raze/source
Christoph Oelckers a0c7be9138 - try to address some occasional crash with chickens on the bowling lane.
Since this frequently swaps out some actors, it may be advisable to delay destruction by one frame to avoid actor chain consistency issues by writing into the just destroyed object.
2022-12-02 12:46:11 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - imported two fixes from GZDoom 2022-11-25 12:33:52 +01:00
core - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
games - try to address some occasional crash with chickens on the bowling lane. 2022-12-02 12:46:11 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00