mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
215 lines
6 KiB
C++
215 lines
6 KiB
C++
/*
|
|
** Main input handler
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "inputstate.h"
|
|
#include "v_draw.h"
|
|
#include "build.h"
|
|
#include "gamecvars.h"
|
|
|
|
int GUICapture = false;
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void InputState::GetMouseDelta(ControlInfo * info)
|
|
{
|
|
vec2_t input;
|
|
|
|
input = g_mousePos;
|
|
g_mousePos = {};
|
|
|
|
vec2f_t finput = { float(input.x) / 3.0f, float(input.y) };
|
|
|
|
if (in_mousesmoothing)
|
|
{
|
|
static vec2_t last;
|
|
finput = { float(input.x + last.x) * 0.5f, float(input.y + last.y) * 0.5f };
|
|
last = input;
|
|
}
|
|
|
|
info->mousex = int(finput.x * (16.f) * in_mousesensitivity * in_mousescalex);
|
|
info->mousey = int(finput.y * (16.f) * in_mousesensitivity * in_mousescaley);
|
|
|
|
// todo: Use these when the mouse is used for moving instead of turning.
|
|
//info->mousex = int(finput.x * (4.f) * in_mousesensitivity * in_mouseside);
|
|
//info->mousey = int(finput.y * (4.f) * in_mousesensitivity * in_mouseforward);
|
|
|
|
if (in_mousedeadzone)
|
|
{
|
|
if (info->mousey > 0)
|
|
info->mousey = max(info->mousey - in_mousedeadzone, 0);
|
|
else if (info->mousey < 0)
|
|
info->mousey = min(info->mousey + in_mousedeadzone, 0);
|
|
|
|
if (info->mousex > 0)
|
|
info->mousex = max(info->mousex - in_mousedeadzone, 0);
|
|
else if (info->mousex < 0)
|
|
info->mousex = min(info->mousex + in_mousedeadzone, 0);
|
|
}
|
|
|
|
if (in_mousebias)
|
|
{
|
|
if (abs(info->mousex) > abs(info->mousey))
|
|
info->mousey = tabledivide32_noinline(info->mousey, in_mousebias);
|
|
else
|
|
info->mousex = tabledivide32_noinline(info->mousex, in_mousebias);
|
|
}
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void InputState::keySetState(int32_t key, int32_t state)
|
|
{
|
|
KeyStatus[key] = (uint8_t)state;
|
|
|
|
if (state)
|
|
{
|
|
g_keyFIFO[g_keyFIFOend] = key;
|
|
g_keyFIFO[(g_keyFIFOend + 1) & (KEYFIFOSIZ - 1)] = state;
|
|
g_keyFIFOend = ((g_keyFIFOend + 2) & (KEYFIFOSIZ - 1));
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void InputState::AddEvent(const event_t *ev)
|
|
{
|
|
if (ev->type == EV_KeyDown || ev->type == EV_KeyUp)
|
|
{
|
|
keySetState(ev->data1, ev->type == EV_KeyDown);
|
|
if (ev->data2 && ev->type == EV_KeyDown)
|
|
{
|
|
g_keyAsciiFIFO[g_keyAsciiEnd] = (char16_t)ev->data2;
|
|
g_keyAsciiEnd = ((g_keyAsciiEnd + 1) & (KEYFIFOSIZ - 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_StartTic();
|
|
bool ToggleFullscreen;
|
|
|
|
int32_t handleevents(void)
|
|
{
|
|
if (ToggleFullscreen)
|
|
{
|
|
vid_fullscreen = !vid_fullscreen;
|
|
ToggleFullscreen = false;
|
|
}
|
|
// fullscreen toggle has been requested
|
|
if (setmodeneeded)
|
|
{
|
|
setmodeneeded = false;
|
|
screen->ToggleFullscreen(vid_fullscreen);
|
|
V_OutputResized(screen->GetWidth(), screen->GetHeight());
|
|
}
|
|
|
|
// change the view size if needed
|
|
if (setsizeneeded)
|
|
{
|
|
videoSetGameMode(vid_fullscreen, SCREENWIDTH, SCREENHEIGHT, 32, 1);
|
|
if (gi) gi->UpdateScreenSize();
|
|
setsizeneeded = false;
|
|
}
|
|
|
|
timerUpdateClock();
|
|
|
|
// The mouse wheel is not a real key so in order to be "pressed" it may only be cleared at the end of the tic (or the start of the next.)
|
|
if (inputState.GetKeyStatus(KEY_MWHEELUP))
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELUP };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.GetKeyStatus(KEY_MWHEELDOWN))
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELDOWN };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.GetKeyStatus(KEY_MWHEELLEFT))
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELLEFT };
|
|
D_PostEvent(&ev);
|
|
}
|
|
if (inputState.GetKeyStatus(KEY_MWHEELRIGHT))
|
|
{
|
|
event_t ev = { EV_KeyUp, 0, (int16_t)KEY_MWHEELRIGHT };
|
|
D_PostEvent(&ev);
|
|
}
|
|
|
|
I_StartTic();
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void CONTROL_GetInput(ControlInfo* info)
|
|
{
|
|
memset(info, 0, sizeof(ControlInfo));
|
|
|
|
inputState.GetMouseDelta(info);
|
|
|
|
if (in_joystick)
|
|
{
|
|
// Handle joysticks/game controllers.
|
|
float joyaxes[NUM_JOYAXIS];
|
|
|
|
I_GetAxes(joyaxes);
|
|
|
|
info->dyaw += joyaxes[JOYAXIS_Yaw];
|
|
info->dx += joyaxes[JOYAXIS_Side];
|
|
info->dz += joyaxes[JOYAXIS_Forward];
|
|
info->dpitch += joyaxes[JOYAXIS_Pitch];
|
|
}
|
|
}
|