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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
af9a451f02
- Allow xoffset and yoffset to modified independently of a tile definition, much like texhitscan and nofullbright. (Both still default to zero when a tile is specified, to keep current behavior, and because it makes sense.) - Add actual detection of the "nofullbright" keyword, which appears to have been overlooked in r3230. - Internal: Eliminate the need for one int32_t by condensing two variables into "flags". git-svn-id: https://svn.eduke32.com/eduke32@3973 1a8010ca-5511-0410-912e-c29ae57300e0 |
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