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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
aa4d98982c
-lots of stylistic rewrites -further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset) -fixed brief HOM when traversing through a one-way masked wall -seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float -fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions -renames a couple of cvars git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0 |
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