raze/source/build
hendricks266 6a77175ac5 New def token "shadefactor"
shadefactor <value>

Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black.

The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31.

This token is for GL mods without a palette.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6592 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:15 +00:00
..
doc
include New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
src New def token "shadefactor" 2018-01-26 04:35:15 +00:00
buildlic.txt
Dependencies.mak Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz. 2017-07-18 20:53:00 +00:00