raze/source/games/duke/src/global.h
Christoph Oelckers d62d2eaec7 - processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
These MP bits should be reimplemented as network commands later, they only take up valuable space in the bit field.
2020-08-28 00:03:35 +02:00

143 lines
3.9 KiB
C

#pragma once
#include "build.h"
#include "compat.h"
#include "duke3d.h"
#include "mmulti.h"
#include "quotemgr.h"
#include "sounds.h"
#include "constants.h"
#include "types.h"
BEGIN_DUKE_NS
extern user_defs ud;
// Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up.
// Interpolations are reconstructed on load and do not need to be saved.
#define MAXINTERPOLATIONS MAXSPRITES
extern int numinterpolations;
extern int* curipos[MAXINTERPOLATIONS];
extern int bakipos[MAXINTERPOLATIONS];
// Variables that do not need to be saved.
extern int respawnactortime;
extern int bouncemineblastradius;
extern int respawnitemtime;
extern int morterblastradius;
extern int numfreezebounces;
extern int pipebombblastradius;
extern int dukefriction;
extern int rpgblastradius;
extern int seenineblastradius;
extern int shrinkerblastradius;
extern int gc;
extern int tripbombblastradius;
extern int camerashitable;
extern int max_player_health;
extern int max_armour_amount;
extern int lasermode;
extern int cameraclock;
extern int cameradist;
extern int otherp; // transient helper, MP only
extern TileInfo tileinfo[MAXTILES]; // static state
extern ActorInfo actorinfo[MAXTILES]; // static state
extern int actor_tog; // cheat state
extern intptr_t apScriptGameEvent[];
extern TArray<int> ScriptCode;
extern InputPacket sync[MAXPLAYERS];
extern int16_t max_ammo_amount[MAX_WEAPONS];
extern int16_t weaponsandammosprites[15];
extern int32_t PHEIGHT;
extern int duke3d_globalflags;
extern uint8_t ready2send;
extern InputPacket loc;
extern int playerswhenstarted;
extern int show_shareware;
extern int screenpeek;
// Variables that must be saved
extern uint8_t sectorextra[MAXSECTORS]; // these hold fields that were formerly in sprite and sector. Move these back into the base structs!
extern int rtsplaying;
extern int tempwallptr;
extern weaponhit hittype[MAXSPRITES];
extern bool sound445done;
extern int levelTextTime;
extern uint16_t frags[MAXPLAYERS][MAXPLAYERS];
extern player_struct ps[MAXPLAYERS];
extern int spriteqamount;
extern uint8_t shadedsector[MAXSECTORS];
extern int lastvisinc;
extern animwalltype animwall[MAXANIMWALLS];
extern int numanimwalls;
extern int animatecnt;
extern int numclouds;
extern int camsprite;
extern int numcyclers;
extern int earthquaketime;
extern int freezerhurtowner;
extern int global_random;
extern int impact_damage;
extern int mirrorcnt;
extern int numplayersprites;
extern int spriteqloc;
extern int thunder_brightness;
enum animtype_t
{
anim_floorz,
anim_ceilingz,
anim_vertexx,
anim_vertexy,
};
extern int16_t animatesect[MAXANIMATES];
extern int16_t animatetarget[MAXANIMATES];
extern int8_t animatetype[MAXANIMATES];
extern int animategoal[MAXANIMATES];
extern int animatevel[MAXANIMATES];
extern int16_t clouds[256];
extern int16_t cloudx;
extern int16_t cloudy;
extern int cloudclock;
extern int16_t spriteq[1024];
extern int16_t cyclers[MAXCYCLERS][6];
extern int16_t mirrorsector[64];
extern int16_t mirrorwall[64];
extern int lockclock;
extern int wupass;
extern int chickenplant;
extern int thunderon;
extern int ufospawn;
extern int ufocnt;
extern int hulkspawn;
extern int lastlevel;
extern int geosectorwarp[MAXGEOSECTORS];
extern int geosectorwarp2[MAXGEOSECTORS];
extern int geosector[MAXGEOSECTORS];
extern int geox[MAXGEOSECTORS];
extern int geoy[MAXGEOSECTORS];
extern int geox2[MAXGEOSECTORS];
extern int geoy2[MAXGEOSECTORS];
extern int geocnt;
extern short ambientlotag[64];
extern short ambienthitag[64];
extern unsigned ambientfx;
extern int msx[MAXANIMPOINTS], msy[MAXANIMPOINTS];
extern int WindTime, WindDir;
extern short fakebubba_spawn, mamaspawn_count, banjosound;
extern short BellTime, BellSprite /* word_119BE0*/;
extern uint8_t enemysizecheat /*raat607*/, ufospawnsminion, pistonsound, chickenphase /* raat605*/, RRRA_ExitedLevel, fogactive;
extern uint32_t everyothertime;
extern player_orig po[MAXPLAYERS];
END_DUKE_NS
#include "inlines.h"