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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
ab5c89430c
- use SPRITES_OF* iterator macros - new function: E_SpriteIsValid(); add some safety checks (e.g. hitag used as sprite index) - the rest is mostly "the usual code transformations" git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0 |
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