raze/source/games/duke/src
Christoph Oelckers a756b71647 - scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
2022-12-11 19:43:48 +01:00
..
actors.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
actors_d.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
actors_lava.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
actors_r.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
animatesprites_d.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
animatesprites_r.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
bowling.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ccmds.cpp - converted all simple destructible sprites. 2022-12-11 19:43:46 +01:00
cheats.cpp - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
concmd.h
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
duke3d.h - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
flags_r.cpp - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
funct.h - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00
game.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
game_misc.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
gameloop.cpp - Duke: Back up all sprites as soon as possible. 2022-12-11 18:41:41 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - scriptified the Recon. 2022-12-11 19:43:47 +01:00
global.h - scriptified the Recon. 2022-12-11 19:43:47 +01:00
hudweapon_d.cpp - Remove all remaining legacy wrappers. 2022-12-11 18:42:00 +01:00
hudweapon_r.cpp - Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go. 2022-12-11 18:42:00 +01:00
inlines.h - scriptified the Recon. 2022-12-11 19:43:47 +01:00
input.cpp - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
namelist_d.h - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
namelist_r.h - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
names.h - generic destructibles 2022-12-11 19:43:45 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
player_d.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
player_r.cpp - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
player_w.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - scriptified ooz. 2022-12-11 19:43:47 +01:00
premap_d.cpp - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
premap_r.cpp - Duke: gave all switch animation phases proper texture names. 2022-12-11 18:41:52 +01:00
render.cpp - Process scaled angle adjustments in each game's render function, not from the input function. 2022-12-11 18:42:01 +01:00
savegame.cpp - scriptified the Recon. 2022-12-11 19:43:47 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - use a flag for outer space textures. 2022-12-11 18:42:02 +01:00
sectors_d.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
sectors_r.cpp - added a few new flags and renamed some sprites. 2022-12-11 19:43:48 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
sounds.h - Duke sound is working again. 2022-12-11 18:41:52 +01:00
spawn.cpp - scriptified the Recon. 2022-12-11 19:43:47 +01:00
spawn_d.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
spawn_r.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
types.h - scriptified the Recon. 2022-12-11 19:43:47 +01:00
vmexports.cpp - scriptified the firelaser projectile. 2022-12-11 19:43:48 +01:00