raze/source/core/rendering/scene
Christoph Oelckers a9b162b8e9 - moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
2021-12-30 19:00:35 +01:00
..
hw_bunchdrawer.cpp - fixed clipping issue with sloped walls. 2021-12-30 09:58:09 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
hw_drawinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawlist.cpp - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_drawlist.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawlistadd.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawstructs.h - more spritetype references eliminated. 2021-12-30 16:11:14 +01:00
hw_flats.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp
hw_skyportal.cpp
hw_sprites.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_walls.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00