos.y += yvect>>14;
updatesector(pos.x,pos.y,&cursectnum);
}
else clipmove(&pos,&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,CLIPMASK0);
}
getzrange(&pos,cursectnum,&hiz,&hihit,&loz,&lohit,128L,CLIPMASK0);
/* if (keystatus[0x3a] > 0)
{
zmode++;
if (zmode == 3) zmode = 0;
if (zmode == 1) zlock = (loz-pos.z)&0xfffffc00;
keystatus[0x3a] = 0;
}*/
if (zmode == 0)
{
goalz = loz-(kensplayerheight<<8); //playerheight pixels above floor
if (goalz < hiz+(16<<8)) //ceiling&floor too close
goalz = ((loz+hiz)>>1);
goalz += mousz;
if (keystatus[buildkeys[BK_MOVEUP]]) //A (stand high)
{
/*
if (keystatus[0x1d]|keystatus[0x9d])
horiz = max(-100,horiz-((keystatus[buildkeys[BK_RUN]]+1)*synctics*2));
else
*/
{
goalz -= (16<<8);
if (keystatus[buildkeys[BK_RUN]]) //Either shift key
goalz -= (24<<8);
}
}
if (keystatus[buildkeys[BK_MOVEDOWN]]) //Z (stand low)
{
/*
if (keystatus[0x1d]|keystatus[0x9d])
horiz = min(300,horiz+((keystatus[buildkeys[BK_RUN]]+1)*synctics*2));
else
*/
{
goalz += (12<<8);
if (keystatus[buildkeys[BK_RUN]]) //Either shift key
goalz += (12<<8);
}
}
if (goalz != pos.z)
{
if (pos.z < goalz) hvel += 64;
if (pos.z > goalz) hvel = ((goalz-pos.z)>>3);
pos.z += hvel;
if (pos.z > loz-(4<<8)) pos.z = loz-(4<<8), hvel = 0;
if (pos.z < hiz+(4<<8)) pos.z = hiz+(4<<8), hvel = 0;
}
}
else
{
goalz = pos.z;
if (keystatus[buildkeys[BK_MOVEUP]]) //A
{
if (keystatus[0x1d]|keystatus[0x9d])
{
horiz = max(-100,horiz-((keystatus[buildkeys[BK_RUN]]+1)*synctics*2));
}
else
{
if (zmode != 1)
goalz -= (8<<8);
else
{
zlock += (4<<8);
keystatus[buildkeys[BK_MOVEUP]] = 0;
}
}
}
if (keystatus[buildkeys[BK_MOVEDOWN]]) //Z (stand low)
{
if (keystatus[0x1d]|keystatus[0x9d])
{
horiz = min(300,horiz+((keystatus[buildkeys[BK_RUN]]+1)*synctics*2));
}
else
{
if (zmode != 1)
goalz += (8<<8);
else if (zlock > 0)
{
zlock -= (4<<8);
keystatus[buildkeys[BK_MOVEDOWN]] = 0;
}
}
}
if (!noclip)
{
if (goalz < hiz+(4<<8)) goalz = hiz+(4<<8);
if (goalz > loz-(4<<8)) goalz = loz-(4<<8);
}
if (zmode == 1) goalz = loz-zlock;
if (!noclip && (goalz < hiz+(4<<8))) goalz = ((loz+hiz)>>1); //ceiling&floor too close
if (zmode == 1) pos.z = goalz;
if (goalz != pos.z)
{
//if (pos.z < goalz) hvel += (32<<keystatus[buildkeys[BK_RUN]]);
//if (pos.z > goalz) hvel -= (32<<keystatus[buildkeys[BK_RUN]]);
if (pos.z < goalz) hvel = ((synctics* 192)<<keystatus[buildkeys[BK_RUN]]);
if (pos.z > goalz) hvel = ((synctics*-192)<<keystatus[buildkeys[BK_RUN]]);
pos.z += hvel;
if (!noclip)
{
if (pos.z > loz-(4<<8)) pos.z = loz-(4<<8), hvel = 0;
if (pos.z < hiz+(4<<8)) pos.z = hiz+(4<<8), hvel = 0;
}
}
else
hvel = 0;
}
searchit = 2;
if (searchstat >= 0)
{
if ((bstatus&(1|2|4)) > 0)
searchit = 0;
if (keystatus[0x1f]) //S (insert sprite) (3D)
{
dax = 16384;
day = divscale14(searchx-(xdim>>1),xdim>>1);
rotatepoint(0,0,dax,day,ang,&dax,&day);
hitscan((const vec3_t *)&pos,cursectnum, //Start position
dax,day,(scale(searchy,200,ydim)-horiz)*2000, //vector of 3D ang
&hitinfo,CLIPMASK1);
if (hitinfo.hitsect >= 0)
{
dax = hitinfo.pos.x;
day = hitinfo.pos.y;
if ((gridlock > 0) && (grid > 0))
{
if ((searchstat == 0) || (searchstat == 4))
{
hitinfo.pos.z = (hitinfo.pos.z&0xfffffc00);
}
else
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
}
i = insertsprite(hitinfo.hitsect,0);
sprite[i].x = dax, sprite[i].y = day;
sprite[i].cstat = defaultspritecstat;
sprite[i].shade = 0;
sprite[i].pal = 0;
sprite[i].xrepeat = 64, sprite[i].yrepeat = 64;
sprite[i].xoffset = 0, sprite[i].yoffset = 0;
sprite[i].ang = 1536;
sprite[i].xvel = 0; sprite[i].yvel = 0; sprite[i].zvel = 0;
sprite[i].owner = -1;
sprite[i].clipdist = 32;
sprite[i].lotag = 0;
sprite[i].hitag = 0;
sprite[i].extra = -1;
for (k=0; k<MAXTILES; k++)
localartfreq[k] = 0;
for (k=0; k<MAXSPRITES; k++)
if (sprite[k].statnum < MAXSTATUS)
localartfreq[sprite[k].picnum]++;
j = 0;
for (k=0; k<MAXTILES; k++)
if (localartfreq[k] > localartfreq[j])
j = k;
if (localartfreq[j] > 0)
sprite[i].picnum = j;
else
sprite[i].picnum = 0;
if (somethingintab == 3)
{
sprite[i].picnum = temppicnum;
if ((tilesizx[temppicnum] <= 0) || (tilesizy[temppicnum] <= 0))
{
j = 0;
for (k=0; k<MAXTILES; k++)
if ((tilesizx[k] > 0) && (tilesizy[k] > 0))
{
j = k;
break;
}
sprite[i].picnum = j;
}
sprite[i].shade = tempshade;
sprite[i].pal = temppal;
sprite[i].xrepeat = tempxrepeat;
sprite[i].yrepeat = tempyrepeat;
if (sprite[i].xrepeat < 1) sprite[i].xrepeat = 1;
if (sprite[i].yrepeat < 1) sprite[i].yrepeat = 1;
sprite[i].cstat = tempcstat;
}
j = ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
if ((sprite[i].cstat&128) == 0)
sprite[i].z = min(max(hitinfo.pos.z,
getceilzofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y)+(j<<1)),
getflorzofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y));
else
sprite[i].z = min(max(hitinfo.pos.z,
getceilzofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y)+j),
getflorzofslope(hitinfo.hitsect,hitinfo.pos.x,hitinfo.pos.y)-j);
if ((searchstat == 0) || (searchstat == 4))
{
sprite[i].cstat = (sprite[i].cstat&~48)|(16+64);
if (hitinfo.hitwall >= 0)
sprite[i].ang = ((getangle(wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,
wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y)+512)&2047);
//Make sure sprite's in right sector
if (inside(sprite[i].x,sprite[i].y,sprite[i].sectnum) == 0)
{
j = wall[hitinfo.hitwall].point2;
sprite[i].x -= ksgn(wall[j].y-wall[hitinfo.hitwall].y);
sprite[i].y += ksgn(wall[j].x-wall[hitinfo.hitwall].x);
}
}
else
{
if (tilesizy[sprite[i].picnum] >= 32) sprite[i].cstat |= 1;
}
updatenumsprites();
asksave = 1;
}
keystatus[0x1f] = 0;
}
/* if (keystatus[0xd3] > 0)
{
if (searchstat == 3)
{
deletesprite(searchwall);
updatenumsprites();
asksave = 1;
}
keystatus[0xd3] = 0;
}*/
if (keystatus[0x3f]||keystatus[0x40]) //F5,F6
{
switch (searchstat)
{
case 1:
case 2:
ExtShowSectorData(searchsector); break;
case 0:
case 4:
ExtShowWallData(searchwall); break;
case 3:
ExtShowSpriteData(searchwall); break;
}
keystatus[0x3f] = 0, keystatus[0x40] = 0;
}
if (keystatus[0x41]||keystatus[0x42]) //F7,F8
{
switch (searchstat)
{
case 1:
case 2:
ExtEditSectorData(searchsector); break;
case 0:
case 4:
ExtEditWallData(searchwall); break;
case 3:
ExtEditSpriteData(searchwall); break;
}
keystatus[0x41] = 0, keystatus[0x42] = 0;
}
}
if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter
{
double gamma = vid_gamma;
vid_gamma = 1.0;
setbrightness(0,palette,0);
overheadeditor();
keystatus[buildkeys[BK_MODE2D_3D]] = 0;
vid_gamma = gamma;
setbrightness(brightness,palette,0);
}
}
char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck)
{
if (dadir < 0)
{
if ((dachar > 0) || (boundcheck == 0))
{
dachar--;
if (smooshyalign > 0)
dachar = (dachar&0xf8);
}
}
else if (dadir > 0)
{
if ((dachar < 255) || (boundcheck == 0))
{
dachar++;
if (smooshyalign > 0)
{
if (dachar >= 256-8) dachar = 255;
else dachar = ((dachar+7)&0xf8);
}
}
}
return(dachar);
}
void overheadeditor(void)
{
char buffer[80], *dabuffer, ch;
int32_t i, j, k, m=0, mousxplc, mousyplc, firstx=0, firsty=0, oposz, col;
int32_t tempint, tempint1, tempint2, doubvel;
int32_t startwall=0, endwall, dax, day, daz, x1, y1, x2, y2, x3, y3, x4, y4;
int32_t highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect;
int16_t pag, suckwall=0, sucksect, newnumwalls, newnumsectors, split=0, bad;
int16_t splitsect=0, danumwalls, secondstartwall, joinsector[2], joinsectnum;
int16_t splitstartwall=0, splitendwall, loopnum;
int32_t mousx, mousy, bstatus;
int32_t centerx, centery, circlerad;
int16_t circlepoints, circleang1, circleang2, circleangdir;
int32_t sectorhighlightx=0, sectorhighlighty=0;
int16_t cursectorhighlight, sectorhighlightstat;
walltype *wal;
int32_t prefixarg = 0;
hitdata_t hitinfo;
//qsetmode640480();
qsetmodeany(xdim2d,ydim2d);
xdim2d = xdim;
ydim2d = ydim;
osearchx = searchx;
osearchy = searchy;
searchx = scale(searchx,xdim2d,xdimgame);
searchy = scale(searchy,ydim2d-STATUS2DSIZ2,ydimgame);
oposz = pos.z;
begindrawing(); //{{{
clearbuf((char *)(frameplace + (ydim16*bytesperline)), (bytesperline*STATUS2DSIZ2) >> 2, 0x00000000l);
clearbuf((char *)frameplace, (ydim16*bytesperline) >> 2, 0L);
ydim16 = ydim;
// drawline16(0,ydim-STATUS2DSIZ2,xdim-1,ydim-STATUS2DSIZ2,editorcolors[1]);
/* drawline16(0,ydim-1,xdim-1,ydim-1,1);
drawline16(0,ydim-STATUS2DSIZ,0,ydim-1,1);
drawline16(xdim-1,ydim-STATUS2DSIZ,xdim-1,ydim-1,1);
drawline16(0,ydim-STATUS2DSIZ+24,xdim-1,ydim-STATUS2DSIZ+24,1);
drawline16(192-24,ydim-STATUS2DSIZ,192-24,ydim-STATUS2DSIZ+24,1); */
// printmessage16("Version: "VERSION);
// drawline16(0,ydim-1-20,xdim-1,ydim-1-20,1);
// drawline16(256,ydim-1-20,256,ydim-1,1);
ydim16 = ydim-STATUS2DSIZ2;
enddrawing(); //}}}
pag = 0;
highlightcnt = -1;
cursectorhighlight = -1;
lastpm16time = -1;
//White out all bordering lines of grab that are
//not highlighted on both sides
for (i=highlightsectorcnt-1; i>=0; i--)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall + sector[highlightsector[i]].wallnum;
for (j=startwall; j<endwall; j++)
{
if (wall[j].nextwall >= 0)
{
for (k=highlightsectorcnt-1; k>=0; k--)
if (highlightsector[k] == wall[j].nextsector)
break;
if (k < 0)
{
wall[wall[j].nextwall].nextwall = -1;
wall[wall[j].nextwall].nextsector = -1;
wall[j].nextwall = -1;
wall[j].nextsector = -1;
}
}
}
}
for (i=0; i<(MAXWALLS>>3); i++) //Clear all highlights
show2dwall[i] = 0;
for (i=0; i<(MAXSPRITES>>3); i++)
show2dsprite[i] = 0;
sectorhighlightstat = -1;
newnumwalls = -1;
joinsector[0] = -1;
circlewall = -1;
circlepoints = 7;
bstatus = 0;
keystatus[buildkeys[BK_MODE2D_3D]] = 0;
while ((keystatus[buildkeys[BK_MODE2D_3D]]>>1) == 0)
{
if (handleevents())
{
if (quitevent)
{
keystatus[1] = 1;
quitevent = 0;
}
}
if (!graphicsmode)
idle();
OSD_DispatchQueued();
if (totalclock < 120*3)
printmessage16("Based on BUILD by Ken Silverman.");
else if (totalclock < 120*6)
{
printmessage16("Press F1 for help. This is a test release; always keep backups of your maps.");
// printext16(8L,ydim-STATUS2DSIZ+32L,editorcolors[9],-1,kensig,0);
}
oldmousebstatus = bstatus;
getmousevalues(&mousx,&mousy,&bstatus);
mousx = (mousx<<16)+mousexsurp;
mousy = (mousy<<16)+mouseysurp;
{
ldiv_t ld;
ld = ldiv((int32_t)(mousx), (1<<16)); mousx = ld.quot; mousexsurp = ld.rem;
ld = ldiv((int32_t)(mousy), (1<<16)); mousy = ld.quot; mouseysurp = ld.rem;
}
searchx += mousx;
searchy += mousy;
if (searchx < 8) searchx = 8;
if (searchx > xdim-8-1) searchx = xdim-8-1;
if (searchy < 8) searchy = 8;
if (searchy > ydim-8-1) searchy = ydim-8-1;
/* if (keystatus[0x3b] > 0) pos.x--, keystatus[0x3b] = 0;
if (keystatus[0x3c] > 0) pos.x++, keystatus[0x3c] = 0;
if (keystatus[0x3d] > 0) pos.y--, keystatus[0x3d] = 0;
if (keystatus[0x3e] > 0) pos.y++, keystatus[0x3e] = 0;
if (keystatus[0x43] > 0) ang--, keystatus[0x43] = 0;
if (keystatus[0x44] > 0) ang++, keystatus[0x44] = 0; */
if (angvel != 0) //ang += angvel * constant
{
//ENGINE calculates angvel for you
doubvel = synctics;
if (keystatus[buildkeys[BK_RUN]]) //Lt. shift makes turn velocity 50% faster
doubvel += (synctics>>1);
ang += ((angvel*doubvel)>>4);
ang = (ang+2048)&2047;
}
if ((vel|svel) != 0)
{
doubvel = synctics;
if (keystatus[buildkeys[BK_RUN]]) //Lt. shift doubles forward velocity
doubvel += synctics;
xvect = 0, yvect = 0;
if (vel != 0)
{
xvect += ((vel*doubvel*(int32_t)sintable[(ang+2560)&2047])>>3);
yvect += ((vel*doubvel*(int32_t)sintable[(ang+2048)&2047])>>3);
}
if (svel != 0)
{
xvect += ((svel*doubvel*(int32_t)sintable[(ang+2048)&2047])>>3);
yvect += ((svel*doubvel*(int32_t)sintable[(ang+1536)&2047])>>3);
}
if (noclip)
{
pos.x += xvect>>14;
pos.y += yvect>>14;
updatesector(pos.x,pos.y,&cursectnum);
}
else clipmove(&pos,&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,CLIPMASK0);
}
getpoint(searchx,searchy,&mousxplc,&mousyplc);
linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight);
if (newnumwalls >= numwalls)
{
dax = mousxplc;
day = mousyplc;
adjustmark(&dax,&day,newnumwalls);
wall[newnumwalls].x = dax;
wall[newnumwalls].y = day;
}
ydim16 = ydim - STATUS2DSIZ2;
tempint = numwalls;
numwalls = newnumwalls;
if (numwalls < 0) numwalls = tempint;
clear2dscreen();
if (graphicsmode)
{
int32_t ii = xyaspect;
i = yxaspect;
Bmemset(show2dsector, 255, sizeof(show2dsector));
setview(0, 0, xdim-1, ydim16-1);
yxaspect = xyaspect = 65536;
if (graphicsmode == 2)
totalclocklock = totalclock;
drawmapview(pos.x, pos.y + scale((57344/zoom), ydim, 200), zoom, 1536);
yxaspect = i;
xyaspect = ii;
}
draw2dgrid(pos.x,pos.y,ang,zoom,grid);
ExtPreCheckKeys();
x2 = mulscale14(startposx-pos.x,zoom); //Draw brown arrow (start)
y2 = mulscale14(startposy-pos.y,zoom);
if (((halfxdim16+x2) >= 2) && ((halfxdim16+x2) <= xdim-3))
if (((midydim16+y2) >= 2) && ((midydim16+y2) <= ydim16-3))
{
x1 = mulscale11(sintable[(startang+2560)&2047],zoom) / 768;
y1 = mulscale11(sintable[(startang+2048)&2047],zoom) / 768;
begindrawing(); //{{{
drawline16((halfxdim16+x2)+x1,(midydim16+y2)+y1,(halfxdim16+x2)-x1,(midydim16+y2)-y1,editorcolors[2]);
drawline16((halfxdim16+x2)+x1,(midydim16+y2)+y1,(halfxdim16+x2)+y1,(midydim16+y2)-x1,editorcolors[2]);
drawline16((halfxdim16+x2)+x1,(midydim16+y2)+y1,(halfxdim16+x2)-y1,(midydim16+y2)+x1,editorcolors[2]);
enddrawing(); //}}}
}
draw2dscreen(pos.x,pos.y,ang,zoom,grid);
begindrawing(); //{{{
if (showtags == 1)
{
if (zoom >= 768)
for (i=0; i<numsectors; i++)
{
dabuffer = (char *)ExtGetSectorCaption(i);
if (dabuffer[0] != 0)
{
dax = 0; //Get average point of sector
day = 0;
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum - 1;
for (j=startwall; j<=endwall; j++)
{
dax += wall[j].x;
day += wall[j].y;
}
if (endwall > startwall)
{
dax /= (endwall-startwall+1);
day /= (endwall-startwall+1);
}
dax = mulscale14(dax-pos.x,zoom);
day = mulscale14(day-pos.y,zoom);
x1 = halfxdim16+dax-(Bstrlen(dabuffer)<<1);
y1 = midydim16+day-4;
x2 = x1 + (Bstrlen(dabuffer)<<2)+2;
y2 = y1 + 7;
if ((x1 > 3) && (x2 < xdim) && (y1 > 1) && (y2 < ydim16))
{
printext16(x1,y1,editorcolors[0],editorcolors[7],dabuffer,1);
drawline16(x1-1,y1-1,x2-3,y1-1,editorcolors[7]);
drawline16(x1-1,y2+1,x2-3,y2+1,editorcolors[7]);
drawline16(x1-2,y1,x1-2,y2,editorcolors[7]);
drawline16(x2-2,y1,x2-2,y2,editorcolors[7]);
drawline16(x2-3,y1,x2-3,y2,editorcolors[7]);
}
}
}
x3 = divscale14(-halfxdim16,zoom)+pos.x;
y3 = divscale14(-(midydim16-4),zoom)+pos.y;
x4 = divscale14(halfxdim16,zoom)+pos.x;
y4 = divscale14(ydim16-(midydim16-4),zoom)+pos.y;
if (newnumwalls >= 0)
{
for (i=newnumwalls; i>=tempint; i--)
wall[i].cstat |= (1<<14);
}
i = numwalls-1;
if (newnumwalls >= 0) i = newnumwalls-1;
for (wal=&wall[i]; i>=0; i--,wal--)
{
if (zoom < 768 && !(wal->cstat & (1<<14))) continue;
//Get average point of wall
dax = ((wal->x+wall[wal->point2].x)>>1);
day = ((wal->y+wall[wal->point2].y)>>1);
if ((dax > x3) && (dax < x4) && (day > y3) && (day < y4))
{
dabuffer = (char *)ExtGetWallCaption(i);
if (dabuffer[0] != 0)
{
dax = mulscale14(dax-pos.x,zoom);
day = mulscale14(day-pos.y,zoom);
x1 = halfxdim16+dax-(Bstrlen(dabuffer)<<1);
y1 = midydim16+day-4;
x2 = x1 + (Bstrlen(dabuffer)<<2)+2;
y2 = y1 + 7;
if ((x1 > 3) && (x2 < xdim) && (y1 > 1) && (y2 < ydim16))
{
printext16(x1,y1,editorcolors[0],editorcolors[31],dabuffer,1);
drawline16(x1-1,y1-1,x2-3,y1-1,editorcolors[31]);
drawline16(x1-1,y2+1,x2-3,y2+1,editorcolors[31]);
drawline16(x1-2,y1,x1-2,y2,editorcolors[31]);
drawline16(x2-2,y1,x2-2,y2,editorcolors[31]);
drawline16(x2-3,y1,x2-3,y2,editorcolors[31]);
}
}
}
}
i = 0; j = numsprites;
if (zoom >= 768)
while ((j > 0) && (i < MAXSPRITES))
{
if (sprite[i].statnum < MAXSTATUS)
{
dabuffer = (char *)ExtGetSpriteCaption(i);
if (dabuffer[0] != 0)
{
//Get average point of sprite
dax = sprite[i].x;
day = sprite[i].y;
dax = mulscale14(dax-pos.x,zoom);
day = mulscale14(day-pos.y,zoom);
x1 = halfxdim16+dax-(Bstrlen(dabuffer)<<1);
y1 = midydim16+day-4;
x2 = x1 + (Bstrlen(dabuffer)<<2)+2;
y2 = y1 + 7;
if ((x1 > 3) && (x2 < xdim) && (y1 > 1) && (y2 < ydim16))
{
col = 3;
if (spritecol2d[sprite[i].picnum][0])
col = spritecol2d[sprite[i].picnum][0];
if ((sprite[i].cstat&1) > 0)
{
col = 5;
if (spritecol2d[sprite[i].picnum][1])
col = spritecol2d[sprite[i].picnum][1];
}
if ((i == pointhighlight-16384) && (totalclock & 32)) col += (2<<2);
printext16(x1,y1,editorcolors[0],editorcolors[col],dabuffer,1);
drawline16(x1-1,y1-1,x2-3,y1-1,editorcolors[col]);
drawline16(x1-1,y2+1,x2-3,y2+1,editorcolors[col]);
drawline16(x1-2,y1,x1-2,y2,editorcolors[col]);
drawline16(x2-2,y1,x2-2,y2,editorcolors[col]);
drawline16(x2-3,y1,x2-3,y2,editorcolors[col]);
}
}
j--;
}
i++;
}
}
printcoords16(pos.x,pos.y,ang);
numwalls = tempint;
if (highlightsectorcnt > 0)
for (i=0; i<highlightsectorcnt; i++)
fillsector(highlightsector[i],2);
if (keystatus[0x2a]) // FIXME
