raze/source/common/rendering/gl
2021-01-29 13:20:00 +01:00
..
gl_buffers.cpp
gl_buffers.h
gl_debug.cpp
gl_debug.h
gl_framebuffer.cpp
gl_framebuffer.h
gl_hwtexture.cpp - explicitly disable mipmapping for indexed textures. 2020-12-10 20:46:44 +01:00
gl_hwtexture.h
gl_postprocess.cpp - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_renderbuffers.cpp
gl_renderbuffers.h
gl_renderer.cpp
gl_renderer.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
gl_renderstate.cpp - fixed translation setup for palette mode. 2020-09-13 21:23:38 +02:00
gl_renderstate.h
gl_samplers.cpp - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
gl_samplers.h
gl_shader.cpp
gl_shader.h
gl_shaderprogram.cpp
gl_shaderprogram.h
gl_stereo3d.cpp - backend update from GZDoom. 2021-01-29 13:20:00 +01:00