raze/source/duke3d/src
Christoph Oelckers 35342526a5 - WIP search path code
The Steam/GOG path getters were taken out of the frontends.
This also switches the Windows directory reader touse the wide string version to get Unicode file names.
Some paths were added to the config file instead of hard coding them.
2019-10-29 01:00:44 +01:00
..
actors.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
cmdline.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
common.cpp - WIP search path code 2019-10-29 01:00:44 +01:00
common_game.h - Config work almost done. 2019-10-27 13:40:24 +01:00
config.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
demo.h - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
duke3d.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - WIP search path code 2019-10-29 01:00:44 +01:00
game.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
gamedef.cpp - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - more cleanup 2019-10-28 07:05:32 +01:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
gamevars.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gamevars.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
global.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
global.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp WIP 2019-10-28 01:12:31 +01:00
network.h Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support 2019-10-20 08:43:36 +02:00
osdcmds.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
osdfuncs.cpp WIP 2019-10-28 01:12:31 +01:00
osdfuncs.h - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
player.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00