{
drawlinepat = 0x00ff00ff;
drawline16(searchx,0,searchx,ydim2d-1,editorcolors[15]);
drawline16(0,searchy,xdim2d-1,searchy,editorcolors[15]);
drawlinepat = 0xffffffff;
Bsprintf(tempbuf,"(%d,%d)",mousxplc,mousyplc);
/*
i = (Bstrlen(tempbuf)<<3)+6;
if ((searchx+i) < (xdim2d-1))
i = 0;
else i = (searchx+i)-(xdim2d-1);
if ((searchy+16) < (ydim2d-STATUS2DSIZ2-1))
j = 0;
else j = (searchy+16)-(ydim2d-STATUS2DSIZ2-1);
printext16(searchx+6-i,searchy+6-j,editorcolors[11],-1,tempbuf,0);
*/
_printmessage16(tempbuf);
}
drawline16(searchx,0,searchx,8,editorcolors[15]);
drawline16(0,searchy,8,searchy,editorcolors[15]);
col = 15-((gridlock<<1)+gridlock);
if (joinsector[0] >= 0)col = 11;
drawline16(searchx,searchy-8,searchx,searchy-1,editorcolors[col]);
drawline16(searchx+1,searchy-8,searchx+1,searchy-1,editorcolors[col]);
drawline16(searchx,searchy+2,searchx,searchy+9,editorcolors[col]);
drawline16(searchx+1,searchy+2,searchx+1,searchy+9,editorcolors[col]);
drawline16(searchx-8,searchy,searchx-1,searchy,editorcolors[col]);
drawline16(searchx-8,searchy+1,searchx-1,searchy+1,editorcolors[col]);
drawline16(searchx+2,searchy,searchx+9,searchy,editorcolors[col]);
drawline16(searchx+2,searchy+1,searchx+9,searchy+1,editorcolors[col]);
//Draw the white pixel closest to mouse cursor on linehighlight
if (linehighlight>=0)
{
getclosestpointonwall(mousxplc,mousyplc,(int32_t)linehighlight,&dax,&day);
x2 = mulscale14(dax-pos.x,zoom);
y2 = mulscale14(day-pos.y,zoom);
if (wall[linehighlight].nextsector >= 0)
drawline16(halfxdim16+x2,midydim16+y2,halfxdim16+x2,midydim16+y2,editorcolors[15]);
else
drawline16(halfxdim16+x2,midydim16+y2,halfxdim16+x2,midydim16+y2,editorcolors[5]);
}
enddrawing(); //}}}
OSD_Draw();
ExtCheckKeys(); // TX 20050101, it makes more sense to have this here so keys can be overwritten with new functions in bstub.c
// Flip/mirror sector Ed Coolidge
if (keystatus[0x2d]) // X (2D)
{
if (highlightsectorcnt > 0)
{
k = 0;
dax = 0;
day = 0;
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
dax += wall[j].x;
day += wall[j].y;
k++;
}
}
if (k > 0)
{
dax /= k;
day /= k;
}
k = (keystatus[0x38]|keystatus[0xb8]); //ALT-X mirror sector in x
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
// dax = ((dax+(GRIDMAX>>grid))&(0xffffffff-(GRIDMAX>>(grid-1))+1));
// day = ((day+(GRIDMAX>>grid))&(0xffffffff-(GRIDMAX>>(grid-1))+1));
}
for (i=0; i<highlightsectorcnt; i++)
{
int32_t startofloop;
int32_t endofloop;
int32_t numtoswap = -1;
int32_t w=0;
walltype tempwall;
startofloop = startwall = sector[highlightsector[i]].wallptr;
endofloop = endwall = startwall+sector[highlightsector[i]].wallnum-1;
/*
if (k != 0)
{
//mirror sector textures
sector[highlightsector[i]].ceilingstat ^= 0x10;
sector[highlightsector[i]].floorstat ^= 0x10;
}
*/
//save position of wall at start of loop
x3 = wall[startofloop].x;
y3 = wall[startofloop].y;
for (j=startwall; j<=endwall; j++)
{
//fix position of walls
wall[j].x = dax-wall[wall[j].point2].x+dax; //flip wall.x about dax
wall[j].y = wall[wall[j].point2].y;
if (k != 0)
{
//mirror walls about dax
wall[j].cstat ^= 8;
}
if (wall[j].point2==startofloop) //check if j is end of loop
{
endofloop = j;
wall[endofloop].x = dax-x3+dax; //flip wall.x about dax
wall[endofloop].y = y3;
//correct order of walls in loop to maintain player space (right-hand rule)
numtoswap = (endofloop-startofloop)>>1;
for (w=1; w<=numtoswap; w++)
{
Bmemcpy(&tempwall,&wall[startofloop+w],sizeof(walltype));
Bmemcpy(&wall[startofloop+w],&wall[endofloop-w+1],sizeof(walltype));
Bmemcpy(&wall[endofloop-w+1],&tempwall,sizeof(walltype));
}
//make point2 point to next wall in loop
for (w=startofloop; w<endofloop; w++)
{
wall[w].point2 = w+1;
}
wall[endofloop].point2 = startofloop;
startofloop = endofloop+1; //set first wall of next loop
//save position of wall at start of loop
x3 = wall[startofloop].x;
y3 = wall[startofloop].y;
}
}
j = headspritesect[highlightsector[i]];
while (j != -1)
{
x3 = sprite[j].x;
sprite[j].x = dax-x3+dax; //flip sprite.x about dax
sprite[j].ang = ((1024+2048-sprite[j].ang)&2047); //flip ang about 512
if (k != 0)
{
//don't mirror monsters
if ((sprite[j].cstat & 0x30) != 0)
{
//mirror sprites about day
sprite[j].cstat ^= 4;
}
}
j = nextspritesect[j];
}
}
/*if (k == 0)*/
keystatus[0x2d] = 0;
printmessage16("Selected sector(s) flipped");
asksave = 1;
}
}
if (keystatus[0x15]) // Y (2D)
{
if (highlightsectorcnt > 0)
{
k = 0;
dax = 0;
day = 0;
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
dax += wall[j].x;
day += wall[j].y;
k++;
}
}
if (k > 0)
{
dax /= k;
day /= k;
}
k = (keystatus[0x38]|keystatus[0xb8]); //ALT-Y mirror sectors in y
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
// dax = ((dax+(GRIDMAX>>grid))&(0xffffffff-(GRIDMAX>>(grid-1))+1));
// day = ((day+(GRIDMAX>>grid))&(0xffffffff-(GRIDMAX>>(grid-1))+1));
}
for (i=0; i<highlightsectorcnt; i++)
{
int32_t startofloop;
int32_t endofloop;
int32_t numtoswap = -1;
int32_t w=0;
walltype tempwall;
startofloop = startwall = sector[highlightsector[i]].wallptr;
endofloop = endwall = startwall+sector[highlightsector[i]].wallnum-1;
/*
if (k != 0)
{
//mirror sector textures
sector[highlightsector[i]].ceilingstat ^= 0x10;
sector[highlightsector[i]].floorstat ^= 0x10;
}
*/
//save position of wall at start of loop
x3 = wall[startofloop].x;
y3 = wall[startofloop].y;
for (j=startwall; j<=endwall; j++)
{
//fix position of walls
wall[j].x = wall[wall[j].point2].x;
wall[j].y = day-wall[wall[j].point2].y+day; //flip wall.y about day
if (k != 0)
{
//mirror walls about day
wall[j].cstat ^= 8;
}
if (wall[j].point2==startofloop) //check if j is end of loop
{
endofloop = j;
wall[endofloop].x = x3;
wall[endofloop].y = day-y3+day; //flip wall.y about dax
//correct order of walls in loop to maintain player space (right-hand rule)
numtoswap = (endofloop-startofloop)>>1;
for (w=1; w<=numtoswap; w++)
{
Bmemcpy(&tempwall,&wall[startofloop+w],sizeof(walltype));
Bmemcpy(&wall[startofloop+w],&wall[endofloop-w+1],sizeof(walltype));
Bmemcpy(&wall[endofloop-w+1],&tempwall,sizeof(walltype));
}
//make point2 point to next wall in loop
for (w=startofloop; w<endofloop; w++)
{
wall[w].point2 = w+1;
}
wall[endofloop].point2 = startofloop;
startofloop = endofloop+1; //set first wall of next loop
//save position of wall at start of loop
x3 = wall[startofloop].x;
y3 = wall[startofloop].y;
}
}
j = headspritesect[highlightsector[i]];
while (j != -1)
{
y3 = sprite[j].y;
sprite[j].y = day-y3+day; //flip sprite.y about day
sprite[j].ang = ((2048-sprite[j].ang)&2047); //flip ang about 512
if (k != 0)
{
//don't mirror monsters
if ((sprite[j].cstat & 0x30) != 0)
{
//mirror sprites about day
sprite[j].cstat ^= 4;
}
}
j = nextspritesect[j];
}
}
/*if (k == 0)*/
keystatus[0x15] = 0;
printmessage16("Selected sector(s) flipped");
asksave = 1;
}
}
// end edit for sector flip
if (keystatus[88]) //F12
{
keystatus[88] = 0;
/*
j = ydim16; ydim16 = ydim;
clear2dscreen();
draw2dgrid(pos.x,pos.y,ang,zoom,grid);
draw2dscreen(pos.x,pos.y,ang,zoom,grid);
*/
screencapture("captxxxx.tga",keystatus[0x2a]|keystatus[0x36]);
/*
ydim16 = j;
clear2dscreen();
draw2dgrid(pos.x,pos.y,ang,zoom,grid);
draw2dscreen(pos.x,pos.y,ang,zoom,grid);
*/
showframe(1);
}
if (keystatus[0x30]) // B (clip Blocking xor) (2D)
{
pointhighlight = getpointhighlight(mousxplc, mousyplc, pointhighlight);
linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight);
if ((pointhighlight&0xc000) == 16384)
{
sprite[pointhighlight&16383].cstat ^= 1;
sprite[pointhighlight&16383].cstat &= ~256;
sprite[pointhighlight&16383].cstat |= ((sprite[pointhighlight&16383].cstat&1)<<8);
asksave = 1;
}
else if (linehighlight >= 0)
{
wall[linehighlight].cstat ^= 1;
wall[linehighlight].cstat &= ~64;
if ((wall[linehighlight].nextwall >= 0) && ((keystatus[0x2a]|keystatus[0x36]) == 0))
{
wall[wall[linehighlight].nextwall].cstat &= ~(1+64);
wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&1);
}
asksave = 1;
}
keystatus[0x30] = 0;
}
if (keystatus[0x21]) //F (F alone does nothing in 2D right now)
{
keystatus[0x21] = 0;
if (keystatus[0x38]|keystatus[0xb8]) //ALT-F (relative alignmment flip)
{
linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight);
if (linehighlight >= 0)
{
setfirstwall(sectorofwall(linehighlight),linehighlight);
asksave = 1;
printmessage16("This wall now sector's first wall (sector[].wallptr)");
}
}
}
if (keystatus[0x18]) // O (ornament onto wall) (2D)
{
keystatus[0x18] = 0;
if ((pointhighlight&0xc000) == 16384)
{
asksave = 1;
i = (pointhighlight&16383);
hitscan((const vec3_t *)&sprite[i],sprite[i].sectnum,
sintable[(sprite[i].ang+2560+1024)&2047],
sintable[(sprite[i].ang+2048+1024)&2047],
0,&hitinfo,CLIPMASK1);
sprite[i].x = hitinfo.pos.x;
sprite[i].y = hitinfo.pos.y;
sprite[i].z = hitinfo.pos.z;
changespritesect(i,hitinfo.hitsect);
if (hitinfo.hitwall >= 0)
sprite[i].ang = ((getangle(wall[wall[hitinfo.hitwall].point2].x-wall[hitinfo.hitwall].x,wall[wall[hitinfo.hitwall].point2].y-wall[hitinfo.hitwall].y)+512)&2047);
//Make sure sprite's in right sector
if (inside(sprite[i].x,sprite[i].y,sprite[i].sectnum) == 0)
{
j = wall[hitinfo.hitwall].point2;
sprite[i].x -= ksgn(wall[j].y-wall[hitinfo.hitwall].y);
sprite[i].y += ksgn(wall[j].x-wall[hitinfo.hitwall].x);
}
}
}
if (keystatus[0x33] || (bstatus&1 && bstatus&32)) // , (2D)
{
if (highlightsectorcnt > 0)
{
k = 0;
dax = 0;
day = 0;
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
dax += wall[j].x;
day += wall[j].y;
k++;
}
}
if (k > 0)
{
dax /= k;
day /= k;
}
k = (keystatus[0x2a]|keystatus[0x36]);
if (k == 0)
{
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (k == 0)
{
x3 = wall[j].x;
y3 = wall[j].y;
wall[j].x = dax+day-y3;
wall[j].y = day+x3-dax;
}
else
{
rotatepoint(dax,day,wall[j].x,wall[j].y,1,&wall[j].x,&wall[j].y);
}
}
j = headspritesect[highlightsector[i]];
while (j != -1)
{
if (k == 0)
{
x3 = sprite[j].x;
y3 = sprite[j].y;
sprite[j].x = dax+day-y3;
sprite[j].y = day+x3-dax;
sprite[j].ang = ((sprite[j].ang+512)&2047);
}
else
{
rotatepoint(dax,day,sprite[j].x,sprite[j].y,1,&sprite[j].x,&sprite[j].y);
sprite[j].ang = ((sprite[j].ang+1)&2047);
}
j = nextspritesect[j];
}
}
if (k == 0) keystatus[0x33] = 0;
mouseb &= ~32;
bstatus &= ~32;
asksave = 1;
}
else
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
if (keystatus[0x2a]|keystatus[0x36])
sprite[i].ang = ((sprite[i].ang+2048-1)&2047);
else
{
sprite[i].ang = ((sprite[i].ang+2048-128)&2047);
keystatus[0x33] = 0;
}
mouseb &= ~32;
bstatus &= ~32;
// clearmidstatbar16();
// showspritedata((int16_t)pointhighlight-16384);
}
}
}
if (keystatus[0x34] || (bstatus&1 && bstatus&16)) // . (2D)
{
if (highlightsectorcnt > 0)
{
k = 0;
dax = 0;
day = 0;
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
dax += wall[j].x;
day += wall[j].y;
k++;
}
}
if (k > 0)
{
dax /= k;
day /= k;
}
k = (keystatus[0x2a]|keystatus[0x36]);
if (k == 0)
{
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (k == 0)
{
x3 = wall[j].x;
y3 = wall[j].y;
wall[j].x = dax+y3-day;
wall[j].y = day+dax-x3;
}
else
{
rotatepoint(dax,day,wall[j].x,wall[j].y,2047,&wall[j].x,&wall[j].y);
}
}
j = headspritesect[highlightsector[i]];
while (j != -1)
{
if (k == 0)
{
x3 = sprite[j].x;
y3 = sprite[j].y;
sprite[j].x = dax+y3-day;
sprite[j].y = day+dax-x3;
sprite[j].ang = ((sprite[j].ang+1536)&2047);
}
else
{
rotatepoint(dax,day,sprite[j].x,sprite[j].y,2047,&sprite[j].x,&sprite[j].y);
sprite[j].ang = ((sprite[j].ang+2047)&2047);
}
j = nextspritesect[j];
}
}
if (k == 0) keystatus[0x34] = 0;
mouseb &= ~16;
bstatus &= ~16;
asksave = 1;
}
else
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
if (keystatus[0x2a]|keystatus[0x36])
sprite[i].ang = ((sprite[i].ang+2048+1)&2047);
else
{
sprite[i].ang = ((sprite[i].ang+2048+128)&2047);
keystatus[0x34] = 0;
}
mouseb &= ~16;
bstatus &= ~16;
// clearmidstatbar16();
// showspritedata((int16_t)pointhighlight-16384);
}
}
}
if (keystatus[0x46]) //Scroll lock (set starting position)
{
startposx = pos.x;
startposy = pos.y;
startposz = pos.z;
startang = ang;
startsectnum = cursectnum;
keystatus[0x46] = 0;
asksave = 1;
}
if (keystatus[0x3f]) //F5
{
// keystatus[0x3f] = 0;
// for (i=0; i<numsectors; i++)
// if (inside(mousxplc,mousyplc,i) == 1)
{
ydim16 = STATUS2DSIZ;
ExtShowSectorData((int16_t)0/*i*/);
ydim16 = ydim-STATUS2DSIZ2;
// break;
}
}
if (keystatus[0x40]) //F6
{
// keystatus[0x40] = 0;
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
ydim16 = STATUS2DSIZ;
ExtShowSpriteData((int16_t)i);
ydim16 = ydim-STATUS2DSIZ2;
}
else if (linehighlight >= 0)
{
i = linehighlight;
ydim16 = STATUS2DSIZ;
ExtShowWallData((int16_t)i);
ydim16 = ydim-STATUS2DSIZ2;
}
else
{
ydim16 = STATUS2DSIZ;
ExtShowWallData((int16_t)0);
ydim16 = ydim-STATUS2DSIZ2;
}
}
if (keystatus[0x41]) //F7
{
keystatus[0x41] = 0;
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
ydim16 = STATUS2DSIZ;
ExtEditSectorData((int16_t)i);
ydim16 = ydim-STATUS2DSIZ2;
break;
}
}
if (keystatus[0x42]) //F8
{
keystatus[0x42] = 0;
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
ydim16 = STATUS2DSIZ;
ExtEditSpriteData((int16_t)i);
ydim16 = ydim-STATUS2DSIZ2;
}
else if (linehighlight >= 0)
{
i = linehighlight;
ydim16 = STATUS2DSIZ;
ExtEditWallData((int16_t)i);
ydim16 = ydim-STATUS2DSIZ2;
}
}
if (keystatus[0x23]) //H (Hi 16 bits of tag)
{
keystatus[0x23] = 0;
if (keystatus[0x1d]|keystatus[0x9d]) //Ctrl-H
{
pointhighlight = getpointhighlight(mousxplc, mousyplc, pointhighlight);
linehighlight = getlinehighlight(mousxplc, mousyplc, linehighlight);
if ((pointhighlight&0xc000) == 16384)
{
sprite[pointhighlight&16383].cstat ^= 256;
asksave = 1;
}
else if (linehighlight >= 0)
{
wall[linehighlight].cstat ^= 64;
if ((wall[linehighlight].nextwall >= 0) && ((keystatus[0x2a]|keystatus[0x36]) == 0))
{
wall[wall[linehighlight].nextwall].cstat &= ~64;
wall[wall[linehighlight].nextwall].cstat |= (wall[linehighlight].cstat&64);
}
asksave = 1;
}
}
else if (keystatus[0x38]|keystatus[0xb8]) //ALT
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
Bsprintf(buffer,"Sprite (%d) Hi-tag: ",i);
sprite[i].hitag = getnumber16(buffer,sprite[i].hitag,65536L,0);
clearmidstatbar16();
showspritedata((int16_t)i);
}
else if (linehighlight >= 0)
{
i = linehighlight;
Bsprintf(buffer,"Wall (%d) Hi-tag: ",i);
wall[i].hitag = getnumber16(buffer,wall[i].hitag,65536L,0);
clearmidstatbar16();
showwalldata((int16_t)i);
}
}
else
{
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
Bsprintf(buffer,"Sector (%d) Hi-tag: ",i);
sector[i].hitag = getnumber16(buffer,sector[i].hitag,65536L,0);
clearmidstatbar16();
showsectordata((int16_t)i);
break;
}
}
// printmessage16("");
}
if (keystatus[0x19]) // P (palookup #)
{
keystatus[0x19] = 0;
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
Bsprintf(buffer,"Sector (%d) Ceilingpal: ",i);
sector[i].ceilingpal = getnumber16(buffer,sector[i].ceilingpal,256L,0);
clearmidstatbar16();
showsectordata((int16_t)i);
Bsprintf(buffer,"Sector (%d) Floorpal: ",i);
sector[i].floorpal = getnumber16(buffer,sector[i].floorpal,256L,0);
clearmidstatbar16();
showsectordata((int16_t)i);
// printmessage16("");
break;
}
}
if (keystatus[0x12]) // E (status list)
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
Bsprintf(buffer,"Sprite (%d) Status list: ",i);
changespritestat(i,getnumber16(buffer,sprite[i].statnum,65536L,0));
clearmidstatbar16();
showspritedata((int16_t)i);
}
// printmessage16("");
keystatus[0x12] = 0;
}
if (highlightsectorcnt < 0)
{
if (keystatus[0x36]) //Right shift (point highlighting)
{
if (highlightcnt == 0)
{
highlightx2 = searchx, highlighty2 = searchy;
ydim16 = ydim-STATUS2DSIZ2;
drawline16(highlightx2,highlighty1,highlightx1,highlighty1,editorcolors[5]);
drawline16(highlightx2,highlighty2,highlightx1,highlighty2,editorcolors[5]);
drawline16(highlightx1,highlighty2,highlightx1,highlighty1,editorcolors[5]);
drawline16(highlightx2,highlighty2,highlightx2,highlighty1,editorcolors[5]);
}
if (highlightcnt != 0)
{
highlightx1 = searchx;
highlighty1 = searchy;
highlightx2 = searchx;
highlighty2 = searchx;
highlightcnt = 0;
for (i=0; i<(MAXWALLS>>3); i++) //Clear all highlights
show2dwall[i] = 0;
for (i=0; i<(MAXSPRITES>>3); i++)
show2dsprite[i] = 0;
}
}
else
{
if (highlightcnt == 0)
{
getpoint(highlightx1,highlighty1,&highlightx1,&highlighty1);
getpoint(highlightx2,highlighty2,&highlightx2,&highlighty2);
if (highlightx1 > highlightx2)
{
tempint = highlightx1; highlightx1 = highlightx2; highlightx2 = tempint;
}
if (highlighty1 > highlighty2)
{
tempint = highlighty1; highlighty1 = highlighty2; highlighty2 = tempint;
}
if (keystatus[0x1d]|keystatus[0x9d])
{
if ((linehighlight >= 0) && (linehighlight < MAXWALLS))
{
i = linehighlight;
do
{
highlight[highlightcnt++] = i;
show2dwall[i>>3] |= (1<<(i&7));
