raze/source
Christoph Oelckers ac3546bdaa - fixed depth buffer use of slope sprites.
They cannot be treated like perfectly horizontal floor sprites and need to write to the depth buffer in the same pass as the regular pixels.
2022-01-04 12:42:45 +01:00
..
build - fixed alignment of sloped sprites. 2021-12-31 11:55:25 +01:00
common - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00
core - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
games - Exhumed: hide all screen overlays when Ramses is talking. 2022-01-04 12:42:45 +01:00
glbackend - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00