raze/source
Christoph Oelckers aa0e558af2 - use different fade ramps for 64 and 32 shades.
Also some optimization to eliminate redundant calculations of the fade strength.
2022-01-11 00:18:20 +01:00
..
build - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
common - g_visibility stuff 2022-01-11 00:12:32 +01:00
core - use different fade ramps for 64 and 32 shades. 2022-01-11 00:18:20 +01:00
games - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
glbackend - g_visibility stuff 2022-01-11 00:12:32 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - g_visibility stuff 2022-01-11 00:12:32 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp