raze/polymer/eduke32/build
helixhorned 9fd471a56a Make uninitialization sequence more consistent across the editor code. It's
always like this now:
  ExtUninit -> (writesetup, misc.)
  uninitengine -> (uninitsystem -> (uninit timers, mouse, ...))
  exit()
Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c

git-svn-id: https://svn.eduke32.com/eduke32@2022 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:29 +00:00
..
doc
include Engine: add funtion 'yax_vnextsec(wall, cf)' to C API. It's often useful when 2011-09-15 17:02:12 +00:00
obj.gnu
obj.msc
rsrc
src Make uninitialization sequence more consistent across the editor code. It's 2011-09-15 17:03:29 +00:00
buildlic.txt
MakeDistributions
Makefile Build fix for OSX/PowerPC 2011-07-20 23:04:20 +00:00
Makefile.deps
Makefile.msvc Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
Makefile.shared Build fix for OSX/PowerPC 2011-07-20 23:04:20 +00:00