raze/source
Christoph Oelckers adaa132515 - lots of boilerplate sections to get a pXSector pointer replaced.
Looks like this was originally an inline function, judging from how this was repeated all over again.
2021-12-25 21:28:43 +01:00
..
build - XSECTOR::reference is gone. 2021-12-25 21:28:42 +01:00
common - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
core - moved xsprite into DBloodActor and save all relevant parts of DBloodActor. 2021-12-25 21:28:37 +01:00
games - lots of boilerplate sections to get a pXSector pointer replaced. 2021-12-25 21:28:43 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp