mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
a1f7f0cc30
Everything compiles again but obviously no init code will run for now.
117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/*
|
|
** gl_samplers.cpp
|
|
**
|
|
** Texture sampler handling
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2015-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "gl_load.h"
|
|
#include "glbackend.h"
|
|
|
|
struct TexFilter_s
|
|
{
|
|
int minfilter;
|
|
int magfilter;
|
|
bool mipmapping;
|
|
} ;
|
|
|
|
TexFilter_s TexFilter[]={
|
|
{GL_NEAREST, GL_NEAREST, false},
|
|
{GL_LINEAR, GL_LINEAR, false},
|
|
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, true},
|
|
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, true},
|
|
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, true},
|
|
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, true},
|
|
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, true},
|
|
};
|
|
|
|
|
|
FSamplerManager::FSamplerManager()
|
|
{
|
|
glGenSamplers(NumSamplers, mSamplers);
|
|
|
|
for (int i = SamplerNoFilterRepeat; i <= SamplerNoFilterClampXY; i++)
|
|
{
|
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
|
|
}
|
|
|
|
glSamplerParameteri(mSamplers[SamplerClampX], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerClampY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerClampXY], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerClampXY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampX], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampXY], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[SamplerNoFilterClampXY], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
}
|
|
|
|
FSamplerManager::~FSamplerManager()
|
|
{
|
|
UnbindAll();
|
|
glDeleteSamplers(NumSamplers, mSamplers);
|
|
}
|
|
|
|
void FSamplerManager::UnbindAll()
|
|
{
|
|
for (int i = 0; i < 16 /* fixme */; i++)
|
|
{
|
|
glBindSampler(i, 0);
|
|
}
|
|
}
|
|
|
|
uint8_t FSamplerManager::Bind(int texunit, int num, int lastval)
|
|
{
|
|
unsigned int samp = mSamplers[num];
|
|
glBindSampler(texunit, samp);
|
|
return 255;
|
|
}
|
|
|
|
|
|
void FSamplerManager::SetTextureFilterMode(int filter, int anisotropy)
|
|
{
|
|
UnbindAll();
|
|
|
|
for (int i = SamplerRepeat; i <= SamplerClampXY; i++)
|
|
{
|
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter);
|
|
glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
|
glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
|
|
}
|
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter);
|
|
glSamplerParameteri(mSamplers[Sampler2DFiltered], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter);
|
|
}
|