raze/wadsrc/static
2023-01-06 18:01:34 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
filter - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - complete transfer of vk_hdr fix from gzdoom (was missing the shader component) 2022-11-28 18:52:10 -05:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - skip switch animation checks for custom switch actors. 2022-12-29 14:01:39 +01:00
language.0 - Update language files on the back of SW cheat additions. 2022-12-29 21:01:11 +11:00
language.csv - Change string Ninja Slice Animation to Alternative Ninja Slice to better reflect what it does. 2022-12-29 21:57:15 +11:00
menudef.txt - Fix IWADBoxCallback() and MENUDEF setup for GLES backend. 2022-12-11 19:45:07 +11:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00