raze/source
Christoph Oelckers ac5abd8aac - removed ready2send variable.
It's a leftover from the old netcode.
2020-08-31 20:25:08 +02:00
..
blood - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
build Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
common - removed ready2send variable. 2020-08-31 20:25:08 +02:00
core - animated menus without frame rate cap 2020-08-31 19:56:13 +02:00
exhumed - fixed some warnings 2020-08-31 19:28:05 +02:00
games/duke - removed ready2send variable. 2020-08-31 20:25:08 +02:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - gameclock abstraction 2020-08-31 00:16:43 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00