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https://github.com/DrBeef/Raze.git
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a628b8d9f7
I'm not aware of this problem actually occurring anywhere, but too many consecutive calls to renderSetTarget() without the appropriate calls to renderRestoreTarget() between them would overflow 5 different arrays. git-svn-id: https://svn.eduke32.com/eduke32@7593 1a8010ca-5511-0410-912e-c29ae57300e0 |
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audiolib | ||
build | ||
duke3d | ||
enet | ||
etcpak | ||
glad | ||
glbackend | ||
kenbuild | ||
libxmp-lite | ||
lpeg | ||
mact | ||
rr | ||
sw | ||
tools/src |