for (j=0; j<numwalls; j++)
if (wall[j].x == wall[i].x)
if (wall[j].y == wall[i].y)
if (i != j)
{
highlight[highlightcnt++] = j;
show2dwall[j>>3] |= (1<<(j&7));
}
i = wall[i].point2;
}
while (i != linehighlight);
}
}
else
{
for (i=0; i<numwalls; i++)
if ((wall[i].x >= highlightx1) && (wall[i].x <= highlightx2))
if ((wall[i].y >= highlighty1) && (wall[i].y <= highlighty2))
{
highlight[highlightcnt++] = i;
show2dwall[i>>3] |= (1<<(i&7));
}
for (i=0; i<MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
if ((sprite[i].x >= highlightx1) && (sprite[i].x <= highlightx2))
if ((sprite[i].y >= highlighty1) && (sprite[i].y <= highlighty2))
{
highlight[highlightcnt++] = i+16384;
show2dsprite[i>>3] |= (1<<(i&7));
}
}
if (highlightcnt <= 0)
highlightcnt = -1;
}
}
}
if (highlightcnt < 0)
{
if (keystatus[0xb8]) //Right alt (sector highlighting)
{
if (highlightsectorcnt == 0)
{
highlightx2 = searchx, highlighty2 = searchy;
ydim16 = ydim-STATUS2DSIZ2;
begindrawing(); //{{{
drawline16(highlightx2,highlighty1,highlightx1,highlighty1,editorcolors[10]);
drawline16(highlightx2,highlighty2,highlightx1,highlighty2,editorcolors[10]);
drawline16(highlightx1,highlighty2,highlightx1,highlighty1,editorcolors[10]);
drawline16(highlightx2,highlighty2,highlightx2,highlighty1,editorcolors[10]);
enddrawing(); //}}}
}
if (highlightsectorcnt != 0)
{
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,highlightsector[i]);
}
}
highlightx1 = searchx;
highlighty1 = searchy;
highlightx2 = searchx;
highlighty2 = searchx;
highlightsectorcnt = 0;
}
}
else
{
if (highlightsectorcnt == 0)
{
getpoint(highlightx1,highlighty1,&highlightx1,&highlighty1);
getpoint(highlightx2,highlighty2,&highlightx2,&highlighty2);
if (highlightx1 > highlightx2)
{
tempint = highlightx1; highlightx1 = highlightx2; highlightx2 = tempint;
}
if (highlighty1 > highlighty2)
{
tempint = highlighty1; highlighty1 = highlighty2; highlighty2 = tempint;
}
for (i=0; i<numsectors; i++)
{
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum;
bad = 0;
for (j=startwall; j<endwall; j++)
{
if (wall[j].x < highlightx1) bad = 1;
if (wall[j].x > highlightx2) bad = 1;
if (wall[j].y < highlighty1) bad = 1;
if (wall[j].y > highlighty2) bad = 1;
if (bad == 1) break;
}
if (bad == 0)
highlightsector[highlightsectorcnt++] = i;
}
if (highlightsectorcnt <= 0)
highlightsectorcnt = -1;
//White out all bordering lines of grab that are
//not highlighted on both sides
for (i=highlightsectorcnt-1; i>=0; i--)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall + sector[highlightsector[i]].wallnum;
for (j=startwall; j<endwall; j++)
{
if (wall[j].nextwall >= 0)
{
for (k=highlightsectorcnt-1; k>=0; k--)
if (highlightsector[k] == wall[j].nextsector)
break;
if (k < 0)
{
wall[wall[j].nextwall].nextwall = -1;
wall[wall[j].nextwall].nextsector = -1;
wall[j].nextwall = -1;
wall[j].nextsector = -1;
}
}
}
}
}
}
}
if (((bstatus&1) < (oldmousebstatus&1)) && (highlightsectorcnt < 0)) //after dragging
{
int32_t wallsdrawn = newnumwalls-numwalls;
if (newnumwalls != -1)
{
newnumwalls = -1;
Bmemcpy(&wall[MAXWALLS-wallsdrawn],&wall[numwalls],sizeof(walltype) * wallsdrawn);
}
else wallsdrawn = -1;
j = 1;
if (highlightcnt > 0)
for (i=0; i<highlightcnt; i++)
if (pointhighlight == highlight[i])
{
j = 0;
break;
}
if (j == 0)
{
for (i=0; i<highlightcnt; i++)
{
if ((highlight[i]&0xc000) == 16384)
{
j = (highlight[i]&16383);
setsprite(j,(vec3_t *)&sprite[j]);
tempint = ((tilesizy[sprite[j].picnum]*sprite[j].yrepeat)<<2);
sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+tempint);
sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y));
}
}
}
else if ((pointhighlight&0xc000) == 16384)
{
j = (pointhighlight&16383);
setsprite(j,(vec3_t *)&sprite[j]);
tempint = ((tilesizy[sprite[j].picnum]*sprite[j].yrepeat)<<2);
sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+tempint);
sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y));
}
if ((pointhighlight&0xc000) == 0)
{
dax = wall[pointhighlight].x;
day = wall[pointhighlight].y;
}
else if ((pointhighlight&0xc000) == 16384)
{
dax = sprite[pointhighlight&16383].x;
day = sprite[pointhighlight&16383].y;
}
for (i=numwalls-1; i>=0; i--) //delete points
{
if (wall[i].x == wall[wall[i].point2].x)
if (wall[i].y == wall[wall[i].point2].y)
if (sector[sectorofwall((int16_t)i)].wallnum > 3)
if (sector[sectorofwall(wall[i].point2)].wallnum > 3)
if (!(wall[i].nextwall == -1 ||
(sector[sectorofwall(wall[i].nextwall)].wallnum > 3 &&
sector[sectorofwall(wall[wall[i].nextwall].point2)].wallnum > 3)))
{
printmessage16("Invalid operation, delete or join sector instead.");
goto SKIP;
}
}
for (i=numwalls-1; i>=0; i--) //delete points
{
if (wall[i].x == wall[wall[i].point2].x)
if (wall[i].y == wall[wall[i].point2].y)
if (sector[sectorofwall((int16_t)i)].wallnum > 3)
if (sector[sectorofwall(wall[i].point2)].wallnum > 3)
if (wall[i].nextwall == -1 ||
(sector[sectorofwall(wall[i].nextwall)].wallnum > 3 &&
sector[sectorofwall(wall[wall[i].nextwall].point2)].wallnum > 3))
{
deletepoint((int16_t)i);
printmessage16("Point deleted.");
asksave = 1;
}
}
for (i=0; i<numwalls; i++) //make new red lines?
{
if ((wall[i].x == dax) && (wall[i].y == day))
{
checksectorpointer((int16_t)i,sectorofwall((int16_t)i));
fixrepeats((int16_t)i);
asksave = 1;
}
else if ((wall[wall[i].point2].x == dax) && (wall[wall[i].point2].y == day))
{
checksectorpointer((int16_t)i,sectorofwall((int16_t)i));
fixrepeats((int16_t)i);
asksave = 1;
}
}
if (wallsdrawn != -1)
{
Bmemcpy(&wall[numwalls],&wall[MAXWALLS-wallsdrawn],sizeof(walltype) * wallsdrawn);
newnumwalls = numwalls + wallsdrawn;
for (i=numwalls; i<newnumwalls; i++)
wall[i].point2 = i+1;
}
}
SKIP:
if ((bstatus&1) > 0) //drag points
{
if (highlightsectorcnt > 0)
{
if ((bstatus&1) > (oldmousebstatus&1))
{
newnumwalls = -1;
sectorhighlightstat = -1;
updatesector(mousxplc,mousyplc,&cursectorhighlight);
if ((cursectorhighlight >= 0) && (cursectorhighlight < numsectors))
{
for (i=0; i<highlightsectorcnt; i++)
if (cursectorhighlight == highlightsector[i])
{
//You clicked inside one of the flashing sectors!
sectorhighlightstat = 1;
dax = mousxplc;
day = mousyplc;
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
sectorhighlightx = dax;
sectorhighlighty = day;
break;
}
}
}
else if (sectorhighlightstat == 1)
{
dax = mousxplc;
day = mousyplc;
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
dax -= sectorhighlightx;
day -= sectorhighlighty;
sectorhighlightx += dax;
sectorhighlighty += day;
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{ wall[j].x += dax; wall[j].y += day; }
for (j=headspritesect[highlightsector[i]]; j>=0; j=nextspritesect[j])
{ sprite[j].x += dax; sprite[j].y += day; }
}
//for(i=0;i<highlightsectorcnt;i++)
//{
// startwall = sector[highlightsector[i]].wallptr;
// endwall = startwall+sector[highlightsector[i]].wallnum-1;
// for(j=startwall;j<=endwall;j++)
// {
// if (wall[j].nextwall >= 0)
// checksectorpointer(wall[j].nextwall,wall[j].nextsector);
// checksectorpointer((short)j,highlightsector[i]);
// }
//}
asksave = 1;
}
}
else
{
if ((bstatus&1) > (oldmousebstatus&1))
pointhighlight = getpointhighlight(mousxplc, mousyplc, pointhighlight);
if (pointhighlight >= 0)
{
dax = mousxplc;
day = mousyplc;
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
j = 1;
if (highlightcnt > 0)
for (i=0; i<highlightcnt; i++)
if (pointhighlight == highlight[i])
{ j = 0; break; }
if (j == 0)
{
if ((pointhighlight&0xc000) == 0)
{
dax -= wall[pointhighlight].x;
day -= wall[pointhighlight].y;
}
else
{
dax -= sprite[pointhighlight&16383].x;
day -= sprite[pointhighlight&16383].y;
}
for (i=0; i<highlightcnt; i++)
{
if ((highlight[i]&0xc000) == 0)
{
wall[highlight[i]].x += dax;
wall[highlight[i]].y += day;
}
else
{
sprite[highlight[i]&16383].x += dax;
sprite[highlight[i]&16383].y += day;
}
}
}
else
{
if ((pointhighlight&0xc000) == 0)
dragpoint(pointhighlight,dax,day);
else if ((pointhighlight&0xc000) == 16384)
{
daz = ((tilesizy[sprite[pointhighlight&16383].picnum]*sprite[pointhighlight&16383].yrepeat)<<2);
for (i=0; i<numsectors; i++)
if (inside(dax,day,i) == 1)
if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day))
if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day))
{
sprite[pointhighlight&16383].x = dax;
sprite[pointhighlight&16383].y = day;
if (sprite[pointhighlight&16383].sectnum != i)
changespritesect(pointhighlight&16383,(int16_t)i);
break;
}
}
}
asksave = 1;
}
}
}
else
{
pointhighlight = getpointhighlight(mousxplc, mousyplc, pointhighlight);
sectorhighlightstat = -1;
}
if ((bstatus&6) > 0)
{
if (keystatus[0x1d]|keystatus[0x9d])
{
int16_t cursectornum;
for (cursectornum=0; cursectornum<numsectors; cursectornum++)
if (inside(mousxplc,mousyplc,cursectornum) == 1)
break;
if (cursectornum < numsectors)
{
if (pointhighlight >= 16384)
{
i = pointhighlight-16384;
ExtEditSpriteData((int16_t)i);
}
else if ((linehighlight >= 0) && (bstatus&1 || sectorofwall(linehighlight) == cursectornum))
{
ExtEditWallData((int16_t)linehighlight);
}
else if (cursectornum >= 0)
{
ExtEditSectorData((int16_t)cursectornum);
}
}
bstatus &= ~6;
}
else
{
searchx = halfxdim16;
searchy = midydim16;
pos.x = mousxplc;
pos.y = mousyplc;
}
}
if (circlewall != -1 && (keystatus[0x4a] || (bstatus&32 && !(keystatus[0x1d]|keystatus[0x9d])))) // -
{
if (circlepoints > 1)
circlepoints--;
keystatus[0x4a] = 0;
mouseb &= ~32;
bstatus &= ~32;
}
if (circlewall != -1 && (keystatus[0x4e] || (bstatus&16 && !(keystatus[0x1d]|keystatus[0x9d])))) // +
{
if (circlepoints < 63)
circlepoints++;
keystatus[0x4e] = 0;
mouseb &= ~16;
bstatus &= ~16;
}
if ((keystatus[buildkeys[BK_MOVEUP]] || (bstatus&16)) && (zoom < 16384))
{
zoom += synctics*(zoom>>4);
if (zoom < 24) zoom += 2;
if (bstatus&16 && (keystatus[0x38] || keystatus[0xb8]))
{
searchx = halfxdim16;
searchy = midydim16;
pos.x = mousxplc;
pos.y = mousyplc;
}
if (zoom > 16384) zoom = 16384;
_printmessage16("Zoom: %d",zoom);
}
if ((keystatus[buildkeys[BK_MOVEDOWN]] || (bstatus&32)) && (zoom > 8))
{
zoom -= synctics*(zoom>>4);
if (bstatus&32 && (keystatus[0x38] || keystatus[0xb8]))
{
searchx = halfxdim16;
searchy = midydim16;
pos.x = mousxplc;
pos.y = mousyplc;
}
if (zoom < 8) zoom = 8;
_printmessage16("Zoom: %d",zoom);
}
if (keystatus[0x22]) // G (grid on/off)
{
grid++;
if (grid == 7) grid = 0;
keystatus[0x22] = 0;
}
if (keystatus[0x26]) // L (grid lock)
{
gridlock = 1-gridlock, keystatus[0x26] = 0;
if (gridlock == 0)
printmessage16("Grid locking off");
else
printmessage16("Grid locking on");
}
if (keystatus[0x24]) // J (join sectors)
{
if (joinsector[0] >= 0)
{
joinsector[1] = -1;
for (i=0; i<numsectors; i++)
{
if (inside(mousxplc,mousyplc,i) == 1)
{
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextsector == joinsector[0])
break;
}
if (j >= endwall && i != joinsector[0])
{
_printmessage16("Join non-adjacent sectors? (Y/N)");
showframe(1);
bflushchars(); ch = 0;
while (keystatus[1] == 0)
{
if (handleevents())
{
if (quitevent)
{
quitevent = 0;
}
}
idle();
ch = bgetchar();
if (ch == 'Y' || ch == 'y')
{
joinsector[1] = i;
break;
}
else if (ch == 'N' || ch == 'n' || ch == 13 || ch == ' ')
{
joinsector[1] = joinsector[0];
break;
}
}
break;
}
else
{
joinsector[1] = i;
break;
}
}
}
if ((joinsector[1] >= 0) && (joinsector[0] != joinsector[1]))
{
newnumwalls = numwalls;
for (k=0; k<2; k++)
{
startwall = sector[joinsector[k]].wallptr;
endwall = startwall + sector[joinsector[k]].wallnum - 1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].cstat == 255)
continue;
joinsectnum = k;
if (wall[j].nextsector == joinsector[1-joinsectnum])
{
wall[j].cstat = 255;
continue;
}
i = j;
m = newnumwalls;
do
{
Bmemcpy(&wall[newnumwalls],&wall[i],sizeof(walltype));
wall[newnumwalls].point2 = newnumwalls+1;
newnumwalls++;
wall[i].cstat = 255;
i = wall[i].point2;
if (wall[i].nextsector == joinsector[1-joinsectnum])
{
i = wall[wall[i].nextwall].point2;
joinsectnum = 1 - joinsectnum;
}
}
while ((wall[i].cstat != 255) && (wall[i].nextsector != joinsector[1-joinsectnum]));
wall[newnumwalls-1].point2 = m;
}
}
if (newnumwalls > numwalls)
{
Bmemcpy(&sector[numsectors],&sector[joinsector[0]],sizeof(sectortype));
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = newnumwalls-numwalls;
//fix sprites
for (i=0; i<2; i++)
{
j = headspritesect[joinsector[i]];
while (j != -1)
{
k = nextspritesect[j];
changespritesect(j,numsectors);
j = k;
}
}
numsectors++;
for (i=numwalls; i<newnumwalls; i++)
{
if (wall[i].nextwall >= 0)
{
wall[wall[i].nextwall].nextwall = i;
wall[wall[i].nextwall].nextsector = numsectors-1;
}
}
numwalls = newnumwalls;
newnumwalls = -1;
for (k=0; k<2; k++)
{
startwall = sector[joinsector[k]].wallptr;
endwall = startwall + sector[joinsector[k]].wallnum - 1;
for (j=startwall; j<=endwall; j++)
{
wall[j].nextwall = -1;
wall[j].nextsector = -1;
}
}
deletesector((int16_t)joinsector[0]);
if (joinsector[0] < joinsector[1])
joinsector[1]--;
deletesector((int16_t)joinsector[1]);
printmessage16("Sectors joined.");
}
}
else
{
printmessage16("No sectors joined.");
}
joinsector[0] = -1;
}
else
{
joinsector[0] = -1;
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
joinsector[0] = i;
printmessage16("Join sector - press J again on sector to join with.");
break;
}
}
keystatus[0x24] = 0;
}
// PK
for (i=0x02; i<=0x0b; i++) // keys '1' to '0' on the upper row
if (keystatus[i])
{
prefixarg = prefixtiles[i-2];
break;
}
if ((keystatus[0x38]||keystatus[0xb8])&&keystatus[0x1f]) //ALT-S
{
if ((linehighlight >= 0) && (wall[linehighlight].nextwall == -1))
{
if ((newnumwalls = whitelinescan(linehighlight)) < numwalls)
{
printmessage16("Can't make a sector out there.");
}
else
{
for (i=numwalls; i<newnumwalls; i++)
{
wall[wall[i].nextwall].nextwall = i;
wall[wall[i].nextwall].nextsector = numsectors;
}
numwalls = newnumwalls;
newnumwalls = -1;
numsectors++;
printmessage16("Inner loop made into new sector.");
}
}
keystatus[0x1f] = 0;
}
else if (keystatus[0x1f]) //S
{
sucksect = -1;
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
sucksect = i;
break;
}
if (sucksect >= 0)
{
dax = mousxplc;
day = mousyplc;
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
i = insertsprite(sucksect,0);
sprite[i].x = dax, sprite[i].y = day;
sprite[i].cstat = defaultspritecstat;
sprite[i].shade = 0;
sprite[i].pal = 0;
sprite[i].xrepeat = 64, sprite[i].yrepeat = 64;
sprite[i].xoffset = 0, sprite[i].yoffset = 0;
sprite[i].ang = 1536;
sprite[i].xvel = 0; sprite[i].yvel = 0; sprite[i].zvel = 0;
sprite[i].owner = -1;
sprite[i].clipdist = 32;
sprite[i].lotag = 0;
sprite[i].hitag = 0;
sprite[i].extra = -1;
sprite[i].z = getflorzofslope(sucksect,dax,day);
if ((sprite[i].cstat&128) != 0)
sprite[i].z -= ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<1);
for (k=0; k<MAXTILES; k++)
localartfreq[k] = 0;
for (k=0; k<MAXSPRITES; k++)
if (sprite[k].statnum < MAXSTATUS)
localartfreq[sprite[k].picnum]++;
j = 0;
for (k=0; k<MAXTILES; k++)
if (localartfreq[k] > localartfreq[j])
j = k;
if (localartfreq[j] > 0)
sprite[i].picnum = j;
else
sprite[i].picnum = 0;
// PK
if (prefixarg)
{
sprite[i].picnum = prefixarg;
sprite[i].xrepeat = sprite[i].yrepeat = 48;
prefixarg = 0;
}
else if (somethingintab == 3)
{
sprite[i].picnum = temppicnum;
if ((tilesizx[temppicnum] <= 0) || (tilesizy[temppicnum] <= 0))
{
j = 0;
for (k=0; k<MAXTILES; k++)
if ((tilesizx[k] > 0) && (tilesizy[k] > 0))
{
j = k;
break;
}
sprite[i].picnum = j;
}
sprite[i].shade = tempshade;
sprite[i].pal = temppal;
sprite[i].xrepeat = tempxrepeat;
sprite[i].yrepeat = tempyrepeat;
if (sprite[i].xrepeat < 1) sprite[i].xrepeat = 1;
if (sprite[i].yrepeat < 1) sprite[i].yrepeat = 1;
sprite[i].cstat = tempcstat;
}
if (tilesizy[sprite[i].picnum] >= 32)
sprite[i].cstat |= 1;
printmessage16("Sprite inserted.");
updatenumsprites();
asksave = 1;
}
keystatus[0x1f] = 0;
}
if (keystatus[0x2e]) // C (make circle of points)
{
if (highlightsectorcnt >= 0)
{
newnumsectors = numsectors;
newnumwalls = numwalls;
for (i=0; i<highlightsectorcnt; i++)
{
copysector(highlightsector[i],newnumsectors,newnumwalls,1);
newnumsectors++;
newnumwalls += sector[highlightsector[i]].wallnum;
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,highlightsector[i]);
}
highlightsector[i] = numsectors+i;
}
numsectors = newnumsectors;
numwalls = newnumwalls;
newnumwalls = -1;
newnumsectors = -1;
updatenumsprites();
printmessage16("Sectors duplicated and stamped.");
asksave = 1;
}
else if (highlightcnt >= 0)
{
for (i=0; i<highlightcnt; i++)
if ((highlight[i]&0xc000) == 16384)
{
//duplicate sprite
k = (highlight[i]&16383);
j = insertsprite(sprite[k].sectnum,sprite[k].statnum);
Bmemcpy(&sprite[j],&sprite[k],sizeof(spritetype));
sprite[j].sectnum = sprite[k].sectnum; //Don't let memcpy overwrite sector!
