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hw_bunchdrawer.cpp
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- this hack is needed because dragging vertices around can randomly create wall intersection.
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2022-01-09 20:38:07 +01:00 |
hw_bunchdrawer.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
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- do the unlink properly when replacing a clip node.
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2022-01-07 00:22:02 +01:00 |
hw_clipper.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawinfo.cpp
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- experimental new light mode, based on GZDoom's original light modes.
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2022-01-11 00:12:50 +01:00 |
hw_drawinfo.h
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- fine tuning of the new light modes.
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2022-01-11 00:13:31 +01:00 |
hw_drawlist.cpp
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- fixed sprting of non-translucent sprites.
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2022-01-08 21:18:18 +01:00 |
hw_drawlist.h
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- do some better sorting of slope sprites.
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2022-01-03 12:31:54 +01:00 |
hw_drawlistadd.cpp
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- fixed depth buffer use of slope sprites.
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2022-01-04 12:42:45 +01:00 |
hw_drawstructs.h
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_flats.cpp
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_lighting.cpp
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- fine tuning of the new light modes.
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2022-01-11 00:13:31 +01:00 |
hw_portal.cpp
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- moved sectno method to DCoreActor.
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2021-12-30 16:39:43 +01:00 |
hw_portal.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_setcolor.cpp
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- fine tuning of the new light modes.
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2022-01-11 00:13:31 +01:00 |
hw_sky.cpp
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- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
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2021-05-29 12:09:16 +02:00 |
hw_skyportal.cpp
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_sprites.cpp
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_walls.cpp
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |