raze/source/sw/src
Christoph Oelckers e61e77fb82 - handle textures in the render state.
This should complete the transition and allow storing the render state in an array so that Polymost can be rewritten to create draw lists instead of actually doing the rendering itself.
2020-01-04 23:58:26 +01:00
..
actor.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp - SW compiles. 2019-10-09 19:58:09 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp - fixed the broken automap defaults in Shadow Warrior. 2019-12-31 22:05:23 +01:00
colormap.cpp - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
colormap.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
common.cpp - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
common_game.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
coolg.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
coolie.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
demo.h - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - fixed screen clearing for the automap. 2019-12-31 19:50:27 +01:00
eel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
game.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
game.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
goro.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
hornet.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
interp.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
interpsh.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
inv.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
jsector.cpp - fixed Shadow Warrior's mirror code. 2020-01-04 23:23:36 +01:00
jsector.h Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
light.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - SW sound WIP 2019-12-17 23:25:07 +01:00
miscactr.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
morph.cpp SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
network.cpp - removed some dead variables. 2020-01-01 13:11:44 +01:00
network.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
ninja.cpp - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
panel.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - handle textures in the render state. 2020-01-04 23:58:26 +01:00
player.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
predict.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
quake.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ripper2.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
rooms.cpp - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
rotator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
save.cpp - savegame name generation fix for SW. 2019-12-27 10:48:43 +01:00
saveable.cpp SW: Fix saves 2019-11-29 00:48:16 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
sector.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
sector.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
serp.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
skull.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
slidor.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp - hook up the savegame code in Exhumed. Superficially it looks like it works but it will require a lot more testing. 2019-12-27 17:07:09 +01:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sprite.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp - removed some dead variables. 2020-01-01 13:11:44 +01:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - use the quote array to store the key, door and fortune cookie messages in Shadow Warrior. 2019-12-09 18:40:07 +01:00
text.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
track.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
track.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp - exported Shadow Warrior strings to stringtable. 2019-12-09 21:19:05 +01:00
vis.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Fix FindDistance3D calls to not z>>4 at the call site 2019-12-26 08:54:17 +01:00
weapon.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00