raze/polymer/eduke32/source
hendricks266 a096b579da Fix a typo in r5090.
git-svn-id: https://svn.eduke32.com/eduke32@5096 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:29 +00:00
..
android More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
enet
jaudiolib A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
jmact
lunatic CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning. 2015-03-25 21:31:11 +00:00
misc
testgame
util
_functio.h
_midi.h
_rts.h
actors.c "Stylistic changes" 2015-03-24 00:40:05 +00:00
actors.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
actors_inline.c
actors_inline.h
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion. 2015-02-11 05:22:52 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. 2015-03-24 00:40:27 +00:00
animvpx.h
astub.c Fix Mapster32 mouse cursor in GL 2015-02-18 01:47:09 +00:00
common.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
common_game.h Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
config.c Remove unused buffer to fix warning, DONT_BUILD. 2015-03-24 00:40:15 +00:00
config.h
demo.c Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. 2015-03-08 23:40:08 +00:00
demo.h
duke3d.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART. 2015-03-08 07:58:24 +00:00
function.h
game.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game_inline.c
game_inline.h
gamedef.c CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning. 2015-03-25 21:31:11 +00:00
gamedef.h CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning. 2015-03-25 21:31:11 +00:00
gamedefs.h
gameexec.c CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning. 2015-03-25 21:31:11 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
GameListSource.game.h
GameListSource.game.m OS X: Fix build. DONT_BUILD. 2015-03-26 20:39:02 +00:00
gamestructures.c C-CON: Remove the restriction that prevents userdef access when the current player is not myconnectindex. 2015-03-25 21:30:39 +00:00
gamevars.c Fix a typo in r5090. 2015-03-27 12:28:29 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c OS X: Fix build. DONT_BUILD. 2015-03-26 20:39:02 +00:00
grpscan.h OS X: Fix build. DONT_BUILD. 2015-03-26 20:39:02 +00:00
input.c
input.h
keys.h
m32common.c Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'. 2015-02-19 17:41:56 +00:00
m32def.c
m32def.h
m32exec.c m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1. 2015-02-19 17:41:57 +00:00
m32structures.c
m32vars.c
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
menus.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h
old.diff
osdcmds.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h
player.c A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
player.h Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'. 2015-02-07 17:29:11 +00:00
premap.c Fix swapbufreverse(), adding precondition of count >= 4. 2015-02-17 16:23:04 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c
rts.c
rts.h
savegame.c Build fix. DONT_BUILD. 2015-03-24 03:33:57 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
sector.c More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h
sounds_mapster32.c
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
startosx.game.m
startwin.game.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
startwin.game.h
valgrind_errors.log
winbits.c