setsprite(j,(vec3_t *)&sprite[j]);
}
updatenumsprites();
printmessage16("Sprites duplicated and stamped.");
asksave = 1;
}
else if (circlewall >= 0)
{
circlewall = -1;
}
else
{
if (linehighlight >= 0)
circlewall = linehighlight;
}
keystatus[0x2e] = 0;
}
bad = (keystatus[0x39]); //Gotta do this to save lots of 3 spaces!
if (circlewall >= 0)
{
x1 = wall[circlewall].x;
y1 = wall[circlewall].y;
x2 = wall[wall[circlewall].point2].x;
y2 = wall[wall[circlewall].point2].y;
x3 = mousxplc;
y3 = mousyplc;
adjustmark(&x3,&y3,newnumwalls);
tempint1 = dmulscale4(x3-x2,x1-x3,y1-y3,y3-y2);
tempint2 = dmulscale4(y1-y2,x1-x3,y1-y3,x2-x1);
if (tempint2 != 0)
{
int32_t pointsize = 2;
centerx = (((x1+x2) + scale(y1-y2,tempint1,tempint2))>>1);
centery = (((y1+y2) + scale(x2-x1,tempint1,tempint2))>>1);
dax = mulscale14(centerx-pos.x,zoom);
day = mulscale14(centery-pos.y,zoom);
drawline16(halfxdim16+dax-2,midydim16+day-2,halfxdim16+dax+2,midydim16+day+2,editorcolors[14]);
drawline16(halfxdim16+dax-2,midydim16+day+2,halfxdim16+dax+2,midydim16+day-2,editorcolors[14]);
circleang1 = getangle(x1-centerx,y1-centery);
circleang2 = getangle(x2-centerx,y2-centery);
circleangdir = 1;
k = ((circleang2-circleang1)&2047);
if (mulscale4(x3-x1,y2-y1) < mulscale4(x2-x1,y3-y1))
{
circleangdir = -1;
k = -((circleang1-circleang2)&2047);
}
circlerad = (ksqrt(dmulscale4(centerx-x1,centerx-x1,centery-y1,centery-y1))<<2);
for (i=circlepoints; i>0; i--)
{
j = ((circleang1 + scale(i,k,circlepoints+1))&2047);
dax = centerx+mulscale14(sintable[(j+512)&2047],circlerad);
day = centery+mulscale14(sintable[j],circlerad);
if (dax <= -editorgridextent) dax = -editorgridextent;
if (dax >= editorgridextent) dax = editorgridextent;
if (day <= -editorgridextent) day = -editorgridextent;
if (day >= editorgridextent) day = editorgridextent;
if (bad > 0)
{
m = 0;
if (wall[circlewall].nextwall >= 0)
if (wall[circlewall].nextwall < circlewall) m = 1;
insertpoint(circlewall,dax,day);
circlewall += m;
}
dax = mulscale14(dax-pos.x,zoom);
day = mulscale14(day-pos.y,zoom);
drawline16(halfxdim16+dax-pointsize,midydim16+day-pointsize,halfxdim16+dax+pointsize,midydim16+day-pointsize,editorcolors[14]);
drawline16(halfxdim16+dax+pointsize,midydim16+day-pointsize,halfxdim16+dax+pointsize,midydim16+day+pointsize,editorcolors[14]);
drawline16(halfxdim16+dax+pointsize,midydim16+day+pointsize,halfxdim16+dax-pointsize,midydim16+day+pointsize,editorcolors[14]);
drawline16(halfxdim16+dax-pointsize,midydim16+day+pointsize,halfxdim16+dax-pointsize,midydim16+day-pointsize,editorcolors[14]);
// drawcircle16(halfxdim16+dax, midydim16+day, 3, 14);
}
if (bad > 0)
{
bad = 0;
keystatus[0x39] = 0;
asksave = 1;
printmessage16("Circle points inserted.");
circlewall = -1;
}
}
}
if (bad > 0) //Space bar test
{
keystatus[0x39] = 0;
adjustmark(&mousxplc,&mousyplc,newnumwalls);
if (checkautoinsert(mousxplc,mousyplc,newnumwalls) == 1)
{
printmessage16("You must insert a point there first.");
bad = 0;
}
}
if (bad > 0) //Space
{
if ((newnumwalls < numwalls) && (numwalls < MAXWALLS-1))
{
firstx = mousxplc, firsty = mousyplc; //Make first point
newnumwalls = numwalls;
suckwall = -1;
split = 0;
//clearbufbyte(&wall[newnumwalls],sizeof(walltype),0L);
memset(&wall[newnumwalls],0,sizeof(walltype));
wall[newnumwalls].extra = -1;
wall[newnumwalls].x = mousxplc;
wall[newnumwalls].y = mousyplc;
wall[newnumwalls].nextsector = -1;
wall[newnumwalls].nextwall = -1;
for (i=0; i<numwalls; i++)
if ((wall[i].x == mousxplc) && (wall[i].y == mousyplc))
suckwall = i;
wall[newnumwalls].point2 = newnumwalls+1;
printmessage16("Sector drawing started.");
newnumwalls++;
}
else
{
//if not back to first point
if ((firstx != mousxplc) || (firsty != mousyplc)) //nextpoint
{
j = 0;
for (i=numwalls; i<newnumwalls; i++)
if ((mousxplc == wall[i].x) && (mousyplc == wall[i].y))
j = 1;
if (j == 0)
{
//check if starting to split a sector
if (newnumwalls == numwalls+1)
{
dax = ((wall[numwalls].x+mousxplc)>>1);
day = ((wall[numwalls].y+mousyplc)>>1);
for (i=0; i<numsectors; i++)
if (inside(dax,day,i) == 1)
{
//check if first point at point of sector
m = -1;
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum - 1;
for (k=startwall; k<=endwall; k++)
if (wall[k].x == wall[numwalls].x)
if (wall[k].y == wall[numwalls].y)
{
m = k;
break;
}
if (m >= 0)
if ((wall[wall[k].point2].x != mousxplc) || (wall[wall[k].point2].y != mousyplc))
if ((wall[lastwall((int16_t)k)].x != mousxplc) || (wall[lastwall((int16_t)k)].y != mousyplc))
{
split = 1;
splitsect = i;
splitstartwall = m;
break;
}
}
}
//make new point
//make sure not drawing over old red line
bad = 0;
for (i=0; i<numwalls; i++)
{
if (wall[i].nextwall >= 0)
{
if ((wall[i].x == mousxplc) && (wall[i].y == mousyplc))
if ((wall[wall[i].point2].x == wall[newnumwalls-1].x) && (wall[wall[i].point2].y == wall[newnumwalls-1].y))
bad = 1;
if ((wall[i].x == wall[newnumwalls-1].x) && (wall[i].y == wall[newnumwalls-1].y))
if ((wall[wall[i].point2].x == mousxplc) && (wall[wall[i].point2].y == mousyplc))
bad = 1;
}
}
if (bad == 0)
{
//clearbufbyte(&wall[newnumwalls],sizeof(walltype),0L);
memset(&wall[newnumwalls],0,sizeof(walltype));
wall[newnumwalls].extra = -1;
wall[newnumwalls].x = mousxplc;
wall[newnumwalls].y = mousyplc;
wall[newnumwalls].nextsector = -1;
wall[newnumwalls].nextwall = -1;
for (i=0; i<numwalls; i++)
if ((wall[i].x == mousxplc) && (wall[i].y == mousyplc))
suckwall = i;
wall[newnumwalls].point2 = newnumwalls+1;
newnumwalls++;
}
else
{
printmessage16("You can't draw new lines over red lines.");
}
}
}
//if not split and back to first point
if ((split == 0) && (firstx == mousxplc) && (firsty == mousyplc) && (newnumwalls >= numwalls+3))
{
wall[newnumwalls-1].point2 = numwalls;
if (suckwall == -1) //if no connections to other sectors
{
k = -1;
for (i=0; i<numsectors; i++)
if (inside(firstx,firsty,i) == 1)
k = i;
if (k == -1) //if not inside another sector either
{
//add island sector
if (clockdir(numwalls) == 1)
flipwalls(numwalls,newnumwalls);
//clearbufbyte(&sector[numsectors],sizeof(sectortype),0L);
memset(&sector[numsectors],0,sizeof(sectortype));
sector[numsectors].extra = -1;
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = newnumwalls-numwalls;
sector[numsectors].ceilingz = (-32<<8);
sector[numsectors].floorz = (32<<8);
for (i=numwalls; i<newnumwalls; i++)
{
wall[i].cstat = 0;
wall[i].shade = 0;
wall[i].yrepeat = 8;
fixrepeats((int16_t)i);
wall[i].picnum = 0;
wall[i].overpicnum = 0;
wall[i].nextsector = -1;
wall[i].nextwall = -1;
}
headspritesect[numsectors] = -1;
numsectors++;
}
else //else add loop to sector
{
if (clockdir(numwalls) == 0)
flipwalls(numwalls,newnumwalls);
j = newnumwalls-numwalls;
sector[k].wallnum += j;
for (i=k+1; i<numsectors; i++)
sector[i].wallptr += j;
suckwall = sector[k].wallptr;
for (i=0; i<numwalls; i++)
{
if (wall[i].nextwall >= suckwall)
wall[i].nextwall += j;
if (wall[i].point2 >= suckwall)
wall[i].point2 += j;
}
for (i=newnumwalls-1; i>=suckwall; i--)
Bmemcpy(&wall[i+j],&wall[i],sizeof(walltype));
for (i=0; i<j; i++)
Bmemcpy(&wall[i+suckwall],&wall[i+newnumwalls],sizeof(walltype));
for (i=suckwall; i<suckwall+j; i++)
{
wall[i].point2 += (suckwall-numwalls);
wall[i].cstat = wall[suckwall+j].cstat&~(1+16+32+64);
wall[i].shade = wall[suckwall+j].shade;
wall[i].yrepeat = wall[suckwall+j].yrepeat;
fixrepeats((int16_t)i);
wall[i].picnum = wall[suckwall+j].picnum;
wall[i].overpicnum = wall[suckwall+j].overpicnum;
wall[i].nextsector = -1;
wall[i].nextwall = -1;
}
}
}
else
{
//add new sector with connections
if (clockdir(numwalls) == 1)
flipwalls(numwalls,newnumwalls);
//clearbufbyte(&sector[numsectors],sizeof(sectortype),0L);
memset(&sector[numsectors],0,sizeof(sectortype));
sector[numsectors].extra = -1;
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = newnumwalls-numwalls;
sucksect = sectorofwall(suckwall);
sector[numsectors].ceilingstat = sector[sucksect].ceilingstat;
sector[numsectors].floorstat = sector[sucksect].floorstat;
sector[numsectors].ceilingxpanning = sector[sucksect].ceilingxpanning;
sector[numsectors].floorxpanning = sector[sucksect].floorxpanning;
sector[numsectors].ceilingshade = sector[sucksect].ceilingshade;
sector[numsectors].floorshade = sector[sucksect].floorshade;
sector[numsectors].ceilingz = sector[sucksect].ceilingz;
sector[numsectors].floorz = sector[sucksect].floorz;
sector[numsectors].ceilingpicnum = sector[sucksect].ceilingpicnum;
sector[numsectors].floorpicnum = sector[sucksect].floorpicnum;
sector[numsectors].ceilingheinum = sector[sucksect].ceilingheinum;
sector[numsectors].floorheinum = sector[sucksect].floorheinum;
for (i=numwalls; i<newnumwalls; i++)
{
wall[i].cstat = wall[suckwall].cstat;
wall[i].shade = wall[suckwall].shade;
wall[i].yrepeat = wall[suckwall].yrepeat;
fixrepeats((int16_t)i);
wall[i].picnum = wall[suckwall].picnum;
wall[i].overpicnum = wall[suckwall].overpicnum;
checksectorpointer((int16_t)i,(int16_t)numsectors);
}
headspritesect[numsectors] = -1;
numsectors++;
}
numwalls = newnumwalls;
newnumwalls = -1;
asksave = 1;
}
if (split == 1)
{
//split sector
startwall = sector[splitsect].wallptr;
endwall = startwall + sector[splitsect].wallnum - 1;
for (k=startwall; k<=endwall; k++)
if (wall[k].x == wall[newnumwalls-1].x)
if (wall[k].y == wall[newnumwalls-1].y)
{
bad = 0;
if (loopnumofsector(splitsect,splitstartwall) != loopnumofsector(splitsect,(int16_t)k))
bad = 1;
if (bad == 0)
{
//SPLIT IT!
//Split splitsect given: startwall,
// new points: numwalls to newnumwalls-2
splitendwall = k;
newnumwalls--; //first fix up the new walls
for (i=numwalls; i<newnumwalls; i++)
{
wall[i].cstat = wall[startwall].cstat;
wall[i].shade = wall[startwall].shade;
wall[i].yrepeat = wall[startwall].yrepeat;
fixrepeats((int16_t)i);
wall[i].picnum = wall[startwall].picnum;
wall[i].overpicnum = wall[startwall].overpicnum;
wall[i].nextwall = -1;
wall[i].nextsector = -1;
wall[i].point2 = i+1;
}
danumwalls = newnumwalls; //where to add more walls
m = splitendwall; //copy rest of loop next
while (m != splitstartwall)
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
wall[danumwalls-1].point2 = numwalls;
//Add other loops for 1st sector
loopnum = loopnumofsector(splitsect,splitstartwall);
i = loopnum;
for (j=startwall; j<=endwall; j++)
{
k = loopnumofsector(splitsect,(int16_t)j);
if ((k != i) && (k != loopnum))
{
i = k;
if (loopinside(wall[j].x,wall[j].y,numwalls) == 1)
{
m = j; //copy loop
k = danumwalls;
do
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
while (m != j);
wall[danumwalls-1].point2 = k;
}
}
}
secondstartwall = danumwalls;
//copy split points for other sector backwards
for (j=newnumwalls; j>numwalls; j--)
{
Bmemcpy(&wall[danumwalls],&wall[j],sizeof(walltype));
wall[danumwalls].nextwall = -1;
wall[danumwalls].nextsector = -1;
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
}
m = splitstartwall; //copy rest of loop next
while (m != splitendwall)
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
wall[danumwalls-1].point2 = secondstartwall;
//Add other loops for 2nd sector
loopnum = loopnumofsector(splitsect,splitstartwall);
i = loopnum;
for (j=startwall; j<=endwall; j++)
{
k = loopnumofsector(splitsect,(int16_t)j);
if ((k != i) && (k != loopnum))
{
i = k;
if (loopinside(wall[j].x,wall[j].y,secondstartwall) == 1)
{
m = j; //copy loop
k = danumwalls;
do
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
while (m != j);
wall[danumwalls-1].point2 = k;
}
}
}
//fix all next pointers on old sector line
for (j=numwalls; j<danumwalls; j++)
{
if (wall[j].nextwall >= 0)
{
wall[wall[j].nextwall].nextwall = j;
if (j < secondstartwall)
wall[wall[j].nextwall].nextsector = numsectors;
else
wall[wall[j].nextwall].nextsector = numsectors+1;
}
}
//set all next pointers on split
for (j=numwalls; j<newnumwalls; j++)
{
m = secondstartwall+(newnumwalls-1-j);
wall[j].nextwall = m;
wall[j].nextsector = numsectors+1;
wall[m].nextwall = j;
wall[m].nextsector = numsectors;
}
//copy sector attributes & fix wall pointers
Bmemcpy(&sector[numsectors],&sector[splitsect],sizeof(sectortype));
Bmemcpy(&sector[numsectors+1],&sector[splitsect],sizeof(sectortype));
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = secondstartwall-numwalls;
sector[numsectors+1].wallptr = secondstartwall;
sector[numsectors+1].wallnum = danumwalls-secondstartwall;
//fix sprites
j = headspritesect[splitsect];
while (j != -1)
{
k = nextspritesect[j];
if (loopinside(sprite[j].x,sprite[j].y,numwalls) == 1)
changespritesect(j,numsectors);
//else if (loopinside(sprite[j].x,sprite[j].y,secondstartwall) == 1)
else //Make sure no sprites get left out & deleted!
