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This is a lot easier to manage than having them in the code. For now it piggybacks on the map hack feature, later this should use the same scripted approach as GZDoom. |
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.. | ||
credits | ||
engine | ||
filter | ||
fonts/consolefont | ||
glstuff | ||
graphics | ||
shaders | ||
zscript | ||
language.0 | ||
language.csv | ||
menudef.txt | ||
newconsolefont.hex | ||
textcolors.txt | ||
x11r6rgb.txt | ||
xhairs.txt | ||
zscript.txt |