..
lunatic
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
2018-03-08 00:29:41 +00:00
_functio.h
Add quick save and quick load to the keyboard configuration menu
2018-05-04 22:42:31 +00:00
_midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
_rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
actors.cpp
actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
2018-05-22 10:01:17 +00:00
actors.h
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
2018-03-17 03:26:10 +00:00
android.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
anim.cpp
Function names
2018-04-12 21:03:47 +00:00
anim.h
New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
2017-12-12 05:13:38 +00:00
astub.cpp
Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
2018-04-29 17:20:07 +00:00
cheats.cpp
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
2018-05-08 17:32:11 +00:00
cheats.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
cmdline.cpp
Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
2018-02-17 22:30:39 +00:00
cmdline.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
common.cpp
Function names
2018-04-12 21:03:47 +00:00
common_game.h
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
2018-03-07 04:21:37 +00:00
config.cpp
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
2018-05-08 17:32:19 +00:00
config.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
demo.cpp
More function name shit
2018-04-12 21:04:00 +00:00
demo.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
duke3d.h
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
2018-03-07 04:21:37 +00:00
events_defs.h
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
2018-03-17 03:26:10 +00:00
function.h
Add quick save and quick load to the keyboard configuration menu
2018-05-04 22:42:31 +00:00
game.cpp
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
2018-05-17 00:35:26 +00:00
game.h
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
2018-03-17 03:26:10 +00:00
gamedef.cpp
Engine function name cleanup round 2
2018-04-12 21:02:51 +00:00
gamedef.h
CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
2018-04-11 03:33:59 +00:00
gamedefs.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
gameexec.cpp
CON: Remix resizearray in the following ways:
2018-05-23 05:58:12 +00:00
gameexec.h
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
2018-03-08 00:29:41 +00:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gamestructures.cpp
CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
2018-05-22 19:03:24 +00:00
gamevars.cpp
CON: Remix resizearray in the following ways:
2018-05-23 05:58:12 +00:00
gamevars.h
Use references in some gamevar stuff
2018-04-23 06:36:02 +00:00
global.cpp
Temporarily revert r6633.
2018-01-31 05:23:43 +00:00
global.h
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
2018-05-08 17:32:11 +00:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
grpscan.cpp
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
grpscan.h
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
in_android.cpp
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
in_android.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.cpp
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
2018-04-12 21:02:31 +00:00
input.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
inv.h
Move addinventory command code into its own function.
2017-07-05 05:38:02 +00:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32common.cpp
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
m32def.cpp
Engine function name cleanup round 2
2018-04-12 21:02:51 +00:00
m32def.h
CON: Add if statements if(var(var)){a,b}(e).
2018-01-31 05:23:48 +00:00
m32exec.cpp
Function names
2018-04-12 21:03:47 +00:00
m32structures.cpp
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
m32vars.cpp
Fix gcc 7.1.0 warnings
2017-07-18 20:53:41 +00:00
macros.h
Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
2018-02-16 06:38:31 +00:00
mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdump.cpp
Route all inclusion of libc headers and most of POSIX headers through compat.h.
2017-02-25 08:15:36 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
Fix some printf warnings.
2018-05-02 07:13:04 +00:00
menus.h
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
midi.cpp
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
2018-03-22 04:48:57 +00:00
midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mpu401.cpp
MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
2018-03-22 04:48:54 +00:00
mpu401.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
music.cpp
Fix MIDI playback on non-Windows platforms
2018-05-19 14:14:18 +00:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
net.cpp
Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
2018-04-23 10:15:27 +00:00
net.h
NETCODE_DISABLE implementation tweaks. I think this is better.
2017-09-19 19:10:45 +00:00
osdcmds.cpp
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
2018-05-08 17:32:11 +00:00
osdcmds.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
osdfuncs.cpp
Function names
2018-04-12 21:03:47 +00:00
osdfuncs.h
Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.
2017-07-22 04:00:23 +00:00
player.cpp
Amend r6870 and r6871 to only apply in WW2GI mode.
2018-05-08 00:01:14 +00:00
player.h
Improve r6723. Adds EVENT_LASTWEAPON.
2018-03-08 03:54:54 +00:00
premap.cpp
More function name shit
2018-04-12 21:04:00 +00:00
premap.h
boardfilename cleanups
2018-01-29 11:13:16 +00:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.cpp
More function name cleanup
2018-04-12 21:03:30 +00:00
rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
Function names
2018-04-12 21:03:47 +00:00
savegame.h
Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
2018-03-23 21:41:02 +00:00
sbar.cpp
Fix some inaccuracies to the released versions of NAM and WWII GI.
2018-05-02 07:12:49 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
Fix the vertical position of the level stats when using the original mini-HUD.
2018-05-23 05:57:58 +00:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
Continuing the quest for clearer function names
2018-04-12 21:03:12 +00:00
screentext.h
Menus: Improve text position over save/load screenshots.
2018-02-26 14:46:44 +00:00
sdlmusic.cpp
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sector.cpp
Function names
2018-04-12 21:03:47 +00:00
sector.h
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
2018-03-17 03:26:10 +00:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
Fix MIDI playback on non-Windows platforms
2018-05-19 14:14:18 +00:00
sounds.h
Very light sound cleanup
2018-05-04 22:42:37 +00:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp
More function name cleanup
2018-04-12 21:03:30 +00:00
sounds_mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
startgtk.game.cpp
Engine function name cleanup round 2
2018-04-12 21:02:51 +00:00
startosx.game.mm
macOS build fix
2018-04-23 06:36:14 +00:00
startwin.game.cpp
Engine function name cleanup round 2
2018-04-12 21:02:51 +00:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
winbits.cpp
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00