changespritesect(j,numsectors+1);
j = k;
}
numsectors+=2;
//Back of number of walls of new sector for later
k = danumwalls-numwalls;
//clear out old sector's next pointers for clean deletesector
numwalls = danumwalls;
for (j=startwall; j<=endwall; j++)
{
wall[j].nextwall = -1;
wall[j].nextsector = -1;
}
deletesector(splitsect);
//Check pointers
for (j=numwalls-k; j<numwalls; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,sectorofwall((int16_t)j));
}
//k now safe to use as temp
for (m=numsectors-2; m<numsectors; m++)
{
j = headspritesect[m];
while (j != -1)
{
k = nextspritesect[j];
setsprite(j,(vec3_t *)&sprite[j]);
j = k;
}
}
newnumwalls = -1;
printmessage16("Sector split.");
break;
}
else
{
//Sector split - actually loop joining
splitendwall = k;
newnumwalls--; //first fix up the new walls
for (i=numwalls; i<newnumwalls; i++)
{
wall[i].cstat = wall[startwall].cstat;
wall[i].shade = wall[startwall].shade;
wall[i].yrepeat = wall[startwall].yrepeat;
fixrepeats((int16_t)i);
wall[i].picnum = wall[startwall].picnum;
wall[i].overpicnum = wall[startwall].overpicnum;
wall[i].nextwall = -1;
wall[i].nextsector = -1;
wall[i].point2 = i+1;
}
danumwalls = newnumwalls; //where to add more walls
m = splitendwall; //copy rest of loop next
do
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
while (m != splitendwall);
//copy split points for other sector backwards
for (j=newnumwalls; j>numwalls; j--)
{
Bmemcpy(&wall[danumwalls],&wall[j],sizeof(walltype));
wall[danumwalls].nextwall = -1;
wall[danumwalls].nextsector = -1;
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
}
m = splitstartwall; //copy rest of loop next
do
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
while (m != splitstartwall);
wall[danumwalls-1].point2 = numwalls;
//Add other loops to sector
loopnum = loopnumofsector(splitsect,splitstartwall);
i = loopnum;
for (j=startwall; j<=endwall; j++)
{
k = loopnumofsector(splitsect,(int16_t)j);
if ((k != i) && (k != loopnumofsector(splitsect,splitstartwall)) && (k != loopnumofsector(splitsect,splitendwall)))
{
i = k;
m = j; k = danumwalls; //copy loop
do
{
Bmemcpy(&wall[danumwalls],&wall[m],sizeof(walltype));
wall[danumwalls].point2 = danumwalls+1;
danumwalls++;
m = wall[m].point2;
}
while (m != j);
wall[danumwalls-1].point2 = k;
}
}
//fix all next pointers on old sector line
for (j=numwalls; j<danumwalls; j++)
{
if (wall[j].nextwall >= 0)
{
wall[wall[j].nextwall].nextwall = j;
wall[wall[j].nextwall].nextsector = numsectors;
}
}
//copy sector attributes & fix wall pointers
Bmemcpy(&sector[numsectors],&sector[splitsect],sizeof(sectortype));
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = danumwalls-numwalls;
//fix sprites
j = headspritesect[splitsect];
while (j != -1)
{
k = nextspritesect[j];
changespritesect(j,numsectors);
j = k;
}
numsectors++;
//Back of number of walls of new sector for later
k = danumwalls-numwalls;
//clear out old sector's next pointers for clean deletesector
numwalls = danumwalls;
for (j=startwall; j<=endwall; j++)
{
wall[j].nextwall = -1;
wall[j].nextsector = -1;
}
deletesector(splitsect);
//Check pointers
for (j=numwalls-k; j<numwalls; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,numsectors-1);
}
newnumwalls = -1;
printmessage16("Loops joined.");
break;
}
}
}
}
}
if (keystatus[0x1c]) //Left Enter
{
keystatus[0x1c] = 0;
if (keystatus[0x2a]&keystatus[0x1d])
{
printmessage16("CHECKING ALL POINTERS!");
for (i=0; i<numsectors; i++)
{
startwall = sector[i].wallptr;
for (j=startwall; j<numwalls; j++)
if (wall[j].point2 < startwall) startwall = wall[j].point2;
sector[i].wallptr = startwall;
}
for (i=numsectors-2; i>=0; i--)
sector[i].wallnum = sector[i+1].wallptr-sector[i].wallptr;
sector[numsectors-1].wallnum = numwalls-sector[numsectors-1].wallptr;
for (i=0; i<numwalls; i++)
{
wall[i].nextsector = -1;
wall[i].nextwall = -1;
}
for (i=0; i<numsectors; i++)
{
startwall = sector[i].wallptr;
endwall = startwall + sector[i].wallnum;
for (j=startwall; j<endwall; j++)
checksectorpointer((int16_t)j,(int16_t)i);
}
printmessage16("ALL POINTERS CHECKED!");
asksave = 1;
}
else
{
if (linehighlight >= 0)
{
checksectorpointer(linehighlight,sectorofwall(linehighlight));
printmessage16("Highlighted line pointers checked.");
asksave = 1;
}
}
}
if (keystatus[0x0e]) //Backspace
{
if (newnumwalls >= numwalls)
{
if (newnumwalls > numwalls)
{
newnumwalls--;
asksave = 1;
keystatus[0x0e] = 0;
}
if (newnumwalls == numwalls)
{
newnumwalls = -1;
asksave = 1;
keystatus[0x0e] = 0;
}
}
else
{
if (keystatus[buildkeys[BK_RUN]] || keystatus[0x36])
{
if (--graphicsmode < 0)
graphicsmode = 2;
}
else
{
if (++graphicsmode > 2)
graphicsmode = 0;
}
printmessage16("2D mode textures %s",
(graphicsmode == 2)?"enabled w/ animation":graphicsmode?"enabled":"disabled");
keystatus[0x0e] = 0;
}
}
if (keystatus[0xd3] && (keystatus[0x1d]||keystatus[0x9d]) && (numwalls >= 0))
{
//sector delete
keystatus[0xd3] = 0;
sucksect = -1;
for (i=0; i<numsectors; i++)
if (inside(mousxplc,mousyplc,i) == 1)
{
k = 0;
if (highlightsectorcnt >= 0)
for (j=0; j<highlightsectorcnt; j++)
if (highlightsector[j] == i)
{
for (j=highlightsectorcnt-1; j>=0; j--)
{
deletesector(highlightsector[j]);
for (k=j-1; k>=0; k--)
if (highlightsector[k] >= highlightsector[j])
highlightsector[k]--;
}
printmessage16("Highlighted sectors deleted.");
newnumwalls = -1;
k = 1;
highlightsectorcnt = -1;
break;
}
if (k == 0)
{
deletesector((int16_t)i);
highlightsectorcnt = -1;
printmessage16("Sector deleted.");
}
newnumwalls = -1;
asksave = 1;
break;
}
}
if (keystatus[0xd3] && (pointhighlight >= 0))
{
if ((pointhighlight&0xc000) == 16384) //Sprite Delete
{
deletesprite(pointhighlight&16383);
printmessage16("Sprite deleted.");
updatenumsprites();
asksave = 1;
}
keystatus[0xd3] = 0;
}
if (keystatus[0xd2] || keystatus[0x17]) //InsertPoint
{
if (highlightsectorcnt >= 0)
{
int32_t newwalls = 0;
for (i=0; i<highlightsectorcnt; i++)
newwalls += sector[highlightsector[i]].wallnum;
if (highlightsectorcnt + numsectors <= MAXSECTORS && numwalls+newwalls <= MAXWALLS)
{
newnumsectors = numsectors;
newnumwalls = numwalls;
for (i=0; i<highlightsectorcnt; i++)
{
copysector(highlightsector[i],newnumsectors,newnumwalls,1);
newnumsectors++;
newnumwalls += sector[highlightsector[i]].wallnum;
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,highlightsector[i]);
}
highlightsector[i] = numsectors+i;
}
numsectors = newnumsectors;
numwalls = newnumwalls;
newnumwalls = -1;
newnumsectors = -1;
updatenumsprites();
printmessage16("Sectors duplicated and stamped.");
asksave = 1;
}
else
{
printmessage16("Copying sectors would exceed sector or wall limit.");
}
}
else if (highlightcnt >= 0)
{
if (highlightcnt + numsprites <= MAXSPRITES)
{
for (i=0; i<highlightcnt; i++)
if ((highlight[i]&0xc000) == 16384)
{
//duplicate sprite
k = (highlight[i]&16383);
j = insertsprite(sprite[k].sectnum,sprite[k].statnum);
Bmemcpy(&sprite[j],&sprite[k],sizeof(spritetype));
sprite[j].sectnum = sprite[k].sectnum; //Don't let memcpy overwrite sector!
setsprite(j,(vec3_t *)&sprite[j]);
}
updatenumsprites();
printmessage16("Sprites duplicated and stamped.");
asksave = 1;
}
else
{
printmessage16("Copying sprites would exceed sprite limit.");
}
}
else if (linehighlight >= 0)
{
int32_t wallsdrawn = newnumwalls-numwalls;
if (newnumwalls != -1)
{
newnumwalls = -1;
Bmemcpy(&wall[MAXWALLS-wallsdrawn],&wall[numwalls],sizeof(walltype) * wallsdrawn);
}
else wallsdrawn = -1;
getclosestpointonwall(mousxplc,mousyplc,(int32_t)linehighlight,&dax,&day);
adjustmark(&dax,&day,newnumwalls);
insertpoint(linehighlight,dax,day);
printmessage16("Point inserted.");
j = 0;
//Check to see if point was inserted over another point
for (i=numwalls-1; i>=0; i--) //delete points
if (wall[i].x == wall[wall[i].point2].x)
if (wall[i].y == wall[wall[i].point2].y)
{
deletepoint((int16_t)i);
j++;
}
for (i=0; i<numwalls; i++) //make new red lines?
{
if ((wall[i].x == dax) && (wall[i].y == day))
{
checksectorpointer((int16_t)i,sectorofwall((int16_t)i));
fixrepeats((int16_t)i);
}
else if ((wall[wall[i].point2].x == dax) && (wall[wall[i].point2].y == day))
{
checksectorpointer((int16_t)i,sectorofwall((int16_t)i));
fixrepeats((int16_t)i);
}
}
//if (j != 0)
//{
// dax = ((wall[linehighlight].x + wall[wall[linehighlight].point2].x)>>1);
// day = ((wall[linehighlight].y + wall[wall[linehighlight].point2].y)>>1);
// if ((dax != wall[linehighlight].x) || (day != wall[linehighlight].y))
// if ((dax != wall[wall[linehighlight].point2].x) || (day != wall[wall[linehighlight].point2].y))
// {
// insertpoint(linehighlight,dax,day);
// printmessage16("Point inserted at midpoint.");
// }
//}
if (wallsdrawn != -1)
{
Bmemcpy(&wall[numwalls],&wall[MAXWALLS-wallsdrawn],sizeof(walltype) * wallsdrawn);
newnumwalls = numwalls + wallsdrawn;
for (i=numwalls; i<newnumwalls; i++)
wall[i].point2 = i+1;
}
asksave = 1;
}
keystatus[0xd2] = keystatus[0x17] = 0;
}
/*j = 0;
for(i=22-1;i>=0;i--) updatecrc16(j,kensig[i]);
if ((j&0xffff) != 0xebf)
{
printf("Don't screw with my name.\n");
exit(0);
}*/
//printext16(9L,336+9L,4,-1,kensig,0);
//printext16(8L,336+8L,12,-1,kensig,0);
showframe(1);
synctics = totalclock-lockclock;
lockclock += synctics;
if (keystatus[buildkeys[BK_MODE2D_3D]])
{
updatesector(pos.x,pos.y,&cursectnum);
if (cursectnum >= 0)
keystatus[buildkeys[BK_MODE2D_3D]] = 2;
else
printmessage16("Arrow must be inside a sector before entering 3D mode.");
}
// vvv PK ------------------------------------ (LShift) Ctrl-X: (prev) next map
// this is copied from 'L' (load map), but without copying the highlighted sectors
if (quickmapcycling && (keystatus[0x2d] > 0)) //X
{
if ((keystatus[0x1d]|keystatus[0x9d]) > 0) //Ctrl
{
nextmap:
// bad = 0;
i = menuselect_pk(keystatus[0x2a]>0 ? 0:1); // Left Shift: prev map
if (i < 0)
{
if (i == -2)
printmessage16("No .MAP files found.");
else if (i == -3)
printmessage16("Load map first!");
}
else
{
Bstrcpy(boardfilename, selectedboardfilename);
highlightcnt = -1;
sectorhighlightstat = -1;
newnumwalls = -1;
joinsector[0] = -1;
circlewall = -1;
circlepoints = 7;
for (i=0; i<MAXSECTORS; i++) sector[i].extra = -1;
for (i=0; i<MAXWALLS; i++) wall[i].extra = -1;
for (i=0; i<MAXSPRITES; i++) sprite[i].extra = -1;
ExtPreLoadMap();
i = loadboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
if (i == -2) i = loadoldboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
oposz = pos.z;
if (i < 0)
{
// printmessage16("Invalid map format.");
goto nextmap;
}
else
{
ExtLoadMap(boardfilename);
if (mapversion < 7) printmessage16("Map %s loaded successfully and autoconverted to V7!",boardfilename);
else printmessage16("Map %s loaded successfully.",boardfilename);
}
updatenumsprites();
startposx = pos.x; //this is same
startposy = pos.y;
startposz = pos.z;
startang = ang;
startsectnum = cursectnum;
}
showframe(1);
keystatus[0x1c] = 0;
keystatus[0x2d]=keystatus[0x13]=0;
}
}
// ^^^ PK ------------------------------------
CANCEL:
if (keystatus[1] && joinsector[0] >= 0) {keystatus[1]=0; joinsector[0]=-1;}
if (keystatus[1])
{
keystatus[1] = 0;
_printmessage16("(N)ew, (L)oad, (S)ave, save (A)s, (T)est map, (U)ndo, (R)edo, (Q)uit");
showframe(1);
bflushchars();
bad = 1;
while (bad == 1)
{
if (handleevents())
{
if (quitevent)
{
quitevent = 0;
}
}
idle();
ch = bgetchar();
if (keystatus[1])
{
keystatus[1] = 0;
bad = 0;
// printmessage16("");
}
else if (ch == 'n' || ch == 'N') //N
{
bad = 0;
_printmessage16("Are you sure you want to start a new board? (Y/N)");
showframe(1);
bflushchars(); ch = 0;
while (keystatus[1] == 0)
{
if (handleevents())
{
if (quitevent)
{
quitevent = 0;
}
}
idle();
ch = bgetchar();
if (ch == 'Y' || ch == 'y')
{
highlightsectorcnt = -1;
highlightcnt = -1;
for (i=0; i<(MAXWALLS>>3); i++) //Clear all highlights
show2dwall[i] = 0;
for (i=0; i<(MAXSPRITES>>3); i++)
show2dsprite[i] = 0;
for (i=0; i<MAXSECTORS; i++) sector[i].extra = -1;
for (i=0; i<MAXWALLS; i++) wall[i].extra = -1;
for (i=0; i<MAXSPRITES; i++) sprite[i].extra = -1;
sectorhighlightstat = -1;
newnumwalls = -1;
joinsector[0] = -1;
circlewall = -1;
circlepoints = 7;
pos.x = 32768; //new board!
pos.y = 32768;
pos.z = 0;
ang = 1536;
numsectors = 0;
numwalls = 0;
numsprites = 0;
cursectnum = -1;
initspritelists();
Bstrcpy(boardfilename,"newboard.map");
map_undoredo_free();
break;
}
else if (ch == 'N' || ch == 'n' || ch == 13 || ch == ' ')
{
break;
}
}
// printmessage16("");
showframe(1);
}
else if (ch == 'l' || ch == 'L') //L
{
bad = 0;
i = menuselect();
if (i < 0)
{
if (i == -2)
printmessage16("No .MAP files found.");
}
else
{
Bstrcpy(boardfilename, selectedboardfilename);
if (highlightsectorcnt >= 0)
{
j = 0; k = 0;
for (i=0; i<highlightsectorcnt; i++)
{
j += sector[highlightsector[i]].wallnum;
m = headspritesect[highlightsector[i]];
while (m != -1)
{
k++;
m = nextspritesect[m];
}
}
updatenumsprites();
if ((numsectors+highlightsectorcnt > MAXSECTORS) || (numwalls+j > MAXWALLS) || (numsprites+k > MAXSPRITES))
{
highlightsectorcnt = -1;
}
else
{
//Put sectors&walls to end of lists
j = MAXWALLS;
for (i=0; i<highlightsectorcnt; i++)
{
j -= sector[highlightsector[i]].wallnum;
copysector(highlightsector[i],(int16_t)(MAXSECTORS-highlightsectorcnt+i),(int16_t)j,0);
}
//Put sprites to end of list
//DONT USE m BETWEEN HERE AND SPRITE RE-ATTACHING!
m = MAXSPRITES;
for (i=MAXSPRITES-1; i>=0; i--)
if (sprite[i].statnum < MAXSTATUS)
{
k = sprite[i].sectnum;
for (j=0; j<highlightsectorcnt; j++)
if (highlightsector[j] == k)
{
m--;
if (i != m)
Bmemcpy(&sprite[m],&sprite[i],sizeof(spritetype));
//HACK - THESE 2 buffers back up .sectnum and .statnum
//for initspritelists() inside the loadboard call
//tsprite[m].picnum = MAXSECTORS-highlightsectorcnt+j;
//tsprite[m].owner = sprite[i].statnum;
// JBF: I see your hack and raise you another
spriteext[m].mdanimcur = MAXSECTORS-highlightsectorcnt+j;
spriteext[m].angoff = sprite[i].statnum;
break;
}
}
}
}
highlightcnt = -1;
sectorhighlightstat = -1;
newnumwalls = -1;
joinsector[0] = -1;
circlewall = -1;
circlepoints = 7;
for (i=0; i<MAXSECTORS; i++) sector[i].extra = -1;
for (i=0; i<MAXWALLS; i++) wall[i].extra = -1;
for (i=0; i<MAXSPRITES; i++) sprite[i].extra = -1;
ExtPreLoadMap();
i = loadboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
loadmhk();
if (i == -2) i = loadoldboard(boardfilename,(!pathsearchmode&&grponlymode?2:0),&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
oposz = pos.z;
if (i < 0)
{
printmessage16("Invalid map format.");
}
else
{
ExtLoadMap(boardfilename);
if (highlightsectorcnt >= 0)
{
if ((numsectors+highlightsectorcnt > MAXSECTORS) || (sector[MAXSECTORS-highlightsectorcnt].wallptr < numwalls))
{
highlightsectorcnt = -1;
}
else
{
//Re-attach sectors&walls
for (i=0; i<highlightsectorcnt; i++)
{
copysector((int16_t)(MAXSECTORS-highlightsectorcnt+i),numsectors,numwalls,0);
highlightsector[i] = numsectors;
numwalls += sector[numsectors].wallnum;
numsectors++;
}
//Re-attach sprites
while (m < MAXSPRITES)
{
//HACK - THESE 2 buffers back up .sectnum and .statnum
//for initspritelists() inside the loadboard call
//tsprite[m].picnum = sprite[i].sectnum;
//tsprite[m].owner = sprite[i].statnum;
j = insertsprite(spriteext[m].mdanimcur+(numsectors-MAXSECTORS),spriteext[m].angoff);
Bmemcpy(&sprite[j],&sprite[m],sizeof(spritetype));
//sprite[j].sectnum = tsprite[m].picnum+(numsectors-MAXSECTORS);
//sprite[j].statnum = tsprite[m].owner;
// JBF: I see your hack and raise you another
sprite[j].sectnum = spriteext[m].mdanimcur+(numsectors-MAXSECTORS);
sprite[j].statnum = spriteext[m].angoff;
spriteext[m].mdanimcur = spriteext[m].angoff = 0;
m++;
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,highlightsector[i]);
}
}
}
}
if (mapversion < 7) printmessage16("Map %s loaded successfully and autoconverted to V7!",boardfilename);
else printmessage16("Map %s loaded successfully.",boardfilename);
}
updatenumsprites();
startposx = pos.x; //this is same
startposy = pos.y;
startposz = pos.z;
startang = ang;
startsectnum = cursectnum;
}
showframe(1);
keystatus[0x1c] = 0;
}
else if (ch == 'a' || ch == 'A') //A
{
bad = 0;
Bstrcpy(selectedboardfilename, boardfilename);
if (Bstrrchr(boardfilename, '/'))
Bstrcpy(boardfilename, Bstrrchr(boardfilename, '/')+1);
i = 0;
while ((boardfilename[i] != 0) && (i < 64))
i++;
if (boardfilename[i-4] == '.')
i -= 4;
boardfilename[i] = 0;
bflushchars();
while (bad == 0)
{
Bsprintf(buffer,"Save as: ^011%s", boardfilename);
if (totalclock & 32)
Bstrcat(buffer,"_");
_printmessage16(buffer);
showframe(1);
if (handleevents())
{
if (quitevent) quitevent = 0;
}
idle();
ch = bgetchar();
if (keystatus[1]) bad = 1;
else if (ch == 13) bad = 2;
else if (ch > 0)
{
if (i > 0 && (ch == 8 || ch == 127))
{
i--;
boardfilename[i] = 0;
}
else if (i < 40 && ch > 32 && ch < 128)
{
boardfilename[i++] = ch;
boardfilename[i] = 0;
}
}
}
if (bad == 1)
{
Bstrcpy(boardfilename, selectedboardfilename);
keystatus[1] = 0;
printmessage16("Operation cancelled");
showframe(1);
}
if (bad == 2)
{
char *f; int32_t res;
keystatus[0x1c] = 0;
boardfilename[i] = '.';
boardfilename[i+1] = 'm';
boardfilename[i+2] = 'a';
boardfilename[i+3] = 'p';
boardfilename[i+4] = 0;
if (Bstrrchr(selectedboardfilename,'/'))
Bstrcpy(Bstrrchr(selectedboardfilename, '/')+1, boardfilename);
else
Bstrcpy(selectedboardfilename, boardfilename);
if (pathsearchmode) f = selectedboardfilename;
else
{
// virtual filesystem mode can't save to directories so drop the file into
// the current directory
f = strrchr(selectedboardfilename, '/');
if (!f) f = selectedboardfilename; else f++;
}
Bsprintf(buffer,"Saving to %s...",f);
_printmessage16(buffer);
showframe(1);
fixspritesectors(); //Do this before saving!
updatesector(startposx,startposy,&startsectnum);
ExtPreSaveMap();
res=saveboard(f,&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap(f);
printmessage16((res==0)?"Board saved.":"Saving board failed.");
Bstrcpy(boardfilename, selectedboardfilename);
}
bad = 0;
}
else if (ch == 's' || ch == 'S') //S
{
char *f;
int32_t res;
bad = 0;
_printmessage16("Saving board...");
showframe(1);
fixspritesectors(); //Do this before saving!
updatesector(startposx,startposy,&startsectnum);
if (pathsearchmode) f = boardfilename;
else
{
// virtual filesystem mode can't save to directories so drop the file into
// the current directory
f = strrchr(boardfilename, '/');
if (!f) f = boardfilename; else f++;
}
ExtPreSaveMap();
res=saveboard(f,&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap(f);
printmessage16((res==0)?"Board saved.":"Saving board failed.");
showframe(1);
}
else if (ch == 't' || ch == 'T')
{
test_map(0);
}
else if (ch == 'u' || ch == 'U')
{
bad = 0;
if (map_undoredo(0)) printmessage16("Nothing to undo!");
else printmessage16("Revision %d undone",map_revision);
}
else if (ch == 'r' || ch == 'R')
{
bad = 0;
if (map_undoredo(1)) printmessage16("Nothing to redo!");
else printmessage16("Restored revision %d",map_revision-1);
}
else if (ch == 'q' || ch == 'Q') //Q
{
bad = 0;
_printmessage16("Are you sure you want to quit?");
showframe(1);
bflushchars();
while ((keystatus[1]|keystatus[0x2e]) == 0)
{
if (handleevents())
{
if (quitevent) quitevent = 0;
}
idle();
ch = bgetchar();
if (ch == 'y' || ch == 'Y')
{
//QUIT!
