raze/source
terminx a628b8d9f7 Add bounds checking for renderSetTarget()
I'm not aware of this problem actually occurring anywhere, but too many consecutive calls to renderSetTarget() without the appropriate calls to renderRestoreTarget() between them would overflow 5 different arrays.

git-svn-id: https://svn.eduke32.com/eduke32@7593 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:36:44 +02:00
..
audiolib Clean up DirectSound driver in audiolib 2019-03-02 23:21:01 +00:00
build Add bounds checking for renderSetTarget() 2019-09-19 14:36:44 +02:00
duke3d CON_UPDATESECTOR/CON_UPDATESECTORZ: only use sprite[vm.spriteNum].sectnum if the initial value of the input/output parameter is outside the range of 0 - MAXSECTORS-1 2019-09-19 14:26:34 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact SW: Hacks to input code just to get it to compile. 2019-09-19 14:05:53 +02:00
rr - fixed some warnings 2019-09-19 14:18:44 +02:00
sw SW, KenBuild: Populate the default resolution values from the current desktop settings 2019-09-19 14:23:37 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00