raze/polymer/eduke32/source
hendricks266 aa89d88569 Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
Also, m32exec should not directly touch audiolib. Only sounds_mapster32.c should interacti with it. KenBuild and its editor do not link to audiolib.

git-svn-id: https://svn.eduke32.com/eduke32@5989 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-05 05:29:25 +00:00
..
android etcpak: Fix simple_array operator[] parameter type. 2016-08-28 21:26:44 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Fix some int/int32_t confusion where linking to external libraries is concerned, at least as exposed by building with devkitPPC r28. 2017-01-01 13:23:35 +00:00
jmact Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
lunatic Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
testgame Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
util
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Fix MIDI playback on Windows, broken in r5817. 2016-09-09 03:12:15 +00:00
_rts.h
actors.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
actors.h Add bit 1 to action flags: use the viewpoint's position relative to the actor when calculating which rotation to display, instead of the viewpoint's angle, for viewtypes 2/3/4/8. 5/7 already do this. 2016-09-06 02:15:31 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
cheats.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cheats.h Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cmdline.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
common_game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
demo.h
duke3d.h Replace all "g_scriptVersion == 14" with "g_scriptVersion >= 14". 2016-10-14 07:40:38 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
game.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gamedef.c Address a number of harmless instances of "code never reached" identified by Xcode. 2016-12-26 06:02:06 +00:00
gamedef.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gameexec.h Cleanups 2016-09-06 04:25:32 +00:00
GameListSource.game.h
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
gamestructures.c Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
gamevars.c Minor changes to gamevar error handling 2016-10-09 00:15:18 +00:00
gamevars.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
global.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
global.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gpl-2.0.txt
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
inv.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
keys.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32common.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32def.c C-CON and M32script: Only accept hex literals beginning with '0' and not any other digit. 2016-10-23 19:47:33 +00:00
m32def.h Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script. 2016-10-20 06:26:10 +00:00
m32exec.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
m32structures.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32vars.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
macros.h Fix TEST_SYNC_KEY macro to always return 1 or 0. 2016-09-16 21:55:45 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mdump.h
menus.c Address a number of harmless instances of "code never reached" identified by Xcode. 2016-12-26 06:02:06 +00:00
menus.h Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
midi.c Fix pausing MIDI music on Windows, regressed in r5817. 2016-09-16 21:55:09 +00:00
midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
mpu401.c "return" is not a function. 2016-06-21 00:34:41 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
names.h
namesdyn.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
net.h
osdcmds.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
osdfuncs.h
player.c Fix warning: enumeral and non-enumeral type in conditional expression [-Wextra] 2017-01-01 13:23:41 +00:00
player.h Lunatic: Fix build, part 3. P_SetWeaponGamevars should be static inline when placed in a header included from multiple objects. 2017-01-05 05:29:14 +00:00
premap.c Fixes issue where sounds weren't pausing when pausing the game 2016-11-15 21:55:09 +00:00
premap.h Continued cleanup. DONT_BUILD. 2016-08-27 01:40:56 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c
rts.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
rts.h
savegame.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
sbar.h Build fix 2016-06-21 04:29:06 +00:00
screens.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Duke: Adjust alphatabs checking to activate features when numalphatabs >= 15 instead of 16 so that my precise mode can be used. 2016-10-20 06:26:04 +00:00
screentext.h Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sdlmusic.c Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
sector.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
sector.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
soundefs.h
sounds.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_common.h
sounds_mapster32.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_mapster32.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h
startgtk.game.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
startosx.game.m Mac: 32-bit builds give trouble with the supposed equivalence of CGRect/Size and NSRect/Size. DONT_BUILD. 2016-12-26 20:02:51 +00:00
startwin.game.c Win32 Startup Window: This should be tokenized. 2016-12-26 06:01:28 +00:00
startwin.game.h
winbits.c "return" is not a function. 2016-06-21 00:34:41 +00:00