_printmessage16("Save changes?");
showframe(1);
while ((keystatus[1]|keystatus[0x2e]) == 0)
{
if (handleevents())
{
if (quitevent) break; // like saying no
}
idle();
ch = bgetchar();
if (ch == 'y' || ch == 'Y')
{
char *f;
fixspritesectors(); //Do this before saving!
updatesector(startposx,startposy,&startsectnum);
ExtPreSaveMap();
if (pathsearchmode) f = boardfilename;
else
{
// virtual filesystem mode can't save to directories so drop the file into
// the current directory
f = strrchr(boardfilename, '/');
if (!f) f = boardfilename; else f++;
}
saveboard(f,&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap(f);
break;
}
else if (ch == 'n' || ch == 'N' || ch == 13 || ch == ' ')
{
break;
}
}
while (keystatus[1] || keystatus[0x2e])
{
keystatus[1] = 0;
keystatus[0x2e] = 0;
quitevent = 0;
printmessage16("Operation cancelled");
showframe(1);
goto CANCEL;
}
clearfilenames();
uninittimer();
uninitinput();
ExtUnInit();
uninitengine();
exit(0);
}
else if (ch == 'n' || ch == 'N' || ch == 13 || ch == ' ')
{
break;
}
}
// printmessage16("");
showframe(1);
}
}
clearkeys();
}
//nextpage();
}
for (i=0; i<highlightsectorcnt; i++)
{
startwall = sector[highlightsector[i]].wallptr;
endwall = startwall+sector[highlightsector[i]].wallnum-1;
for (j=startwall; j<=endwall; j++)
{
if (wall[j].nextwall >= 0)
checksectorpointer(wall[j].nextwall,wall[j].nextsector);
checksectorpointer((int16_t)j,highlightsector[i]);
}
}
fixspritesectors();
if (setgamemode(fullscreen,xdimgame,ydimgame,bppgame) < 0)
{
ExtUnInit();
uninitinput();
uninittimer();
initprintf("%d * %d not supported in this graphics mode\n",xdim,ydim);
uninitsystem();
clearfilenames();
exit(0);
}
setbrightness(brightness,palette,0);
pos.z = oposz;
searchx = scale(searchx,xdimgame,xdim2d);
searchy = scale(searchy,ydimgame,ydim2d-STATUS2DSIZ);
}
void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y)
{
if (pos.x <= -editorgridextent) pos.x = -editorgridextent;
if (pos.x >= editorgridextent) pos.x = editorgridextent;
if (pos.y <= -editorgridextent) pos.y = -editorgridextent;
if (pos.y >= editorgridextent) pos.y = editorgridextent;
*x = pos.x + divscale14(searchxe-halfxdim16,zoom);
*y = pos.y + divscale14(searchye-midydim16,zoom);
if (*x <= -editorgridextent) *x = -editorgridextent;
if (*x >= editorgridextent) *x = editorgridextent;
if (*y <= -editorgridextent) *y = -editorgridextent;
if (*y >= editorgridextent) *y = editorgridextent;
}
int32_t getlinehighlight(int32_t xplc, int32_t yplc, int32_t line)
{
int32_t i, dst, dist, closest, x1, y1, x2, y2, nx, ny;
if (numwalls == 0)
return(-1);
if (mouseb & 1) return line;
dist = 1024;
closest = -1;
for (i=0; i<numwalls; i++)
{
getclosestpointonwall(xplc,yplc,i,&nx,&ny);
dst = klabs(xplc-nx)+klabs(yplc-ny);
if (dst <= dist)
{
dist = dst;
closest = i;
}
}
if (closest>=0 && wall[closest].nextwall >= 0)
{
//if red line, allow highlighting of both sides
x1 = wall[closest].x;
y1 = wall[closest].y;
x2 = wall[wall[closest].point2].x;
y2 = wall[wall[closest].point2].y;
if (dmulscale32(xplc-x1,y2-y1,-(x2-x1),yplc-y1) >= 0)
closest = wall[closest].nextwall;
}
if ((pointhighlight&0xc000) == 16384) return (-1);
return(closest);
}
int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point)
{
int32_t i, dst, dist = 512, closest = -1;
if (numwalls == 0)
return(-1);
if (mouseb & 1) return point;
if (grid < 1)
dist = 0;
for (i=0; i<numwalls; i++)
{
dst = klabs(xplc-wall[i].x) + klabs(yplc-wall[i].y);
if (dst <= dist)
dist = dst, closest = i;
}
if (zoom >= 256)
for (i=0; i<MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
{
dst = klabs(xplc-sprite[i].x) + klabs(yplc-sprite[i].y);
// was (dst <= dist), but this way, when duplicating sprites,
// the selected ones are dragged first
if (dst < dist || (dst == dist && (show2dsprite[i>>3]&(1<<(i&7)))))
dist = dst, closest = i+16384;
}
return(closest);
}
int32_t adjustmark(int32_t *xplc, int32_t *yplc, int16_t danumwalls)
{
int32_t i, dst, dist, dax, day, pointlockdist;
if (danumwalls < 0)
danumwalls = numwalls;
pointlockdist = 0;
if ((grid > 0) && (gridlock > 0))
pointlockdist = (128>>grid);
dist = pointlockdist;
dax = *xplc;
day = *yplc;
for (i=0; i<danumwalls; i++)
{
dst = klabs((*xplc)-wall[i].x) + klabs((*yplc)-wall[i].y);
if (dst < dist)
{
dist = dst;
dax = wall[i].x;
day = wall[i].y;
}
}
if (dist == pointlockdist)
if ((gridlock > 0) && (grid > 0))
{
dax = ((dax+(1024>>grid))&(0xffffffff<<(11-grid)));
day = ((day+(1024>>grid))&(0xffffffff<<(11-grid)));
}
*xplc = dax;
*yplc = day;
return(0);
}
int32_t checkautoinsert(int32_t dax, int32_t day, int16_t danumwalls)
{
int32_t i, x1, y1, x2, y2;
if (danumwalls < 0)
danumwalls = numwalls;
for (i=0; i<danumwalls; i++) // Check if a point should be inserted
{
x1 = wall[i].x;
y1 = wall[i].y;
x2 = wall[wall[i].point2].x;
y2 = wall[wall[i].point2].y;
if ((x1 != dax) || (y1 != day))
if ((x2 != dax) || (y2 != day))
if (((x1 <= dax) && (dax <= x2)) || ((x2 <= dax) && (dax <= x1)))
if (((y1 <= day) && (day <= y2)) || ((y2 <= day) && (day <= y1)))
if ((dax-x1)*(y2-y1) == (day-y1)*(x2-x1))
return(1); //insertpoint((short)i,dax,day);
}
return(0);
}
int32_t clockdir(int16_t wallstart) //Returns: 0 is CW, 1 is CCW
{
int16_t i, themin;
int32_t minx, tempint, x0, x1, x2, y0, y1, y2;
minx = 0x7fffffff;
themin = -1;
i = wallstart-1;
do
{
i++;
if (wall[wall[i].point2].x < minx)
{
minx = wall[wall[i].point2].x;
themin = i;
}
}
while ((wall[i].point2 != wallstart) && (i < MAXWALLS));
x0 = wall[themin].x;
y0 = wall[themin].y;
x1 = wall[wall[themin].point2].x;
y1 = wall[wall[themin].point2].y;
x2 = wall[wall[wall[themin].point2].point2].x;
y2 = wall[wall[wall[themin].point2].point2].y;
if ((y1 >= y2) && (y1 <= y0)) return(0);
if ((y1 >= y0) && (y1 <= y2)) return(1);
tempint = (x0-x1)*(y2-y1) - (x2-x1)*(y0-y1);
if (tempint < 0)
return(0);
else
return(1);
}
void flipwalls(int16_t numwalls, int16_t newnumwalls)
{
int32_t i, j, nume, tempint;
nume = newnumwalls-numwalls;
for (i=numwalls; i<numwalls+(nume>>1); i++)
{
j = numwalls+newnumwalls-i-1;
tempint = wall[i].x; wall[i].x = wall[j].x; wall[j].x = tempint;
tempint = wall[i].y; wall[i].y = wall[j].y; wall[j].y = tempint;
}
}
void insertpoint(int16_t linehighlight, int32_t dax, int32_t day)
{
int16_t sucksect;
int32_t i, j, k;
j = linehighlight;
sucksect = sectorofwall((int16_t)j);
sector[sucksect].wallnum++;
for (i=sucksect+1; i<numsectors; i++)
sector[i].wallptr++;
movewalls((int32_t)j+1,+1L);
Bmemcpy(&wall[j+1],&wall[j],sizeof(walltype));
wall[j].point2 = j+1;
wall[j+1].x = dax;
wall[j+1].y = day;
fixrepeats((int16_t)j);
fixrepeats((int16_t)j+1);
if (wall[j].nextwall >= 0)
{
k = wall[j].nextwall;
sucksect = sectorofwall((int16_t)k);
sector[sucksect].wallnum++;
for (i=sucksect+1; i<numsectors; i++)
sector[i].wallptr++;
movewalls((int32_t)k+1,+1L);
Bmemcpy(&wall[k+1],&wall[k],sizeof(walltype));
wall[k].point2 = k+1;
wall[k+1].x = dax;
wall[k+1].y = day;
fixrepeats((int16_t)k);
fixrepeats((int16_t)k+1);
j = wall[k].nextwall;
wall[j].nextwall = k+1;
wall[j+1].nextwall = k;
wall[k].nextwall = j+1;
wall[k+1].nextwall = j;
}
}
void deletepoint(int16_t point)
{
int32_t i, j, k, sucksect;
sucksect = sectorofwall(point);
sector[sucksect].wallnum--;
for (i=sucksect+1; i<numsectors; i++)
sector[i].wallptr--;
j = lastwall(point);
k = wall[point].point2;
wall[j].point2 = k;
if (wall[j].nextwall >= 0)
{
wall[wall[j].nextwall].nextwall = -1;
wall[wall[j].nextwall].nextsector = -1;
}
if (wall[point].nextwall >= 0)
{
wall[wall[point].nextwall].nextwall = -1;
wall[wall[point].nextwall].nextsector = -1;
}
movewalls((int32_t)point,-1L);
checksectorpointer((int16_t)j,(int16_t)sucksect);
}
int32_t deletesector(int16_t sucksect)
{
int32_t i, j, k, nextk, startwall, endwall;
while (headspritesect[sucksect] >= 0)
deletesprite(headspritesect[sucksect]);
updatenumsprites();
startwall = sector[sucksect].wallptr;
endwall = startwall + sector[sucksect].wallnum - 1;
j = sector[sucksect].wallnum;
for (i=sucksect; i<numsectors-1; i++)
{
k = headspritesect[i+1];
while (k != -1)
{
nextk = nextspritesect[k];
changespritesect((int16_t)k,(int16_t)i);
k = nextk;
}
Bmemcpy(&sector[i],&sector[i+1],sizeof(sectortype));
sector[i].wallptr -= j;
}
numsectors--;
j = endwall-startwall+1;
for (i=startwall; i<=endwall; i++)
if (wall[i].nextwall != -1)
{
wall[wall[i].nextwall].nextwall = -1;
wall[wall[i].nextwall].nextsector = -1;
}
movewalls(startwall,-j);
for (i=0; i<numwalls; i++)
if (wall[i].nextwall >= startwall)
wall[i].nextsector--;
return(0);
}
void fixspritesectors(void)
{
int32_t i, j, dax, day, daz;
for (i=numsectors-1; i>=0; i--)
if ((sector[i].wallnum <= 0) || (sector[i].wallptr >= numwalls))
deletesector((int16_t)i);
for (i=0; i<MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
{
dax = sprite[i].x;
day = sprite[i].y;
if (inside(dax,day,sprite[i].sectnum) != 1)
{
daz = ((tilesizy[sprite[i].picnum]*sprite[i].yrepeat)<<2);
for (j=0; j<numsectors; j++)
if (inside(dax,day,(int16_t)j) == 1)
if (sprite[i].z >= getceilzofslope(j,dax,day))
if (sprite[i].z-daz <= getflorzofslope(j,dax,day))
{
changespritesect((int16_t)i,(int16_t)j);
break;
}
}
}
}
int32_t movewalls(int32_t start, int32_t offs)
{
int32_t i;
if (offs < 0) //Delete
{
for (i=start; i<numwalls+offs; i++)
Bmemcpy(&wall[i],&wall[i-offs],sizeof(walltype));
}
else if (offs > 0) //Insert
{
for (i=numwalls+offs-1; i>=start+offs; i--)
Bmemcpy(&wall[i],&wall[i-offs],sizeof(walltype));
}
numwalls += offs;
for (i=0; i<numwalls; i++)
{
if (wall[i].nextwall >= start) wall[i].nextwall += offs;
if (wall[i].point2 >= start) wall[i].point2 += offs;
}
return(0);
}
int32_t checksectorpointer(int16_t i, int16_t sectnum)
{
int32_t j, k, startwall, endwall, x1, y1, x2, y2;
x1 = wall[i].x;
y1 = wall[i].y;
x2 = wall[wall[i].point2].x;
y2 = wall[wall[i].point2].y;
if (wall[i].nextwall >= 0) //Check for early exit
{
k = wall[i].nextwall;
if ((wall[k].x == x2) && (wall[k].y == y2))
if ((wall[wall[k].point2].x == x1) && (wall[wall[k].point2].y == y1))
return(0);
}
wall[i].nextsector = -1;
wall[i].nextwall = -1;
for (j=0; j<numsectors; j++)
{
startwall = sector[j].wallptr;
endwall = startwall + sector[j].wallnum - 1;
for (k=startwall; k<=endwall; k++)
{
if ((wall[k].x == x2) && (wall[k].y == y2))
if ((wall[wall[k].point2].x == x1) && (wall[wall[k].point2].y == y1))
if (j != sectnum)
{
wall[i].nextsector = j;
wall[i].nextwall = k;
wall[k].nextsector = sectnum;
wall[k].nextwall = i;
}
}
}
return(0);
}
void fixrepeats(int16_t i)
{
int32_t dax, day, dist;
dax = wall[wall[i].point2].x-wall[i].x;
day = wall[wall[i].point2].y-wall[i].y;
dist = ksqrt(dax*dax+day*day);
dax = wall[i].xrepeat; day = wall[i].yrepeat;
wall[i].xrepeat = (uint8_t)min(max(mulscale10(dist,day),1),255);
}
int32_t overridepm16y = -1;
void clearmidstatbar16(void)
{
begindrawing();
ydim16 = ydim;
// clearbuf((char *)(frameplace + (bytesperline*(ydim-STATUS2DSIZ+25L))),(bytesperline*(STATUS2DSIZ-1-(25<<1))) >> 2, 0x08080808l);
if (overridepm16y < 0)
clearbuf((char *)(frameplace + (bytesperline*(ydim-STATUS2DSIZ+25L))),(bytesperline*(STATUS2DSIZ+2-(25<<1))) >> 2, 0x00000000l);
else
clearbuf((char *)(frameplace + (bytesperline*(ydim-overridepm16y+25L))),(bytesperline*(overridepm16y+2-(25<<1))) >> 2, 0x00000000l);
/*
drawline16(0,ydim-STATUS2DSIZ,0,ydim-1,editorcolors[7]);
drawline16(xdim-1,ydim-STATUS2DSIZ,xdim-1,ydim-1,editorcolors[7]);
*/
ydim16 = ydim-STATUS2DSIZ2;
enddrawing();
}
void clearministatbar16(void)
{
int32_t i, col = whitecol - 21;
char tempbuf[32];
begindrawing();
for (i=ydim-STATUS2DSIZ2; i<ydim; i++)
{
// drawline256(0, i<<12, xdim<<12, i<<12, col);
clearbufbyte((char *)(frameplace + (i*bytesperline)), (bytesperline), ((int32_t)col<<24)|((int32_t)col<<16)|((int32_t)col<<8)|col);
col--;
if (col <= 0) break;
}
clearbufbyte((char *)(frameplace + (i*bytesperline)), (ydim-i)*(bytesperline), 0);
Bsprintf(tempbuf, "Mapster32" VERSION);
printext16(xdim2d-(Bstrlen(tempbuf)<<3)-3,ydim2d-STATUS2DSIZ2+10L,editorcolors[4],-1,tempbuf,0);
printext16(xdim2d-(Bstrlen(tempbuf)<<3)-2,ydim2d-STATUS2DSIZ2+9L,editorcolors[12],-1,tempbuf,0);
enddrawing();
}
int16_t loopinside(int32_t x, int32_t y, int16_t startwall)
{
int32_t x1, y1, x2, y2, tempint;
int16_t i, cnt;
cnt = clockdir(startwall);
i = startwall;
do
{
x1 = wall[i].x; x2 = wall[wall[i].point2].x;
if ((x1 >= x) || (x2 >= x))
{
y1 = wall[i].y; y2 = wall[wall[i].point2].y;
if (y1 > y2)
{
tempint = x1, x1 = x2, x2 = tempint;
tempint = y1, y1 = y2, y2 = tempint;
}
if ((y1 <= y) && (y2 > y))
if (x1*(y-y2)+x2*(y1-y) <= x*(y1-y2))
cnt ^= 1;
}
i = wall[i].point2;
}
while (i != startwall);
return(cnt);
}
int32_t numloopsofsector(int16_t sectnum)
{
int32_t i, numloops, startwall, endwall;
numloops = 0;
startwall = sector[sectnum].wallptr;
endwall = startwall + sector[sectnum].wallnum;
for (i=startwall; i<endwall; i++)
if (wall[i].point2 < i) numloops++;
return(numloops);
}
int32_t _getnumber16(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t))
{
char buffer[80], ch;
int32_t n, danum, oldnum;
danum = (int32_t)num;
oldnum = danum;
bflushchars();
while (keystatus[0x1] == 0)
{
if (handleevents())
{
if (quitevent) quitevent = 0;
}
idle();
ch = bgetchar();
Bsprintf(buffer,"%s^011%d",namestart,danum);
n = Bstrlen(buffer);
if (totalclock & 32) Bstrcat(buffer,"_ ");
_printmessage16(buffer);
if (func != NULL)
{
Bsprintf(buffer,"^011%s",(char *)func((int32_t)danum));
// printext16(200L-24, ydim-STATUS2DSIZ+20L, editorcolors[9], editorcolors[0], buffer, 0);
printext16(n<<3, ydim-STATUS2DSIZ+128, editorcolors[9], -1, buffer,0);
}
showframe(1);
if (ch >= '0' && ch <= '9')
{
if (danum >= 0)
{
n = (danum*10)+(ch-'0');
if (n <= maxnumber) danum = n;
}
else if (sign) // this extra check isn't hurting anything
{
n = (danum*10)-(ch-'0');
if (n >= -maxnumber) danum = n;
}
}
else if (ch == 8 || ch == 127) // backspace
{
danum /= 10;
}
else if (ch == 13)
{
oldnum = danum;
asksave = 1;
printmessage16(buffer);
break;
}
else if (ch == '-' && sign) // negate
{
danum = -danum;
}
}
clearkeys();
return(oldnum);
}
int32_t _getnumber256(char *namestart, int32_t num, int32_t maxnumber, char sign, void *(func)(int32_t))
{
char buffer[80], ch;
int32_t n, danum, oldnum;
danum = num;
oldnum = danum;
bflushchars();
while (keystatus[0x1] == 0)
{
if (handleevents())
{
if (quitevent) quitevent = 0;
}
drawrooms(pos.x,pos.y,pos.z,ang,horiz,cursectnum);
#ifdef SUPERBUILD
ExtAnalyzeSprites();
#endif
drawmasks();
ch = bgetchar();
if (keystatus[0x1]) break;
clearkeys();
mouseb = 0;
searchx = osearchx;
searchy = osearchy;
ExtCheckKeys();
Bsprintf(buffer,"%s%d",namestart,danum);
if (totalclock & 32) Bstrcat(buffer,"_ ");
printmessage256(0, 0, buffer);
if (func != NULL)
{
Bsprintf(buffer,"%s",(char *)func((int32_t)danum));
printmessage256(0, 9, buffer);
}
showframe(1);
if (ch >= '0' && ch <= '9')
{
if (danum >= 0)
{
n = (danum*10)+(ch-'0');
if (n <= maxnumber) danum = n;
}
else if (sign)
{
n = (danum*10)-(ch-'0');
if (n >= -maxnumber) danum = n;
}
}
else if (ch == 8 || ch == 127) // backspace
{
danum /= 10;
}
else if (ch == 13)
{
oldnum = danum;
asksave = 1;
break;
}
else if (ch == '-' && sign) // negate
{
danum = -danum;
}
}
clearkeys();
lockclock = totalclock; //Reset timing
return(oldnum);
}
