.. |
actors.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
actors_d.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
actors_lava.cpp
|
- unlimized two map resources - cyclers and ambient tags.
|
2022-11-20 14:13:11 +01:00 |
actors_r.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
animatesprites_d.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
animatesprites_r.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
bowling.cpp
|
- Change spritetypebase::angle to a DRotator named Angles .
|
2022-12-11 18:41:52 +01:00 |
ccmds.cpp
|
- converted all simple destructible sprites.
|
2022-12-11 19:43:46 +01:00 |
cheats.cpp
|
- removed Scale(), CopyScale() and MultScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
concmd.h
|
|
|
condef.h
|
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
|
2022-05-29 10:34:33 +10:00 |
conlabel.h
|
- Duke: added missing include guard to conlabel.h.
|
2020-10-11 14:30:42 +02:00 |
conlabeldef.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
constants.h
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
d_menu.cpp
|
- global search & replace of ->s-> with ->spr.
|
2021-12-30 09:56:56 +01:00 |
dispatch.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
duke3d.h
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
dukeactor.h
|
- added CallOnHit and named spawn.
|
2022-11-13 10:30:52 +01:00 |
flags_d.cpp
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
flags_r.cpp
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
funct.h
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |
game.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
game_misc.cpp
|
- Duke: Remove all remaining angle wrapper usage.
|
2022-12-11 18:42:00 +01:00 |
gamedef.cpp
|
- Duke: fixed Jibs animation and scale.
|
2022-12-11 19:43:46 +01:00 |
gameexec.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
gameloop.cpp
|
- Duke: Back up all sprites as soon as possible.
|
2022-12-11 18:41:41 +01:00 |
gamevar.cpp
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
gamevar.h
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
global.cpp
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
global.h
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
hudweapon_d.cpp
|
- Remove all remaining legacy wrappers.
|
2022-12-11 18:42:00 +01:00 |
hudweapon_r.cpp
|
- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
|
2022-12-11 18:42:00 +01:00 |
inlines.h
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
input.cpp
|
- Process scaled angle adjustments in each game's render function, not from the input function.
|
2022-12-11 18:42:01 +01:00 |
namelist_d.h
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
namelist_r.h
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
names.h
|
- generic destructibles
|
2022-12-11 19:43:45 +01:00 |
names_d.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
names_r.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
noise.cpp
|
- Duke: Remove player_struct::posXY() .
|
2022-12-11 18:41:43 +01:00 |
player.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
player_d.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
player_r.cpp
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
player_w.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
prediction.cpp
|
- Duke: Remove all remaining angle wrapper usage.
|
2022-12-11 18:42:00 +01:00 |
prediction.h
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
premap.cpp
|
- scriptified ooz.
|
2022-12-11 19:43:47 +01:00 |
premap_d.cpp
|
- Duke: gave all switch animation phases proper texture names.
|
2022-12-11 18:41:52 +01:00 |
premap_r.cpp
|
- Duke: gave all switch animation phases proper texture names.
|
2022-12-11 18:41:52 +01:00 |
render.cpp
|
- Process scaled angle adjustments in each game's render function, not from the input function.
|
2022-12-11 18:42:01 +01:00 |
savegame.cpp
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
sbar.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
sectors.cpp
|
- use a flag for outer space textures.
|
2022-12-11 18:42:02 +01:00 |
sectors_d.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
sectors_r.cpp
|
- added a few new flags and renamed some sprites.
|
2022-12-11 19:43:48 +01:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
|
2022-12-11 18:41:57 +01:00 |
sounds.h
|
- Duke sound is working again.
|
2022-12-11 18:41:52 +01:00 |
spawn.cpp
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
spawn_d.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
spawn_r.cpp
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
|
2022-12-11 19:43:48 +01:00 |
types.h
|
- scriptified the Recon.
|
2022-12-11 19:43:47 +01:00 |
vmexports.cpp
|
- scriptified the firelaser projectile.
|
2022-12-11 19:43:48 +01:00 |