void clearfilenames(void)
{
klistfree(finddirs);
klistfree(findfiles);
finddirs = findfiles = NULL;
numfiles = numdirs = 0;
}
int32_t getfilenames(char *path, char *kind)
{
CACHE1D_FIND_REC *r;
clearfilenames();
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR|CACHE1D_FIND_DRIVE|(!pathsearchmode&&grponlymode?CACHE1D_OPT_NOSTACK:0));
findfiles = klistpath(path,kind,CACHE1D_FIND_FILE|(!pathsearchmode&&grponlymode?CACHE1D_OPT_NOSTACK:0));
for (r = finddirs; r; r=r->next) numdirs++;
for (r = findfiles; r; r=r->next) numfiles++;
finddirshigh = finddirs;
findfileshigh = findfiles;
currentlist = 0;
if (findfileshigh) currentlist = 1;
return(0);
}
// vvv PK ------------------------------------
// copied off menuselect
const char *g_oldpath=NULL;
int32_t menuselect_pk(int32_t direction) // 20080104: jump to next (direction!=0) or prev (direction==0) file
{
const char *chptr;
if (!g_oldpath) return -3;
else Bmemcpy(selectedboardfilename, g_oldpath, BMAX_PATH);
if (pathsearchmode)
Bcanonicalisefilename(selectedboardfilename, 1); // clips off the last token and compresses relative path
else
Bcorrectfilename(selectedboardfilename, 1);
getfilenames(selectedboardfilename, "*.map");
chptr = strrchr(boardfilename,'/'); // PK
if (!chptr) chptr=boardfilename; else chptr++;
for (; findfileshigh; findfileshigh=findfileshigh->next)
{
if (!Bstrcmp(findfileshigh->name,chptr)) break;
}
if (!findfileshigh) findfileshigh=findfiles;
if (direction)
{
if (findfileshigh->next) findfileshigh=findfileshigh->next;
}
else
{
if (findfileshigh->prev) findfileshigh=findfileshigh->prev;
}
Bstrcat(selectedboardfilename, findfileshigh->name);
return(0);
}
// ^^^ PK ------------------------------------
int32_t menuselect(void)
{
int32_t listsize = (ydim16-32)/9;
int32_t i;
char ch, buffer[96], /*PK*/ *chptr;
static char oldpath[BMAX_PATH];
CACHE1D_FIND_REC *dir;
int32_t bakpathsearchmode = pathsearchmode;
g_oldpath=oldpath; //PK: need it in menuselect_pk
Bstrcpy(selectedboardfilename, oldpath);
if (pathsearchmode)
Bcanonicalisefilename(selectedboardfilename, 1); // clips off the last token and compresses relative path
else
Bcorrectfilename(selectedboardfilename, 1);
getfilenames(selectedboardfilename, "*.map");
// PK 20080103: start with last selected map
chptr = strrchr(boardfilename,'/');
if (!chptr) chptr=boardfilename; else chptr++;
for (; findfileshigh; findfileshigh=findfileshigh->next)
{
if (!Bstrcmp(findfileshigh->name,chptr)) break;
}
if (!findfileshigh) findfileshigh=findfiles;
begindrawing();
_printmessage16("Select map file with arrow keys and enter.");
enddrawing();
ydim16 = ydim-STATUS2DSIZ2;
do
{
begindrawing();
clearbuf((char *)frameplace, (bytesperline*ydim16) >> 2, 0l);
if (pathsearchmode)
{
strcpy(buffer,"Local filesystem mode; press F for game filesystem.");
}
else
{
Bsprintf(buffer,"Game filesystem %smode; press F for local filesystem or G for %s.",
grponlymode?"GRP-only ":"", grponlymode?"all files":"GRP contents only");
}
printext16(halfxdim16-(8*strlen(buffer)/2), 4, editorcolors[12],editorcolors[0],buffer,0);
Bsnprintf(buffer,sizeof(buffer)-1,"(%d dirs, %d files) %s",numdirs,numfiles,selectedboardfilename);
buffer[sizeof(buffer)-1] = 0;
printext16(8,ydim16-8-1,editorcolors[8],editorcolors[0],buffer,0);
if (finddirshigh)
{
dir = finddirshigh;
for (i=(listsize/2)-1; i>=0; i--)
{
if (!dir->prev) break;
else dir=dir->prev;
}
for (i=0; ((i<listsize) && dir); i++, dir=dir->next)
{
int32_t c = (dir->type == CACHE1D_FIND_DIR ? 2 : 3); //PK
memset(buffer,0,sizeof(buffer));
Bstrncpy(buffer,dir->name,25);
if (strlen(buffer) == 25)
buffer[21] = buffer[22] = buffer[23] = '.', buffer[24] = 0;
if (dir == finddirshigh)
{
if (currentlist == 0) printext16(8,16+9*i,editorcolors[c|8],editorcolors[0],"->",0);
printext16(32,16+9*i,editorcolors[c|8],editorcolors[0],buffer,0);
}
else
{
printext16(32,16+9*i,editorcolors[c],editorcolors[0],buffer,0);
}
}
}
if (findfileshigh)
{
dir = findfileshigh;
for (i=(listsize/2)-1; i>=0; i--)
{
if (!dir->prev) break;
else dir=dir->prev;
}
for (i=0; ((i<listsize) && dir); i++, dir=dir->next)
{
if (dir == findfileshigh)
{
if (currentlist == 1) printext16(240,16+9*i,editorcolors[7|8],editorcolors[0],"->",0);
printext16(240+24,16+9*i,editorcolors[7|8],editorcolors[0],dir->name,0);
}
else
{
printext16(240+24,16+9*i,editorcolors[7],editorcolors[0],dir->name,0);
}
}
}
enddrawing();
showframe(1);
keystatus[0xcb] = 0;
keystatus[0xcd] = 0;
keystatus[0xc8] = 0;
keystatus[0xd0] = 0;
keystatus[0x1c] = 0; //enter
keystatus[0xf] = 0; //tab
keystatus[1] = 0; //esc
ch = 0; //Interesting fakery of ch = getch()
while (ch == 0)
{
if (handleevents())
{
if (quitevent)
{
keystatus[1] = 1;
quitevent = 0;
}
}
idle();
ch = bgetchar();
{
// JBF 20040208: seek to first name matching pressed character
CACHE1D_FIND_REC *seeker = currentlist ? findfiles : finddirs;
if (keystatus[0xc7]||keystatus[0xcf]) // home/end
{
while (keystatus[0xcf]?seeker->next:seeker->prev)
seeker = keystatus[0xcf]?seeker->next:seeker->prev;
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
}
ch = keystatus[0xcf]?80:72;
keystatus[0xc7] = keystatus[0xcf] = 0;
}
else if (keystatus[0xc9]|keystatus[0xd1]) // page up/down
{
seeker = currentlist?findfileshigh:finddirshigh;
i = (ydim2d-STATUS2DSIZ2-48)>>5/*3*/; //PK
while (i>0)
{
if (keystatus[0xd1]?seeker->next:seeker->prev)
seeker = keystatus[0xd1]?seeker->next:seeker->prev;
i--;
}
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
}
ch = keystatus[0xd1]?80:72;
keystatus[0xc9] = keystatus[0xd1] = 0;
}
else
{
char ch2;
if (ch > 0 && ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9')))
{
if (ch >= 'a') ch -= ('a'-'A');
while (seeker)
{
ch2 = seeker->name[0];
if (ch2 >= 'a' && ch2 <= 'z') ch2 -= ('a'-'A');
if (ch2 == ch) break;
seeker = seeker->next;
}
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
continue;
}
}
}
}
if (keystatus[0xcb]) ch = 9; // left arr
if (keystatus[0xcd]) ch = 9; // right arr
if (keystatus[0xc8]) ch = 72; // up arr
if (keystatus[0xd0]) ch = 80; // down arr
}
if (ch == 'f' || ch == 'F')
{
currentlist = 0;
pathsearchmode = 1-pathsearchmode;
if (pathsearchmode)
{
strcpy(selectedboardfilename, "");
Bcanonicalisefilename(selectedboardfilename, 0);
}
else strcpy(selectedboardfilename, "/");
getfilenames(selectedboardfilename, "*.map");
Bstrcpy(oldpath,selectedboardfilename);
}
else if (ch == 'g' || ch == 'G')
{
if (!pathsearchmode)
{
grponlymode = 1-grponlymode;
getfilenames(selectedboardfilename, "*.map");
Bstrcpy(oldpath,selectedboardfilename);
}
}
else if (ch == 9)
{
if ((currentlist == 0 && findfiles) || (currentlist == 1 && finddirs))
currentlist = 1-currentlist;
}
else if (keystatus[0xc8] /*(ch == 75) || (ch == 72)*/)
{
if (currentlist == 0)
{
if (finddirshigh && finddirshigh->prev) finddirshigh = finddirshigh->prev;
}
else
{
if (findfileshigh && findfileshigh->prev) findfileshigh = findfileshigh->prev;
}
}
else if (keystatus[0xd0] /*(ch == 77) || (ch == 80)*/)
{
if (currentlist == 0)
{
if (finddirshigh && finddirshigh->next) finddirshigh = finddirshigh->next;
}
else
{
if (findfileshigh && findfileshigh->next) findfileshigh = findfileshigh->next;
}
}
else if ((ch == 13) && (currentlist == 0))
{
if (finddirshigh->type == CACHE1D_FIND_DRIVE)
{
strcpy(selectedboardfilename, finddirshigh->name);
}
else
{
strcat(selectedboardfilename, finddirshigh->name);
}
strcat(selectedboardfilename, "/");
if (pathsearchmode)
Bcanonicalisefilename(selectedboardfilename, 1);
else
Bcorrectfilename(selectedboardfilename, 1);
Bstrcpy(oldpath,selectedboardfilename);
//printf("Changing directories to: %s\n", selectedboardfilename);
getfilenames(selectedboardfilename, "*.map");
ch = 0;
begindrawing();
clearbuf((char *)frameplace, (bytesperline*ydim16) >> 2, 0l);
enddrawing();
showframe(1);
}
if (ch == 13 && !findfileshigh) ch = 0;
}
while ((ch != 13) && (ch != 27));
if (ch == 13)
{
Bstrcat(selectedboardfilename, findfileshigh->name);
//printf("Selected file: %s\n", selectedboardfilename);
return(0);
}
pathsearchmode = bakpathsearchmode;
return(-1);
}
int32_t fillsector(int16_t sectnum, char fillcolor)
{
int32_t x1, x2, y1, y2, sy, y, tempint;
int32_t lborder, rborder, uborder, dborder, miny, maxy, dax;
int16_t z, zz, startwall, endwall, fillcnt;
lborder = 0; rborder = xdim;
uborder = 0; dborder = ydim16;
if (sectnum == -1)
return(0);
miny = dborder-1;
maxy = uborder;
startwall = sector[sectnum].wallptr;
endwall = startwall + sector[sectnum].wallnum - 1;
for (z=startwall; z<=endwall; z++)
{
y1 = (((wall[z].y-pos.y)*zoom)>>14)+midydim16;
y2 = (((wall[wall[z].point2].y-pos.y)*zoom)>>14)+midydim16;
if (y1 < miny) miny = y1;
if (y2 < miny) miny = y2;
if (y1 > maxy) maxy = y1;
if (y2 > maxy) maxy = y2;
}
if (miny < uborder) miny = uborder;
if (maxy >= dborder) maxy = dborder-1;
for (sy=miny+((totalclock>>2)&3); sy<=maxy; sy+=3) // JBF 20040116: numframes%3 -> (totalclock>>2)&3
{
y = pos.y+(((sy-midydim16)<<14)/zoom);
fillist[0] = lborder; fillcnt = 1;
for (z=startwall; z<=endwall; z++)
{
x1 = wall[z].x; x2 = wall[wall[z].point2].x;
y1 = wall[z].y; y2 = wall[wall[z].point2].y;
if (y1 > y2)
{
tempint = x1; x1 = x2; x2 = tempint;
tempint = y1; y1 = y2; y2 = tempint;
}
if ((y1 <= y) && (y2 > y))
//if (x1*(y-y2) + x2*(y1-y) <= 0)
{
dax = x1+scale(y-y1,x2-x1,y2-y1);
dax = (((dax-pos.x)*zoom)>>14)+halfxdim16;
if (dax >= lborder)
fillist[fillcnt++] = dax;
}
}
if (fillcnt > 0)
{
for (z=1; z<fillcnt; z++)
for (zz=0; zz<z; zz++)
if (fillist[z] < fillist[zz])
{
tempint = fillist[z]; fillist[z] = fillist[zz]; fillist[zz] = tempint;
}
for (z=(fillcnt&1); z<fillcnt-1; z+=2)
{
if (fillist[z] > rborder) break;
if (fillist[z+1] > rborder)
fillist[z+1] = rborder;
drawline16(fillist[z],sy,fillist[z+1],sy,editorcolors[fillcolor]);
}
}
}
return(0);
}
int16_t whitelinescan(int16_t dalinehighlight)
{
int32_t i, j, k;
int16_t sucksect, newnumwalls;
sucksect = sectorofwall(dalinehighlight);
Bmemcpy(&sector[numsectors],&sector[sucksect],sizeof(sectortype));
sector[numsectors].wallptr = numwalls;
sector[numsectors].wallnum = 0;
i = dalinehighlight;
newnumwalls = numwalls;
do
{
j = lastwall((int16_t)i);
if (wall[j].nextwall >= 0)
{
j = wall[j].point2;
for (k=0; k<numwalls; k++)
{
if (wall[wall[k].point2].x == wall[j].x)
if (wall[wall[k].point2].y == wall[j].y)
if (wall[k].nextwall == -1)
{
j = k;
break;
}
}
}
Bmemcpy(&wall[newnumwalls],&wall[i],sizeof(walltype));
wall[newnumwalls].nextwall = j;
wall[newnumwalls].nextsector = sectorofwall((int16_t)j);
newnumwalls++;
sector[numsectors].wallnum++;
i = j;
}
while (i != dalinehighlight);
for (i=numwalls; i<newnumwalls-1; i++)
wall[i].point2 = i+1;
wall[newnumwalls-1].point2 = numwalls;
if (clockdir(numwalls) == 1)
return(-1);
else
return(newnumwalls);
}
int32_t loadnames(void)
{
char buffer[1024], *p, *name, *number, *endptr;
int32_t num, syms=0, line=0, a, comment=0;
BFILE *fp;
fp = fopenfrompath("NAMES.H","r");
if (!fp)
{
if ((fp = fopenfrompath("names.h","r")) == NULL)
{
initprintf("Failed to open NAMES.H\n");
return -1;
}
}
//clearbufbyte(names, sizeof(names), 0);
memset(names,0,sizeof(names));
initprintf("Loading NAMES.H\n");
while (Bfgets(buffer, 1024, fp))
{
a = Bstrlen(buffer);
if (a >= 1)
{
if (a > 1)
if (buffer[a-2] == '\r') buffer[a-2] = 0;
if (buffer[a-1] == '\n') buffer[a-1] = 0;
}
p = buffer;
line++;
while (*p == 32) p++;
if (*p == 0) continue; // blank line
if (*p == '#' && !comment)
{
p++;
while (*p == 32) p++;
if (*p == 0) continue; // null directive
if (!Bstrncmp(p, "define ", 7))
{
// #define_...
p += 7;
while (*p == 32) p++;
if (*p == 0)
{
initprintf("Error: Malformed #define at line %d\n", line-1);
continue;
}
name = p;
while (*p != 32 && *p != 0) p++;
if (*p == 32)
{
*(p++) = 0;
while (*p == 32) p++;
if (*p == 0) // #define_NAME with no number
{
initprintf("Error: No number given for name \"%s\" (line %d)\n", name, line-1);
continue;
}
number = p;
while (*p != 0) p++;
if (*p != 0) *p = 0;
// add to list
num = Bstrtol(number, &endptr, 10);
if (*endptr != 0)
{
p = endptr;
goto badline;
}
//printf("Grokked \"%s\" -> \"%d\"\n", name, num);
if (num < 0 || num >= MAXTILES)
{
initprintf("Error: Constant %d for name \"%s\" out of range (line %d)\n", num, name, line-1);
continue;
}
if (Bstrlen(name) > 24)
initprintf("Warning: Name \"%s\" longer than 24 characters (line %d). Truncating.\n", name, line-1);
Bstrncpy(names[num], name, 24);
names[num][24] = 0;
syms++;
continue;
}
else // #define_NAME with no number
{
initprintf("Error: No number given for name \"%s\" (line %d)\n", name, line-1);
continue;
}
}
else goto badline;
}
else if (*p == '/')
{
if (*(p+1) == '*') {comment++; continue;}
if (*(p+1) == '/') continue; // comment
}
else if (*p == '*' && p[1] == '/')
{
comment--; continue;
}
else if (comment)continue;
badline:
initprintf("Error: Invalid statement found at character %d on line %d\n", (p-buffer), line-1);
}
initprintf("Read %d lines, loaded %d names.\n", line, syms);
Bfclose(fp);
return 0;
}
void printcoords16(int32_t posxe, int32_t posye, int16_t ange)
{
char snotbuf[80];
int32_t i,m;
Bsprintf(snotbuf,"x:%d y:%d ang:%d r%d",posxe,posye,ange,map_revision-1);
i = 0;
while ((snotbuf[i] != 0) && (i < 33))
i++;
while (i < 33)
{
snotbuf[i] = 32;
i++;
}
snotbuf[33] = 0;
clearministatbar16();
printext16(8, ydim-STATUS2DSIZ+128, whitecol, -1, snotbuf,0);
m = (numsectors > MAXSECTORSV7 || numwalls > MAXWALLSV7 || numsprites > MAXSPRITESV7);
Bsprintf(snotbuf,"%d/%d sect. %d/%d walls %d/%d spri.",
numsectors,m?MAXSECTORSV8:MAXSECTORSV7,
numwalls,m?MAXWALLSV8:MAXWALLSV7,
numsprites,m?MAXSPRITESV8:MAXSPRITESV7);
i = 0;
while ((snotbuf[i] != 0) && (i < 46))
i++;
while (i < 46)
{
snotbuf[i] = 32;
i++;
}
snotbuf[46] = 0;
printext16(264, ydim-STATUS2DSIZ+128, m?editorcolors[10]:whitecol, -1, snotbuf,0);
}
void updatenumsprites(void)
{
int32_t i;
numsprites = 0;
for (i=0; i<MAXSPRITES; i++)
if (sprite[i].statnum < MAXSTATUS)
numsprites++;
}
void copysector(int16_t soursector, int16_t destsector, int16_t deststartwall, char copystat)
{
int16_t j, k, m, newnumwalls, startwall, endwall;
newnumwalls = deststartwall; //erase existing sector fragments
//duplicate walls
startwall = sector[soursector].wallptr;
endwall = startwall + sector[soursector].wallnum;
for (j=startwall; j<endwall; j++)
{
Bmemcpy(&wall[newnumwalls],&wall[j],sizeof(walltype));
wall[newnumwalls].point2 += deststartwall-startwall;
if (wall[newnumwalls].nextwall >= 0)
{
wall[newnumwalls].nextwall += deststartwall-startwall;
wall[newnumwalls].nextsector += destsector-soursector;
}
newnumwalls++;
}
//for(j=deststartwall;j<newnumwalls;j++)
//{
// if (wall[j].nextwall >= 0)
// checksectorpointer(wall[j].nextwall,wall[j].nextsector);
// checksectorpointer((short)j,destsector);
//}
if (newnumwalls > deststartwall)
{
//duplicate sectors
Bmemcpy(&sector[destsector],&sector[soursector],sizeof(sectortype));
sector[destsector].wallptr = deststartwall;
sector[destsector].wallnum = newnumwalls-deststartwall;
if (copystat == 1)
{
//duplicate sprites
j = headspritesect[soursector];
while (j >= 0)
{
k = nextspritesect[j];
m = insertsprite(destsector,sprite[j].statnum);
Bmemcpy(&sprite[m],&sprite[j],sizeof(spritetype));
sprite[m].sectnum = destsector; //Don't let memcpy overwrite sector!
j = k;
}
}
}
}
void showsectordata(int16_t sectnum)
{
char snotbuf[80];
int32_t col = 1, row = 0;
int32_t mode = (sectnum & 16384);
int32_t color = mode?whitecol:editorcolors[11];
if (mode)
{
int32_t i;
row = 2;
begindrawing();
col = whitecol - 21;
for (i=ydim-(row*96)-STATUS2DSIZ+16; i<ydim-STATUS2DSIZ2-8; i++)
{
// drawline256(0, i<<12, xdim<<12, i<<12, col);
clearbufbyte((char *)(frameplace + (i*bytesperline) + 4), 192, ((int32_t)col<<24)|((int32_t)col<<16)|((int32_t)col<<8)|col);
if (col > 0) col--;
}
enddrawing();
col = 1;
}
sectnum &= ~16384;
Bsprintf(snotbuf,"^10Sector %d",sectnum);
if (mode)
Bstrcat(snotbuf," ^O(F7 to edit)");
printext16(8,ydim-(row*96)-STATUS2DSIZ+32,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Firstwall: %d",sector[sectnum].wallptr);
printext16(8,ydim-(row*96)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Numberofwalls: %d",sector[sectnum].wallnum);
printext16(8,ydim-(row*96)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Firstsprite: %d",headspritesect[sectnum]);
printext16(8,ydim-(row*96)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tags: %d, %d",sector[sectnum].hitag,sector[sectnum].lotag);
printext16(8,ydim-(row*96)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf," (0x%x), (0x%x)",sector[sectnum].hitag,sector[sectnum].lotag);
printext16(8,ydim-(row*96)-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Extra: %d",sector[sectnum].extra);
printext16(8,ydim-(row*96)-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Visibility: %d",sector[sectnum].visibility);
printext16(8,ydim-(row*96)-STATUS2DSIZ+96,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Pixel height: %d",(sector[sectnum].floorz-sector[sectnum].ceilingz)>>8);
printext16(8,ydim-(row*96)-STATUS2DSIZ+104,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+32,color,-1,"^10CEILING:^O",0);
Bsprintf(snotbuf,"Flags (hex): %x",sector[sectnum].ceilingstat);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)pan: %d, %d",sector[sectnum].ceilingxpanning,sector[sectnum].ceilingypanning);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Shade byte: %d",sector[sectnum].ceilingshade);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Z-coordinate: %d",sector[sectnum].ceilingz);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tile number: %d",sector[sectnum].ceilingpicnum);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Ceiling heinum: %d",sector[sectnum].ceilingheinum);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Palookup number: %d",sector[sectnum].ceilingpal);
printext16(8+((col-1)*200),ydim-(row*96)-STATUS2DSIZ+96,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+32,color,-1,"^10FLOOR:^O",0);
Bsprintf(snotbuf,"Flags (hex): %x",sector[sectnum].floorstat);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)pan: %d, %d",sector[sectnum].floorxpanning,sector[sectnum].floorypanning);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Shade byte: %d",sector[sectnum].floorshade);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Z-coordinate: %d",sector[sectnum].floorz);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tile number: %d",sector[sectnum].floorpicnum);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Floor heinum: %d",sector[sectnum].floorheinum);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Palookup number: %d",sector[sectnum].floorpal);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+96,color,-1,snotbuf,0);
}
void showwalldata(int16_t wallnum)
{
int32_t dax, day, dist;
char snotbuf[80];
int32_t col = 1, row = 0;
int32_t mode = (wallnum & 16384);
int32_t color = mode?whitecol:editorcolors[11];
if (mode)
{
int32_t i;
row = 2;
begindrawing();
col = whitecol - 21;
for (i=ydim-(row*80)-STATUS2DSIZ+16; i<ydim-STATUS2DSIZ2-8; i++)
{
// drawline256(0, i<<12, xdim<<12, i<<12, col);
clearbufbyte((char *)(frameplace + (i*bytesperline) + 4), 192, ((int32_t)col<<24)|((int32_t)col<<16)|((int32_t)col<<8)|col);
if (col > 0) col--;
}
enddrawing();
col = 1;
}
wallnum &= ~16384;
Bsprintf(snotbuf,"^10Wall %d",wallnum);
if (mode) Bstrcat(snotbuf," ^O(F8 to edit)");
printext16(8,ydim-(row*80)-STATUS2DSIZ+32,color,-1,snotbuf,0);
Bsprintf(snotbuf,"X-coordinate: %d",wall[wallnum].x);
printext16(8,ydim-(row*80)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Y-coordinate: %d",wall[wallnum].y);
printext16(8,ydim-(row*80)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Point2: %d",wall[wallnum].point2);
printext16(8,ydim-(row*80)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Sector: ^010%d",sectorofwall(wallnum));
printext16(8,ydim-(row*80)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tags: %d, %d",wall[wallnum].hitag,wall[wallnum].lotag);
printext16(8,ydim-(row*80)-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf," (0x%x), (0x%x)",wall[wallnum].hitag,wall[wallnum].lotag);
printext16(8,ydim-(row*80)-STATUS2DSIZ+96,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
Bsprintf(snotbuf,"^10%s^O",names[wall[wallnum].picnum]);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+32,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Flags (hex): %x",wall[wallnum].cstat);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Shade: %d",wall[wallnum].shade);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Pal: %d",wall[wallnum].pal);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)repeat: %d, %d",wall[wallnum].xrepeat,wall[wallnum].yrepeat);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)pan: %d, %d",wall[wallnum].xpanning,wall[wallnum].ypanning);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tile number: %d",wall[wallnum].picnum);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf,"OverTile number: %d",wall[wallnum].overpicnum);
printext16(8+((col-1)*200),ydim-(row*80)-STATUS2DSIZ+96,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
Bsprintf(snotbuf,"nextsector: %d",wall[wallnum].nextsector);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+48-(mode?16:0),color,-1,snotbuf,0);
Bsprintf(snotbuf,"nextwall: %d",wall[wallnum].nextwall);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+56-(mode?16:0),color,-1,snotbuf,0);
Bsprintf(snotbuf,"Extra: %d",wall[wallnum].extra);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+72-(mode?16:0),color,-1,snotbuf,0);
dax = wall[wallnum].x-wall[wall[wallnum].point2].x;
day = wall[wallnum].y-wall[wall[wallnum].point2].y;
dist = ksqrt(dax*dax+day*day);
// TX 20050102 I'm not sure what unit dist<<4 is supposed to be, but dist itself is correct in terms of game coordinates as one would expect
Bsprintf(snotbuf,"Wall length: %d",dist);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+96-(mode?16:0),color,-1,snotbuf,0);
dax = (int32_t)sectorofwall(wallnum);
Bsprintf(snotbuf,"Pixel height: %d",(sector[dax].floorz-sector[dax].ceilingz)>>8);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+104-(mode?16:0),color,-1,snotbuf,0);
}
void showspritedata(int16_t spritenum)
{
char snotbuf[80];
int32_t col = 1, row = 0;
int32_t mode = (spritenum & 16384);
int32_t color = mode?whitecol:editorcolors[11];
if (mode)
{
int32_t i;
row = 2;
begindrawing();
col = whitecol - 21;
for (i=ydim-(row*80)-STATUS2DSIZ+16; i<ydim-STATUS2DSIZ2-8; i++)
{
// drawline256(0, i<<12, xdim<<12, i<<12, col);
clearbufbyte((char *)(frameplace + (i*bytesperline) + 4), 224, ((int32_t)col<<24)|((int32_t)col<<16)|((int32_t)col<<8)|col);
if (col > 0) col--;
}
enddrawing();
col = 1;
}
spritenum &= ~16384;
Bsprintf(snotbuf,"^10Sprite %d",spritenum);
if (mode) Bstrcat(snotbuf," ^O(F8 to edit)");
printext16(8,ydim-(row*80)-STATUS2DSIZ+32,color,-1,snotbuf,0);
Bsprintf(snotbuf,"X-coordinate: %d",sprite[spritenum].x);
printext16(8,ydim-(row*80)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Y-coordinate: %d",sprite[spritenum].y);
printext16(8,ydim-(row*80)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Z-coordinate: %d",sprite[spritenum].z);
printext16(8,ydim-(row*80)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Sectnum: ^010%d",sprite[spritenum].sectnum);
printext16(8,ydim-(row*80)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Statnum: %d",sprite[spritenum].statnum);
printext16(8,ydim-(row*80)-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tags: %d, %d",sprite[spritenum].hitag,sprite[spritenum].lotag);
printext16(8,ydim-(row*80)-STATUS2DSIZ+96,color,-1,snotbuf,0);
Bsprintf(snotbuf," (0x%x), (0x%x)",sprite[spritenum].hitag,sprite[spritenum].lotag);
printext16(8,ydim-(row*80)-STATUS2DSIZ+104,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
Bsprintf(snotbuf,"^10%s^O",names[sprite[spritenum].picnum]);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+32,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Flags (hex): %x",sprite[spritenum].cstat);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Shade: %d",sprite[spritenum].shade);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Pal: %d",sprite[spritenum].pal);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)repeat: %d, %d",sprite[spritenum].xrepeat,sprite[spritenum].yrepeat);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"(X,Y)offset: %d, %d",sprite[spritenum].xoffset,sprite[spritenum].yoffset);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Tile number: %d",sprite[spritenum].picnum);
printext16(8+((col-1)*200),ydim-(row*72)-STATUS2DSIZ+88,color,-1,snotbuf,0);
if (mode)
row--;
else col++;
Bsprintf(snotbuf,"Angle (2048 degrees): %d",sprite[spritenum].ang);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+48,color,-1,snotbuf,0);
Bsprintf(snotbuf,"X-Velocity: %d",sprite[spritenum].xvel);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+56,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Y-Velocity: %d",sprite[spritenum].yvel);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+64,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Z-Velocity: %d",sprite[spritenum].zvel);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+72,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Owner: %d",sprite[spritenum].owner);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+80,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Clipdist: %d",sprite[spritenum].clipdist);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+88,color,-1,snotbuf,0);
Bsprintf(snotbuf,"Extra: %d",sprite[spritenum].extra);
printext16(8+((col-1)*200),ydim-STATUS2DSIZ+96,color,-1,snotbuf,0);
}
void keytimerstuff(void)
{
static int32_t ltotalclock=0;
if (totalclock == ltotalclock) return;
ltotalclock=totalclock;
if (keystatus[buildkeys[BK_STRAFE]] == 0)
{
// PK: With GCC and Polymost, keyboard turning lags
if (keystatus[buildkeys[BK_TURNLEFT]]) angvel = max(angvel-pk_turnaccel /* 16 */,-128);
if (keystatus[buildkeys[BK_TURNRIGHT]]) angvel = min(angvel+pk_turnaccel /* 16 */,127);
}
else
{
if (keystatus[buildkeys[BK_TURNLEFT]]) svel = min(svel+16,255); // svel and vel aren't even chars...
if (keystatus[buildkeys[BK_TURNRIGHT]]) svel = max(svel-16,-256);
}
if (keystatus[buildkeys[BK_MOVEFORWARD]]) vel = min(vel+16,255);
if (keystatus[buildkeys[BK_MOVEBACKWARD]]) vel = max(vel-16,-256);
/* if (keystatus[buildkeys[BK_STRAFELEFT]]) svel = min(svel+8,127);
if (keystatus[buildkeys[BK_STRAFERIGHT]]) svel = max(svel-8,-128); */
if (angvel < 0) angvel = min(angvel+pk_turndecel /*12*/,0);
if (angvel > 0) angvel = max(angvel-pk_turndecel /*12*/,0);
if (svel < 0) svel = min(svel+6,0);
if (svel > 0) svel = max(svel-6,0);
if (vel < 0) vel = min(vel+6,0);
if (vel > 0) vel = max(vel-6,0);
/* if(mlook)
pos.z -= (horiz-101)*(vel/40); */
}
void _printmessage16(const char *fmt, ...)
{
int32_t i, ybase;
char snotbuf[156];
char tmpstr[160];
va_list va;
va_start(va, fmt);
Bvsnprintf(tmpstr, 156, fmt, va);
va_end(va);
i = 0;
while ((tmpstr[i] != 0) && (i < 146))
{
snotbuf[i] = tmpstr[i];
i++;
}
snotbuf[i] = 0;
if (lastpm16time == totalclock)
Bstrcpy(lastpm16buf, snotbuf);
clearministatbar16();
begindrawing();
// ybase = (overridepm16y >= 0) ? ydim-overridepm16y : ydim-STATUS2DSIZ+128-8;
ybase = ydim-STATUS2DSIZ+128-8;
printext16(/*(overridepm16y >= 0) ? 200L-24 :*/ 8, ybase+8L, whitecol, -1, snotbuf, 0);
enddrawing();
}
void printmessage256(int32_t x, int32_t y, char *name)
{
char snotbuf[64];
int32_t i;
i = 0;
while ((name[i] != 0) && (i < 62))
{
snotbuf[i] = name[i];
i++;
}
while (i < 62)
{
snotbuf[i] = 32;
i++;
}
snotbuf[62] = 0;
printext256(x+2,y+2,0,-1,snotbuf,0);
printext256(x,y,whitecol,-1,snotbuf,0);
}
//Find closest point (*dax, *day) on wall (dawall) to (x, y)
void getclosestpointonwall(int32_t x, int32_t y, int32_t dawall, int32_t *nx, int32_t *ny)
{
walltype *wal;
int64 i, j, dx, dy;
wal = &wall[dawall];
dx = wall[wal->point2].x-wal->x;
dy = wall[wal->point2].y-wal->y;
i = dx*(x-wal->x) + dy*(y-wal->y);
if (i <= 0) { *nx = wal->x; *ny = wal->y; return; }
j = dx*dx+dy*dy;
if (i >= j) { *nx = wal->x+dx; *ny = wal->y+dy; return; }
i=((i<<15)/j)<<15;
*nx = wal->x + ((dx*i)>>30);
*ny = wal->y + ((dy*i)>>30);
}
void initcrc(void)
{
int32_t i, j, k, a;
for (j=0; j<256; j++) //Calculate CRC table
{
k = (j<<8); a = 0;
for (i=7; i>=0; i--)
{
if (((k^a)&0x8000) > 0)
a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly
else
a = ((a<<1)&65535);
k = ((k<<1)&65535);
}
crctable[j] = (a&65535);
}
}
static char visited[MAXWALLS];
int32_t GetWallZPeg(int32_t nWall)
{
int32_t z=0, nSector, nNextSector;
nSector = sectorofwall((int16_t)nWall);
nNextSector = wall[nWall].nextsector;
if (nNextSector == -1)
{
//1-sided wall
if (wall[nWall].cstat&4) z = sector[nSector].floorz;
else z = sector[nSector].ceilingz;
}
else
{
//2-sided wall
if (wall[nWall].cstat&4)
z = sector[nSector].ceilingz;
else
{
if (sector[nNextSector].ceilingz > sector[nSector].ceilingz)
z = sector[nNextSector].ceilingz; //top step
if (sector[nNextSector].floorz < sector[nSector].floorz)
z = sector[nNextSector].floorz; //bottom step
}
}
return(z);
}
void AlignWalls(int32_t nWall0, int32_t z0, int32_t nWall1, int32_t z1, int32_t nTile)
{
int32_t n;
//do the x alignment
wall[nWall1].cstat &= ~0x0108; //Set to non-flip
wall[nWall1].xpanning = (uint8_t)((wall[nWall0].xpanning+(wall[nWall0].xrepeat<<3))%tilesizx[nTile]);
z1 = GetWallZPeg(nWall1);
for (n=(picsiz[nTile]>>4); ((1<<n)<tilesizy[nTile]); n++);
wall[nWall1].yrepeat = wall[nWall0].yrepeat;
wall[nWall1].ypanning = (uint8_t)(wall[nWall0].ypanning+(((z1-z0)*wall[nWall0].yrepeat)>>(n+3)));
}
void AutoAlignWalls(int32_t nWall0, int32_t ply)
{
int32_t z0, z1, nTile, nWall1, branch, visible, nNextSector, nSector;
nTile = wall[nWall0].picnum;
branch = 0;
if (ply == 0)
{
//clear visited bits
memset(visited,0,sizeof(visited));
visited[nWall0] = 1;
}
z0 = GetWallZPeg(nWall0);
nWall1 = wall[nWall0].point2;
//loop through walls at this vertex in CCW order
while (1)
{
//break if this wall would connect us in a loop
if (visited[nWall1]) break;
visited[nWall1] = 1;
//break if reached back of left wall
if (wall[nWall1].nextwall == nWall0) break;
if (wall[nWall1].picnum == nTile)
{
z1 = GetWallZPeg(nWall1);
visible = 0;
nNextSector = wall[nWall1].nextsector;
if (nNextSector < 0)
visible = 1;
else
{
//ignore two sided walls that have no visible face
nSector = wall[wall[nWall1].nextwall].nextsector;
if (getceilzofslope((int16_t)nSector,wall[nWall1].x,wall[nWall1].y) <
getceilzofslope((int16_t)nNextSector,wall[nWall1].x,wall[nWall1].y))
visible = 1;
if (getflorzofslope((int16_t)nSector,wall[nWall1].x,wall[nWall1].y) >
getflorzofslope((int16_t)nNextSector,wall[nWall1].x,wall[nWall1].y))
visible = 1;
}
if (visible)
{
branch++;
AlignWalls(nWall0,z0,nWall1,z1,nTile);
//if wall was 1-sided, no need to recurse
if (wall[nWall1].nextwall < 0)
{
nWall0 = nWall1;
z0 = GetWallZPeg(nWall0);
nWall1 = wall[nWall0].point2;
branch = 0;
continue;
}
else
AutoAlignWalls(nWall1,ply+1);
}
}
if (wall[nWall1].nextwall < 0) break;
nWall1 = wall[wall[nWall1].nextwall].point2;
}
}
void test_map(int32_t mode)
{
if (!mode)
updatesector(pos.x, pos.y, &cursectnum);
else
updatesector(startposx, startposy, &startsectnum);
if ((!mode && cursectnum >= 0) || (mode && startsectnum >= 0))
{
char *param = " -map autosave.map -noinstancechecking";
char *fullparam;
char current_cwd[BMAX_PATH];
int32_t slen = 0;
BFILE *fp;
if ((program_origcwd[0] == '\0') || !getcwd(current_cwd, BMAX_PATH))
current_cwd[0] = '\0';
else // Before we check if file exists, for the case there's no absolute path.
chdir(program_origcwd);
fp = fopen(game_executable, "rb"); // File exists?
if (fp != NULL)
fclose(fp);
else
{
#ifdef _WIN32
fullparam = Bstrrchr(mapster32_fullpath, '\\');
#else
fullparam = Bstrrchr(mapster32_fullpath, '/');
#endif
if (fullparam)
{
slen = fullparam-mapster32_fullpath+1;
Bstrncpy(game_executable, mapster32_fullpath, slen);
// game_executable is now expected to not be NULL-terminated!
Bstrcpy(game_executable+slen, DEFAULT_GAME_EXEC);
}
else
Bstrcpy(game_executable, DEFAULT_GAME_LOCAL_EXEC);
}
if (current_cwd[0] != '\0') // Temporarily changing back,
chdir(current_cwd); // after checking if file exists.
if (testplay_addparam)
slen = Bstrlen(testplay_addparam);
// Considering the NULL character, quatation marks
// and a possible extra space not in testplay_addparam,
// the length should be Bstrlen(game_executable)+Bstrlen(param)+(slen+1)+2+1.
fullparam = Bmalloc(Bstrlen(game_executable)+Bstrlen(param)+slen+4);
Bsprintf(fullparam,"\"%s\"",game_executable);
if (testplay_addparam)
{
Bstrcat(fullparam, " ");
Bstrcat(fullparam, testplay_addparam);
}
Bstrcat(fullparam, param);
fixspritesectors(); //Do this before saving!
ExtPreSaveMap();
if (mode)
saveboard("autosave.map",&startposx,&startposy,&startposz,&startang,&startsectnum);
else
saveboard("autosave.map",&pos.x,&pos.y,&pos.z,&ang,&cursectnum);
_printmessage16("Board saved to AUTOSAVE.MAP. Starting the game...");
showframe(1);
uninitmouse();
#ifdef _WIN32
{
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si,sizeof(si));
ZeroMemory(&pi,sizeof(pi));
si.cb = sizeof(si);
if (!CreateProcess(NULL,fullparam,NULL,NULL,0,0,NULL,NULL,&si,&pi))
printmessage16("Error launching the game!");
else WaitForSingleObject(pi.hProcess,INFINITE);
}
#else
if (current_cwd[0] != '\0')
{
chdir(program_origcwd);
system(fullparam);
// message("Error launching the game!");
chdir(current_cwd);
}
else system(fullparam);
#endif
printmessage16("Game process exited");
initmouse();
Bfree(fullparam);
}
else
printmessage16("Position must be in valid player space to test map!");
}